Difference between revisions of "Anthemius"

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(Class Abilities)
(Spells Memorized)
 
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==Magic==
 
==Magic==
 
===Spells Memorized===
 
===Spells Memorized===
*
+
* Sleep x3
Sleep x1
 
  
 
===Spellbook===
 
===Spellbook===

Latest revision as of 20:02, 21 July 2011

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Anthemius
Anthemius the Pauper, sage

Biographical Info[edit]

  • Name: Anthemius the Pauper
  • Gender: Male
  • Date of Birth: ??
  • Age: 61
  • Alignment: Lawful Neutral
  • Description: Anthemius is a long-bearded scholar skilled in religious doctrine and other noble arts of philosophy and natural science.
  • History and Personality: Anthemius' parents were refugees from the Great Kingdom, and he was born in Veluna City. He has spent the majority of his life at a semi-rural academy of learning located not far from Veluna City. He now travels in an attempt to make a living based on his knowledge, particularly his (supposed) familiarity with lycanthropes. He is a severe, disciplined, and pious man with a high opinion of himself and a great deal of respect for law and order.

Characteristics[edit]

  • Class: Mage
  • Kit: None
  • Level: 2
  • XP: 2771
  • Next Level XP: 5000
  • Height: 5'9"
  • Weight: 150 lbs
  • Hair: White
  • Eyes: Blue
  • Skin: Intermediate
  • CPs Available: 10

Stats[edit]

STR 8 Stamina 8 Weight Allowance: 35 lbs. Bend Bars/Lift Gates: 1%
Muscle 8 Attack Adjustment: +0 Damage Adjustment: +0 Max Press: 90 pounds Open Doors: 5
DEX 14 Aim 12 Missile Adjustment: +0 Pick Pockets +0% Open Locks: +0%
Balance 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
CON 10 Health 10 System Shock: 70% Poison Save: +0
Fitness 10 HP Adjustment: +0 Resurrection: 75%
INT 17 Reason 17 Illusion Immunity: None Max Spell Level: 8th Max Spells/Level: 14
Knowledge 17 Bonus Proficiencies: 6 Chance to Learn Spell: 75%
WIS 14 Intuition 12
Willpower 16 Magical Defensive Adjustment: +2 Spell Immunity: None
CHA 12 Leadership 12 Loyalty Base: +0 Max Henchmen: 5
Appearance 12 Initial Reaction Adjustment: +0

Combat Stats[edit]

Basics[edit]

  • AC: 10 - 2 (Balance) = 8
  • HP: 7 Total, 7 Currently
  • Move: 13 (0-35 lbs), 9 (36-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs)

Saving Throws[edit]

Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12

Weapons[edit]

Weapon Melee THAC0 Missile THAC0 Attacks/Round Speed Damage (S-M) Damage (L)
Dagger 19 19 1 2 1d4 1d3

Weapon Abilities[edit]

Equipment & Encumbrance[edit]

Item Quantity Weight (lbs) Value Location
Dagger 2 2 4 g Worn
Dagger of Celene 1 2 * Worn
Common robe 1 -- 9 s Worn
Cap/hat 1 -- 1 s Worn
Shoes 1 -- 1 g Worn
Belt 1 -- 3 s Worn
Hose 1 -- 2 g Worn
Vest 1 -- 6 s Worn
Belt pouch, large 2 1 1 g Belt
Signet ring 1 -- 5 g Worn
Rations, iron, 1 wk 1 5 5 g --
Gold pieces 130 -- -- Belt pouch
Horse, riding 1 -- 75 g --
Saddlebags, large 1 -- 4 g --
Saddle 1 -- 10 g --
Bit and Bridle 1 -- 1 g --
Paper 11 -- 22 g --
Writing ink, bottle 1 -- 8 g --

Non-Weapon Proficiencies[edit]

  • Ancient History - Veluna: 11
  • Ancient History - Dubious Lycanthropic Legends: 11
  • Astrology: 9
  • Etiquette: 8
  • Herbalism: 10
  • Literacy: 12
  • Religion - Rao: 6
  • Riding, Land: 11
  • Weather Sense: 7


Traits & Race/Class/Kit Abilities[edit]

Racial Abilities[edit]

  • None

Class Abilities[edit]

  • Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
  • Bonus spells (10) - Bonus spells (10/15): A wizard with this ability increases the number of spells of each level that he can memorize by one. Chosen school: Enchantment/Charm.

Kit Abilities[edit]

  • Not applicable.

Traits[edit]

  • None

Languages[edit]

  • Common (Speak, Read, Write)
  • Old Oeridian (Speak, Read, Write)
  • Velondi (Speak, Read, Write)
  • Suloise (Speak, Read, Write)
  • Elven (Speak, Read, Write)

Magic[edit]

Spells Memorized[edit]

  • Sleep x3

Spellbook[edit]

  • Affect Normal Fires
  • Change Self
  • Charm Person
  • Color Spray
  • Comprehend Languages
  • Detect Magic
  • Detect Undead
  • Hypnotism
  • Identify
  • Magic Missile
  • Read Magic
  • Sleep
  • Spider Climb
  • Ventriloquism

Magic Items[edit]

  • Dagger of Celene: +1/+1, additional +1/+1 versus lycanthropes