Difference between revisions of "Apogee: Outsider"

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(Outsider Moves)
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*When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.
 
*When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.
  
'''Moment of Truth''' - You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.
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'''Moment of Truth'''  
 
+
You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.
  
 
==Backstory==
 
==Backstory==

Revision as of 23:28, 16 November 2020

Masks:_Apogee

Vital Statistics

Look: shifting form often employing kaleidoscopic coloration, owl eyes, mismatched clothing, no costume

Stats:

  • Danger: -1
  • Freak: +1
  • Savior: 0
  • Superior: +2
  • Mundane: +1

Check the Google Doc for most up-to-date info

Abilities: Ari can fly, is pretty tough, and is a radical shapeshifter and telepath who can blast people with their mind

Advancement: Potential: 0/5

Influence

Ari has influence over:

Relationships:

Outsider Moves

Belong in Two Worlds - You have the resources that come with your station. Whenever you contact your people, roll + Superior. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but your people make an uncomfortable demand of you. Spend your hold 1 for 1 to:

  • receive a useful piece of Dream technology that will allow you to use any ability from another playbook once (choose the ability when you spend the hold)
  • consult your people’s knowledge to ask the GM a question about the current situation
  • clear a condition through the comfort of contact with your home

Dream tech - When you alter a human device with your dream technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose one of the below. On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

  • it works exceptionally well
  • you get an additional use out of it

Not so different after all - When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation, you... On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.

  • confess a flaw of your home; add 1 Team to the pool
  • mislead them about your home; take Influence over them
  • describe the glories of your home; clear a condition


Team Moves

  • When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.
  • When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.

Moment of Truth You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.

Backstory

  • Who is your supervillain parent? - my dad, "Emperor Omphalos"! Blech!
  • Who told you about your parent's true nature? - Kinda picked it up on my own, with a little help from my robot friends and the radio broadcasts I'd been listening to.
  • Why did you turn from your lineage to be a hero? - When you've been told your whole life that you're part of a grand tradition that's saving the world from itself, hey, sometimes you believe it! I'm here to do what's right, even if it means fighting my dad!
  • Who, outside of the team, helps you on your chosen path? - Thousand, our combat instructor at school! He's way into this kind of thing and seems like a genuinely good dude.
  • Why do you care about the team? - I'm gonna need all the help I can get if I want to end my father's reign of terror and convince him to turn his powers to good. Plus, it's nice to have friends that aren't robots (or, even if they are robots, not robots my dad made to play with me/defeat me in combat/replace me).

Supervillain Parent Info Zone Stay Out

  • Supervillain Parent: Emperor Omphalos (Maximillian Seiver)
  • Type: grand tyrant
  • Relationship: actively adversarial + redemption/corruption
  • Their abilities/strengths: diabolical machines, endless minions, unrivaled genius