Difference between revisions of "Arcadia: Templates"

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'''''Secondary Skills:''''' Select ''three'' skills from among Carousing (E) HT+2 [2]-13&dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&dagger;; Law (H) IQ-1 [2]-11.<br>
 
'''''Secondary Skills:''''' Select ''three'' skills from among Carousing (E) HT+2 [2]-13&dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&dagger;; Law (H) IQ-1 [2]-11.<br>
 
'''''Background Skills:''''' Select ''two'' skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&dagger;; Streetwise (A) IQ+0 [1]-12&dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.
 
'''''Background Skills:''''' Select ''two'' skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&dagger;; Streetwise (A) IQ+0 [1]-12&dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.
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<nowiki>*</nowiki> Multiplied for self-control number; see p. 120 of '''GURPS: Basic Set'''.<br>
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&dagger; Includes the +1 bonus for Smooth Operator.

Revision as of 14:05, 7 February 2010

These are some heroic templates for characters in the Arcadia campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not "jobs;" rather they define what kind of role a character plays in a party. Many "jobs" fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.

Heroic templates never expend all of your character points, so there's always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.

Templates

Diplomat

85 points
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.

Attributes: ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].
Advantages: Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].
Disadvantages: -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].
Primary Skills: Select three skills from among Acting (A) IQ+2 [4]-14†; Fast-Talk (A) IQ+2 [4]-14†; Leadership (A) IQ+2 [4]-14†; Politics (A) IQ+2 [4]-14†; Public Speaking (A) IQ+2 [4]-14†; Detect Lies (H) Per+1 [4]-13†; Diplomacy (H) IQ+1 [4]-13†.
Secondary Skills: Select three skills from among Carousing (E) HT+2 [2]-13†; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12†; Law (H) IQ-1 [2]-11.
Background Skills: Select two skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12†; Streetwise (A) IQ+0 [1]-12†; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.

* Multiplied for self-control number; see p. 120 of GURPS: Basic Set.
† Includes the +1 bonus for Smooth Operator.