Difference between revisions of "Animals of Amber"

From RPGnet
Jump to: navigation, search
(Hawks)
(Cicero (28))
Line 1: Line 1:
 +
==='''Stable Horses'''(18)===
 +
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 +
 +
*4 Amber Vitality
 +
*2 Double Speed
 +
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 +
*1 Vs Weapons-Mostly this I used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 +
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 +
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 +
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 +
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 +
 +
====If Claimed====
 +
The stable horses have 4 pips to be allocated as they are used if someone decides to keep them. Part of them wants to be claimed. 
 +
 
===Cicero (28)===
 
===Cicero (28)===
 
A snake belonging to Alvah
 
A snake belonging to Alvah

Revision as of 17:40, 31 January 2024

Stable Horses(18)

These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach Regenerate or Rapid- Heal. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required Regenerate for any horse to continue training for the rangers. It is what it is.

  • 4 Amber Vitality
  • 2 Double Speed
  • 2 Double Stamina-

Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good.

  • 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it.
  • 1 Vs Weapons-Mostly this I used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course.
  • follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 1 Self-Heal-The general line of stable horses will heal better then most horse.
  • 2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere

If Claimed

The stable horses have 4 pips to be allocated as they are used if someone decides to keep them. Part of them wants to be claimed.

Cicero (28)

A snake belonging to Alvah

  • 4 Amber Vitality
  • 4 Engine Speed
  • 2 Amber Stamina
  • 1 Combat Training
  • 2 Double Damage Teeth-Poison Bite
  • 2 Danger Sense
  • 2 Speak & Sing (not actually talking but understands commands, can act on its own)
  • 1 Psyche Neutral
  • 2 Shadow Path
  • 2 N/N forms Snake, tiny snake,
  • 4 Regenerate
  • 1 Ability
  • 1 Ability
  • Subtotal-28
    • Loyal, creative, slightly sinister, and possibly more.

Hound Pack of Mandalay

A typical pack of Mandalay. A pack belongs to Skadi

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina
  • 4 Combat Mastery
  • 2 vs Guns
  • 4 Deadly Damage
  • 1 Able to Speak
  • 2 Sensitivity to dangers
  • 1 Chaos Resistance
  • 1 Shadow Trail
  • 4 Regeneration
  • 1 Alt Form

x2 N/N 12 members.

Cats of Castle Amber

33 pips Amber Vitality 4, Amber Stamina 2, Vs Weapons 1, Psyche Sense 1, Rapid Heal 2, Follow Shadow Trail 1 (always find Arlo), Horde *3

Scythe the Owl

  • hunting owl (Fea Bird)-Donovan
    • Amber Vitality 4
    • Movement Double 2
    • Stamina Double 1
    • Combat trained 1
    • armor Vs guns 2
    • damage Double 2
    • Speak( responds to commands expertly) 1
    • rapid Heal 2
    • N/N Form 2
    • Ability :blink60'
    • Ability 1
    • Ability 2
    • Ability 4
      • subtotal 14

Trained with the Hawks of Arden that serve the rangers.

Arden Horse "Calliope"

Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill. While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.

    • Vitality Chaos 2(Hardy-Can go long periods without food and water, Nearly tireless)
    • Movement double 2( race horse speeds for long periods of time
    • Combat mastery 4(Combat mount)
    • Armor vs Guns 2
    • Speak & Sing 2 (extremely well trained with a high animal intelligence.)
    • Danger Sense 2
    • Resistance 2 (Resistance to the tampering of outside magical elements)
    • Follow Shadow Trail 1( Bonds with its owner well enough to find them nearly anywhere including following them an recent shadowtrails.)
    • Regen 4
    • limited shape change 1(Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful
    • Bonds to Owner
  • Subtotal 22
    • Hordex3(Julian)
  • Total-66(Julian)

Arden Horse "Scully"

    • 2 Vitality Chaos
    • 2 Movement double
    • 4 Endless Stamina
    • 4 Combat mastery (Combat mount)
    • 2 Armor vs Guns
    • 2 Speak & Sing (extremely well trained with a high animal intelligence.)
    • 2 Danger Sense
    • 2 Resistance (Resistance to the tampering of outside magical elements)
    • 4 Seek in Shadow
    • 4 Regen
    • 1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
    • Bonds to Alexandra Mira
  • Subtotal 28

Hound of Arden-"Temper"

Donovan-"Temper" Alexandra-

    • Double Vitality [2 points]
    • Engine Speed [4 points]
    • Amber Stamina [2 points]
    • Combat Training [1 Point]
    • Double Damage Teeth [2 points]
    • psyche Sensitive 1
    • Shadow Path [2 Points]
    • 1 Alt form (Added)
    • Regenerate 2
  • Subtotal-16
    • Hordex3 (rangers)
  • 48 (Rangers)

Hawks

Quiet Lightning-Signature piece for Macsen

    • 4 Vitality, Movement, stamina, Aggression, Combat, Damage, Speak, Danger Sense, seek in Shadow, Regen.
    • 2 n/n forms, n/n Spells
    • 1 Mold Stuff,Chaos Resistance

Hendrake Hunting Cats

Vek-Paka

  • 4 Amber Vitality, 2 Double Speed, 4 Endless Stamina, 4 Combat Mastery,2 Armor vs Guns
  • 4 Deadly Damage, 4 Tongues, 2 Danger Sense, 2 Psyche Neutral ,
  • 2 Shadow Path, 4 Mold Reality, 4 Regeneration, 4 Limited Shape Shift
  • 4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond

(46)

  • Shadowwide 4

(184)House Hendrake. Paka1.jpgChasa.jpg