Editing Alvah's Spells

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Alvah's Spells'''
+
'''Allah's spells'''
==Amber Advanced Frame==
+
==Amber Frame==
18 spells, any power.
+
12 spells, any power.
*1
 
*2
 
*3
 
*4
 
*5
 
*6
 
*7
 
*8
 
*9
 
*1
 
*2
 
*3
 
*4
 
*5
 
*6
 
*7
 
*8
 
*9
 
  
 
==Azcalan basic imprint==
 
==Azcalan basic imprint==
 
Frame can hold 8 Minor Spells and 4 Major Spell
 
Frame can hold 8 Minor Spells and 4 Major Spell
===Minor===
 
*1
 
*2
 
*3
 
*4
 
*5
 
*6
 
*7
 
*8
 
===Major===
 
*1
 
*2
 
*3
 
*4
 
  
 
==Power Words==
 
==Power Words==
Line 50: Line 18:
 
*Burst of Psyche
 
*Burst of Psyche
 
==Cantrips==
 
==Cantrips==
'''Basically any one with Psyche of 25 has this whole frame of 39 cantrips.'''
 
 
{| class="wikitable"
 
{| class="wikitable"
  
Line 99: Line 66:
 
|Werelight (or Bluelight)
 
|Werelight (or Bluelight)
 
|}
 
|}
 
==Low Order-Dresdenverse==
 
*3 Low Order Magic. Dresdenverse.
 
Probably only works in her home shadows and near by it but she is fairly good at it.
 
==Ritualism==
 
*2 Power Ritualism- Vomos, Gorbash
 
Same as above but her experience with Dufiro might use these talents in time
 
 
==Thievish 4 pips==
 
===1===
 
*Alchemy  bartender
 
*Bow +5%
 
*Brawling +1
 
*Dagger defense
 
*Fist attack+2
 
*Juggle : Basic
 
*Locksmith Basic
 
*Move silently 20%
 
*Short sword defense+1
 
*Tie up with rope -basic
 
*Short sword defense +1
 
*Bypass traps 50%
 
*Defense +1
 
*Jimmy portals 50%
 
*.
 
===2===
 
* Alchemy Mixologist
 
* Acrobatic & Parkour-Basic
 
* Bow+10%
 
* Short sword Attack +2
 
* Dagger Throwing Accuracy+5%
 
* Bypass Traps 75%
 
* Juggle 30%
 
* Locksmithing 10%
 
* Game of Skill +15%
 
* Pick locks 60%
 
* Pick pockets 60%
 
* Streetwise 20%
 
* Start Fires 50%
 
* Slight of Hand 80%
 
===3===
 
* Alchemy-Chemistry
 
* Bow +15%
 
* Acrobatics & Parkour Advanced
 
* Dagger Attack +2
 
* Fist Attack +3
 
* Dagger Sure Strike x3
 
* Dagger throwing accuracy +10%
 
* Entertaining 2 charisma
 
* Locksmithing 20%
 
* Move silent 40%
 
* Pick locks 75%
 
* Pick Pockets 75%
 
* Juggle 60%
 
*
 
* Slight of hand 90%
 
===4===
 
* Alchemy-Alchemy Minor
 
* Bow 20%
 
* Juggle 80%
 
* Acrobatics & Parkour Beginning Parkour
 
* Dagger Attack +3
 
* Dagger throwing accuracy +15
 
* Dagger Sure Strike x4
 
* Bypass Traps 90% x
 
* Entertaining 2 x Charisma x
 
* Heist from Pack & Bundles 50% x
 
* Locksmithing 30% x
 
* Identify Magical Item 20% x
 
* Pick pockets 90% x
 
* Slight of hand 95% x
 
* Streetwise 40% x
 
* Taste Analysis x
 
====Thievish Tops====
 
* Alchemy-Alchemy Minor
 
* Bow 20%
 
* Juggle 80%
 
* Acrobatics & Parkour Beginning Parkour
 
* Dagger Attack +3
 
* Dagger throwing accuracy +15
 
* Dagger Sure Strike x4
 
* Bypass Traps 90% x
 
* Entertaining 2 x Charisma x
 
* Heist from Pack & Bundles 50% x
 
* Locksmithing 30% x
 
* Identify Magical Item 20% x
 
* Pick pockets 90% x
 
* Slight of hand 95% x
 
* Streetwise 40% x
 
* Taste Analysis x
 
* Fist Attack +3
 
* Pick Lock 75%
 
* Start Fires 50%
 
* Game of Skill 50%
 
* Short Sword Attack +2
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)