Archaeus Brevas

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<character quote>

Background[edit]

Overview[edit]

Appearance[edit]

Personality[edit]

  • Pride (Craftsmanship):
    • +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill
  • Disgrace (Greed): Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. <maybe Betrayal would work better?>
    • +4 Corruption, -10 to all Commerce Tests
  • Motivation (Innovation): Discarding the strictures against innovation, Archaeus has embraced it.
    • +2 Corruption, +3 Intelligence, -2 Wounds

Why Chaos?[edit]

Desires and Goals[edit]

Enemies and Hatreds[edit]

History[edit]

Views[edit]

Profile[edit]

Character Name Player Name Race Archetype Party Role Infamy Wounds Corruption Experience
Archaeus Brevas Sunhawk Human Heretek Scout/Augur 23 15 6 7000/7000
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
22 26 30 40 30 55 45 45 45

Skills[edit]

Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins. Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.

  • Agility: Dodge
  • Intelligence: Logic, Tech Use +10
    • Common Lores: Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech
    • Scholastic Lores: Astromancy
    • Forbidden Lores: Adeptus Mechanicus, Archeotech
    • Languages: Low Gothic
    • Trades: Archaeologist
  • Perception: Awareness, Scrutiny

Talents[edit]

Tier One[edit]

  • Die Hard: Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.
    • When suffering from blood loss, roll twice to avoid death.
  • Enemy (Adeptus Mechanicus): Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.
    • Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.
  • Foresight: Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.
    • Given ten minutes of contemplation, gain +10 to a single Intelligence Test.
  • Lesser Minion of Chaos (x3): Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.
    • Possesses a servo-skull as a minion.
  • Technical Knock: Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.
    • Can un-jam a weapon as a Half Action once per round.
  • Total Recall: Archaeus' excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.
    • Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for.
  • Weapon Training: Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.
    • Las, Plasma, Primary, Shock

Tier Two[edit]

  • Armour-Monger: Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.
    • Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.

Tier Three[edit]

Traits[edit]

Traits[edit]

  • Binary Chatter: Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.
    • Gain +10 to tasks that involve ordering or communicating with servitors
  • Machine (1):
    • No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)
  • Mechanicus Implants: Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.
  • The Quick and the Dead: A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.
    • +2 to Initiative rolls.

Mutations[edit]

Equipment[edit]

Armour[edit]

  • Light Carapace Armour:
    • Locations (Arms, Body, Legs), AP 5, 15 kg, Rare

Weapons[edit]

Cybernetics[edit]

  • Cerebral Implant (Good): <free>
    • Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests
  • Embedded Auspex (Good): <acquisition>
    • Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use
    • +30 to Awareness Tests, make Tech-Use to detect many things, range 50m
  • Flesh Replentishment (Good): <free>
    • Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.
  • Luminen Capacitor (Common): <free>
    • Can recharge powered systems with a Toughness Test or as an offensive weapon
  • Mechanicum Assimilation 1 (Good): <acquisition>
    • Gain the Machine (1) Trait
  • Mind Impulse Unit (Good): <trade-in from weapons>
    • +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)

Minions[edit]

Servo-skull 'Wayfarer' (Lesser)[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Loyalty Wounds
1 30 1 10 10 10 30 7 1 30 3

A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.

  • Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)
  • Talents: Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)
  • Traits: Hoverer 4, Machine 2, Size 2
  • Equipment: Long-Las, Auspex/Scanner (+20 to Awareness Tests)

Servo-skull 'Fleshtender' (Lesser)[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Loyalty Wounds
25 1 1 10 1 30 1 30 1 30 2

A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own

  • Skills: Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)
  • Talents: Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)
  • Traits: Hoverer 4, Machine 2, Size 2
  • Equipment: Neural Whip, Medi-kit (+20 to Medicae Tests)

Servo-skull 'Flamestealer' (Lesser)[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Loyalty Wounds
1 1 1 20 30 30 10 7 1 30 4

This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.

  • Skills: Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)
  • Talents: Weapon Training (Flame)
  • Traits: Hoverer 4, Machine 2, Size 2
  • Equipment: Hand Flamer, Multikey (+20 to Security Tests)

Other Gear[edit]

  • Combi-tool
    • +10 to Tech-Use Tests
  • Unholy unguents
  • Dataslate

Alignment[edit]

  • Khorne: 0
  • Nurgle: 0
  • Slaanesh: 0
  • Tzeentch: 3
    • Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight

Experience[edit]

Experience 6000-7000

  • Skill: Awareness (200)
  • Skill: Scrutiny (200)
  • Skill: Forbidden Lore: Adeptus Mechanicus (200)
  • Talent: Foresight (200)
  • Skill: Interrogation (200)