Archaeus Brevas

From RPGnet
Revision as of 22:15, 17 November 2012 by Sunhawk (talk | contribs) (Tier Two)
Jump to: navigation, search

Back to (<main>|the main page)

<character quote>

Background

Overview

Appearance

Personality

  • Pride (Craftsmanship):
    • +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
  • Disgrace (Greed): Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.
    • +4 Corruption, -10 to all Commerce Tests
  • Motivation (Innovation): Discarding the strictures against innovation, Archaeus has embraced it.
    • +2 Corruption, +3 Intelligence, -2 Wounds

Why Chaos?

Desires and Goals

Enemies and Hatreds

History

Views

Profile

Character Name Player Name Race Archetype Party Role Infamy Wounds Corruption Experience
Archaeus Brevas Sunhawk Human Heretek Scout/Augur 23 10+1d5 6 7000/7000
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
26 35 27 40 40 55 45 40 30

Skills

Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.

  • Agility: Dodge
  • Intelligence: Logic, Tech Use +10
    • Common Lores: Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
    • Scholastic Lores: Astromancy
    • Forbidden Lores: Adeptus Mechanicus, Archeotech
    • Languages: Low Gothic
    • Trades: Archaeologist
  • Perception: Awareness, Scrutiny

Talents

Tier One

  • Die Hard:
  • Enemy (Adeptus Mechanicus):
  • Foresight:
  • Lesser Minion of Chaos:
    • (servo-skull)
  • Technical Knock:
  • Total Recall:
  • Weapon Training:
    • Las, Plasma, Primary, Shock

Tier Two

  • Armour-Monger: Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.
    • Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.
  • Mechadendrite Use (Utility): Archaeus disdains the use of weapon-bearing mechadendrites - that's what servitors are for - but finds value in more utilitarian mechanical tentacles
    • Allows the use of Manipulation, Medical and Optical Mechadendrites.

Tier Three

Traits

Traits

  • Binary Chatter:
    • Gain +10 to tasks that involve ordering or communicating with servitors
  • Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
  • The Quick and the Dead: A squishy (or crunchy, as it may be) human in the vortex must react fast to live.
    • +2 to Initiative rolls

Mutations

Equipment

Armour

  • Light Carapace Armour: <descript>
    • <effects>

Weapons

  • Lascarbine (Best):
  • Power Axe (Common):

Cybernetics

  • Cerebral Implant (Good):
    • Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
  • Mind Impulse Unit (Good):
    • +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)
  • Optical Mechadendrite (Common):
    • Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end
  • Luminen Capacitor (Common):
    • Can recharge powered systems with a Toughness Test or as an offensive weapon

Other Gear

  • Unholy unguents
  • Combi-tool
  • dataslate

Alignment

  • Khorne: 0
  • Nurgle: 0
  • Slaanesh: 0
  • Tzeentch: 3
    • Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight

Experience

Experience 6000-7000

  • Skill: Awareness (200)
  • Skill: Scrutiny (200)
  • Skill: Forbidden Lore: Adeptus Mechanicus (200)
  • Talent: Foresight (200)
  • Skill: Interrogation (200)