Editing Anbet the Younger

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Ranger 6
+
*Human Ranger 5
*XP: 41,461/65,000
+
*XP: 24,186/32,000
 
*Lawful
 
*Lawful
*Age: 22
+
*Henchman of [http://wiki.rpg.net/index.php/Sir_Harn,_the_Red_Knight_of_Tisbury, Sir Harn]
*Henchman of Harn
 
  
 
== Attributes ==
 
== Attributes ==
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*09 CON
 
*09 CON
 
*09 CHA
 
*09 CHA
 
== D@W Characteristics ==
 
*Leadership 4
 
*Zone of Control 2
 
*Strategic Ability +0
 
*Morale Modifier +0
 
  
 
== Skills ==
 
== Skills ==
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*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
**Manual of Arms (can train light infantry & crossbowmen [1 month], bowmen [2m], longbowmen & light cavalry [3m], and horse archers [6m])
+
**Riding
**Navigation (+4 bonus on proficiency throws to avoid getting lost)
 
**Riding (Horse)
 
  
 
*Class Proficiencies
 
*Class Proficiencies
 +
**+2 damage to all melee and ranged attacks
 
**Accuracy (+1 attack throws with all missile weapons)
 
**Accuracy (+1 attack throws with all missile weapons)
 
**Animal Reflexes (+1 on surprise rolls and initiative rolls)
 
**Animal Reflexes (+1 on surprise rolls and initiative rolls)
 
**Keen Eyes (detect hidden and secret doors on 8+ actively searching, 14+ casual inspection)  
 
**Keen Eyes (detect hidden and secret doors on 8+ actively searching, 14+ casual inspection)  
 
**Precise Shooting III (can fire into melee with no penalty)
 
**Precise Shooting III (can fire into melee with no penalty)
**Tracking (can follow tracks with 11+ throw)
+
**Tracking II (one class and one general)
**Weapon Focus-Bows & Crossbows (natural 20 does double damage)
 
  
 
== Combat ==
 
== Combat ==
*AC 6 (7 with shield)
+
*AC 5 (6 with shield)
*HP 24
+
*HP 23
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Base Attack Throw: 7+
 
*Base Attack Throw: 7+
*Damage Bonus: +3
 
  
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Sword 4+, 1d6+6 dmg (extra +1 to hit and dmg against regen or avian, +2 against undead or plant)   
+
**Primary Melee Attack: Sword 4+, 1d6+5 dmg (extra +1 to hit and dmg against regen or avian, +2 against undead or plant)   
**Secondary Melee Attack: Dagger 5+, 1d4+5 dmg
+
**Secondary Melee Attack: Dagger 5+, 1d4+4 dmg
**Primary Ranged Attack: Crossbow 4+, 1d6+5 dmg
+
**Primary Ranged Attack: Crossbow 4+, 1d6+4 dmg
  
 
*Saves:
 
*Saves:
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*Crossbow +2
 
*Crossbow +2
 
*Sword +1, flame tongue (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures)
 
*Sword +1, flame tongue (It is old, forged in the ancient city of Choyli across the Silver Sea, and made of an alloy of steel and harbenite. The blade is named sa siga sa kalayo -- the breath of flame -- and can, upon command, ignite with a puissant flame that is deadly against certain types of creatures)
*Ring of Protection +2
+
*Ring of Protection +1
 
*Potion of Healing
 
*Potion of Healing
  
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== Treasure ==
 
== Treasure ==
*7,193 gp
+
*5,386 gp
 
*0 sp
 
*0 sp
 
*6 cp
 
*6 cp
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*Gnoll Village Treasure 518 xp
 
*Gnoll Village Treasure 518 xp
 
*Morlock Treasure 106 xp
 
*Morlock Treasure 106 xp
*Coin from sale of Ring 3,333 xp
+
*Gold from sale of Ring 3,333 xp
*Coin from Demon Boars 1,575 xp
 
*Coin from Bag of Holding 4,464 xp
 
*Dry Gulch Treasure 2,202 xp
 
*Chaos Storm 2,500 xp
 
*Candle and Efreet loot 3,056 xp
 
*Shadowstaff destruction 3,478 xp
 

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