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== Background ==
 
== Background ==
'''ONLY STAT BLOCK + SKILL IS CORRECT''' Rest is from sample
+
'''ONLY STAT BLOCK IS CORRECT''' Rest is from sample
  
 
== Stats ==
 
== Stats ==
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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
|-
| Anderson || CondeemedPuddle || Missionary || ROLENAME || 1 || XPNAME
+
| Anderson || PLAYERNAME || Missionary || ROLENAME || 1 || XPNAME
 
|-
 
|-
 
|
 
|
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     Charm(Fel):
 
     Charm(Fel):
 
     Climb(S):
 
     Climb(S):
     Common Lore(War):
+
     Command(Fel):
 
     Concealment(Ag):
 
     Concealment(Ag):
 
     Contortionist(Ag):
 
     Contortionist(Ag):
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Trained skills
 
Trained skills
     Awareness:
+
     Literacy(int):
     Charm:
+
     Speak High Gothic:
     Command:
+
     Forbidden Lore-Xenos(int): +10
    Common Lore (Ecclesiarchy):
+
     Command(Fel):
     Common Lore (Imperial Creed Imperium):
+
     Commerce(Fel):
     Common Lore(Tech):
+
     Charm(Fel):
     Dodge:
+
     Common Lore-Imperium(int):
     Forbidden Lore (Heresy):
+
     Evaluate(int):
     Literacy:
+
     Scholastic Lore-Astromancy(int):
     Medicae:
+
     Speak-Low Gothic(Int):
    Performer(Storyteller:
+
     Speak-Rogue Trader Tongue(Int):
     Pilot(Personal):
+
     DoDge(Ag):
     Scholastic Lore (Imperial Creed)
+
     Ciphers-Rogue Trader
     Scholastic Lore(Tactica Imperialis):
 
     Speak Language (High Gothic, Low Gothic):
 
  
 
== Talents ==
 
== Talents ==
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**  Add +3 to parties starting ship points. However ship points may not be exchanged for profit factor. Any extra Ship Points are lost.
 
**  Add +3 to parties starting ship points. However ship points may not be exchanged for profit factor. Any extra Ship Points are lost.
  
 +
* '''Honor Amongst one's Peers'''
 +
** +5 to Fellowship tests to interact with high ranking Imperium officials  and members of the Nobility in a formal setting.
 +
 +
* '''Unseen Enemy'''
 +
** Gains the Enemy talent, however the GM alone knows who the enemy is.
 +
 +
* '''Decadence'''
 +
** He can party, he does not pass out until he has failed six toughness tests. He also gains a +10 to test to avoid addiction
  
 
== Traits ==
 
== Traits ==

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