Difference between revisions of "And The Creek Don't Rise:Sargandi"

From RPGnet
Jump to: navigation, search
(Add Hero Points, Lingering Benefits, States of Adversity)
(Abilities)
Line 14: Line 14:
 
=== Abilities ===
 
=== Abilities ===
  
*Air 3W
+
*Water 5W
**Call Down Thunder and Lightning +1
+
**Killer Rain Gale +1 (Swordthane)
**Change the Weather +1
+
**Searing Bolt +1 (Spearthane)
**Summon and Command Umbroli as the Four Winds +1
+
**Blinding Shadow +1 (Shieldthane)
 +
**Falling Wind +1 (Backboy)
  
*Movement 14
+
*Movement 15
**Run Faster Than the Wind +1
+
**Fly to the Clouds +1
  
*Mastery 14
+
*Mastery 13
**Silencing Bellow +1
 
  
*Spearthane 5W
+
*Spearthane 3W
 
**Bellow Commands +1
 
**Bellow Commands +1
 
**Elite Bodyguard +1
 
**Elite Bodyguard +1
Line 39: Line 39:
  
 
* (Air) Catch Arrows on Shield talent 15
 
* (Air) Catch Arrows on Shield talent 15
* (Movement) Climb Over Hill and Dale charm 13
+
* (Movement) Walk on Water talent 13
* (Magic) Gesture to Ward Off Sorcery spell 13
+
* (Water) Aeromancy talent 13
  
 
==== Lingering Benefits ====
 
==== Lingering Benefits ====

Revision as of 20:14, 17 April 2012


Sargandi the Reckless Spearthane

Fork-Bearded Member of the Narri clan.

(Air) Initiate of Helamakt.

Hero Points
3

Abilities

  • Water 5W
    • Killer Rain Gale +1 (Swordthane)
    • Searing Bolt +1 (Spearthane)
    • Blinding Shadow +1 (Shieldthane)
    • Falling Wind +1 (Backboy)
  • Movement 15
    • Fly to the Clouds +1
  • Mastery 13
  • Spearthane 3W
    • Bellow Commands +1
    • Elite Bodyguard +1
  • Member of the Narri Clan 15
    • Piper +1

Distinguishing Characteristic

  • Forked Beard 13

Magic

  • (Air) Catch Arrows on Shield talent 15
  • (Movement) Walk on Water talent 13
  • (Water) Aeromancy talent 13

Lingering Benefits

Flaws

  • Reckless 6W
  • Hate Tusk Riders 4W

States of Adversity

N/A

Backstory

Sargandi the Reckless is a Spearthane of the Narri clan and budding initiate of Helamakt. Like many Thanes, Sargandi has an affinity with the air, movement, and mastery runes.

And that's as far as I could get without hand-holding. I think I'll just go with a list until I understand all this. Not sure if spearthane is a thing in Glorantha, but I'm using it here to denote more of a focus on fighting with a spear instead of a sword, or whatever. I'm kind of at a loss where to go next, as each piece of character creation seems bound up in impenetrable Gloranthan lore. The Sartar book says to pick a few charms, spells, or talents... not sure about those. But I want to include something like playing the pipes or flute, or the equivalent.

I think Sargandi might be roughly the same age as Jargaran, maybe 5 years older than Kaveh and Roan, and he's one of the chieftain's elite bodyguards. What do you think of that idea?

Tusk Riders are hateful, murdering bandits. They fight for plunder and human sacrifice. They should be entreated with only as a last resort and it is usually best to ambush and kill them. They always kill their hostages, sacrificing them to their evil demons.