Difference between revisions of "Archaeus Brevas"

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(Equipment)
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* Combi-tool
 
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== Alignment ==
 
== Alignment ==

Revision as of 21:57, 18 November 2012

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<character quote>

Background

Overview

Appearance

Personality

  • Pride (Craftsmanship):
    • +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
  • Disgrace (Greed): Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.
    • +4 Corruption, -10 to all Commerce Tests
  • Motivation (Innovation): Discarding the strictures against innovation, Archaeus has embraced it.
    • +2 Corruption, +3 Intelligence, -2 Wounds

Why Chaos?

Desires and Goals

Enemies and Hatreds

History

Views

Profile

Character Name Player Name Race Archetype Party Role Infamy Wounds Corruption Experience
Archaeus Brevas Sunhawk Human Heretek Scout/Augur 23 15 6 7000/7000
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
26 35 27 40 40 55 45 40 30

Skills

Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.

  • Agility: Dodge
  • Intelligence: Logic, Tech Use +10
    • Common Lores: Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
    • Scholastic Lores: Astromancy
    • Forbidden Lores: Adeptus Mechanicus, Archeotech
    • Languages: Low Gothic
    • Trades: Archaeologist
  • Perception: Awareness, Scrutiny

Talents

Tier One

  • Die Hard: Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.
    • When suffering from blood loss, roll twice to avoid death.
  • Enemy (Adeptus Mechanicus): Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.
    • Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
  • Foresight: Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.
    • Given ten minutes of contemplation, gain +10 to a single Intelligence Test.
  • Lesser Minion of Chaos (x3): Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.
    • Possesses a servo-skull as a minion.
  • Technical Knock: Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.
    • Can un-jam a weapon as a Half Action once per round.
  • Total Recall: Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.
    • Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
  • Weapon Training: Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.
    • Las, Plasma, Primary, Shock

Tier Two

  • Armour-Monger: Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.
    • Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.

Tier Three

Traits

Traits

  • Binary Chatter: Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.
    • Gain +10 to tasks that involve ordering or communicating with servitors
  • Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
  • The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
    • +2 to Initiative rolls.

Mutations

Equipment

Armour

  • Light Carapace Armour: <descript>
    • <effects>

Weapons

Cybernetics

  • Cerebral Implant (Good):
    • Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
  • Mind Impulse Unit (Good):
    • +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
  • Optical Mechadendrite (Common):
    • Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end
  • Luminen Capacitor (Common):
    • Can recharge powered systems with a Toughness Test or as an offensive weapon
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Minions

  • Servo-skull (Lesser):
    • Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 10, PE 30, WI 7, FE 1, wounds 3, hover 4, loyalty 30
    • Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
    • Talents: Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)
    • Traits: Hoverer 4, Machine 2, Size 2
    • Equipment: Laspistol, Auspex/Scanner
  • Servo-skull (Lesser):
    • Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 20, PE 20, WI 7, FE 1, wounds 3, hover 4, loyalty 30
    • Skills: Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)
    • Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)
    • Traits: Hoverer 4, Machine 2, Size 2
    • Equipment: Autopistol, Medi-kit
  • Servo-skull (Lesser):
    • Characteristics: WS 1, BS 1, ST 1, AG 30, TO 20, IN 10, PE 30, WI 6, FE 1, wounds 5, hover 4, loyalty 30
    • Skills: Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)
    • Talents: Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)
    • Traits: Hoverer 4, Machine 2, Size 2
    • Equipment: Hand Flamer, Hallucinogen Grenades (3)

Other Gear

  • Unholy unguents
  • Combi-tool
  • dataslate
  • <any of aquisition of -10>
  • <any of aquisition of -10>

Alignment

  • Khorne: 0
  • Nurgle: 0
  • Slaanesh: 0
  • Tzeentch: 3
    • Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight

Experience

Experience 6000-7000

  • Skill: Awareness (200)
  • Skill: Scrutiny (200)
  • Skill: Forbidden Lore: Adeptus Mechanicus (200)
  • Talent: Foresight (200)
  • Skill: Interrogation (200)