Difference between revisions of "Arabian Knight"

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'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
 
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
  
'''Feats:''' Attack Specialization (belt sash) 2, Attack Specialization (carpet) 2, Attack Specialization (sword) 4, Attack Specialization (sword blast) 2
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'''Feats:''' Attack Specialization (sword)
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Device 5''' (Magic Belt-Sash, Hard to Lose, Restricted [Only Him], '''Snare 10''' [''Flaw:'' Touch Range, ''Power Feats:'' Extended Reach 8, Reversible, Tether, Alternate Powers: '''Boost 3''' (+12 to Climb Skill), '''Strike 10''' (Acting as whip, ''Power Feats:'' Extended Reach 8)]  
 
*'''Device 5''' (Magic Belt-Sash, Hard to Lose, Restricted [Only Him], '''Snare 10''' [''Flaw:'' Touch Range, ''Power Feats:'' Extended Reach 8, Reversible, Tether, Alternate Powers: '''Boost 3''' (+12 to Climb Skill), '''Strike 10''' (Acting as whip, ''Power Feats:'' Extended Reach 8)]  
  
'''Combat:''' Attack +6 (+14 sword, +10 sword blast, +10 carpet, +10 sash), Grapple +7, Damage +2 (unarmed), +5 (scimitar), +10 (blast)
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'''Combat:''' Attack +10 (+12 sword), Grapple +12, Damage +2 (unarmed), +5 (scimitar), +10 (blast), Defense +12 (+6 flat-footed)
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 +
'''Saves:''' Toughness +5 (+3 flat-footed)
  
 
'''Abilities 29 + Powers 73'''
 
'''Abilities 29 + Powers 73'''

Revision as of 07:24, 30 April 2006

Arabian Knight, PL 10

Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 13 (+1), Cha 15 (+2)

Feats: Attack Specialization (sword)

Powers:

  • Device 11 (Golden Scimitar, Easy to Lose, Blast 10 [Magical Force, Extra: Continuous Duration (Trigger Only), Power Feat: Triggered (Whenever someone wields the sword without his permission)], Strike 3 [Extra: Penetrating, Power Feat: Mighty])
  • Device 5 (Magic Carpet, Hard to Lose, Restricted [Only Him], Snare 10 [Power Feats: Reversible, Tether, Alternate Powers: Blast 10 (Acting as battering ram or whip), Flight 5 (100 MPH, Extra: Affects Others, Power Feat: Progression)]
  • Device 5 (Magic Belt-Sash, Hard to Lose, Restricted [Only Him], Snare 10 [Flaw: Touch Range, Power Feats: Extended Reach 8, Reversible, Tether, Alternate Powers: Boost 3 (+12 to Climb Skill), Strike 10 (Acting as whip, Power Feats: Extended Reach 8)]

Combat: Attack +10 (+12 sword), Grapple +12, Damage +2 (unarmed), +5 (scimitar), +10 (blast), Defense +12 (+6 flat-footed)

Saves: Toughness +5 (+3 flat-footed)

Abilities 29 + Powers 73