Editing Arabian Nights:Fundamentals

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But even if you don’t like the magic I use, I would encourage you to look into my game if you have an interest in action-oriented Arabian RPG.
 
But even if you don’t like the magic I use, I would encourage you to look into my game if you have an interest in action-oriented Arabian RPG.
 
=Feats and Contests=
 
 
These characteristics let characters do all sorts of neat things.  A feat might be something as difficult as haggling with a stubborn merchant in the bazaar, or as easy as steering a ship around terrible whirlpool that rips through the very fabric of the world.
 
 
There is no fundamental difference between struggling against another character, or simply against nature.  All feats have difficulties ranging from 1 to 7 (they can also be assigned descriptive adjectives; see above).  If two characters are facing off in a contest of strength, they each roll two six-sided dice, pick the lowest number, add it to their strength scores, and compare the results.  If a character is trying to pick a lock, he will do the same thing (using his skill instead) and the GM will roll as well, adding his result to the lock’s difficulty.
 
 
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