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− | When Archer DuBrygg was only four years old, her father fell ill and died.
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− | She was too young to really understand what was going on then, but she knew enough. They had lived in her grandmother's manor, but shortly after her father passed away, grim men in suits had appeared, and strange women in old-fashioned dresses, and unpleasant children who were supposedly cousins. People with names like DuBrygg-Tapas, and Wentworth, and Jackdaw.
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− | It wasn't long before she and her mother were standing in the rain, their bags packed, waiting for the car that would take them away from Brygg House forever. So they moved, they left the Old City, and her father's family, the whole poisonous lot of them, behind.
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− | They moved into her aunt, the musician's, apartment in the city. Her mother took up painting again. They put Brygg House behind them.
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− | Archer is a bright, serious woman, with a keen eye for details and a logical mind. She is a software developer by trade, a profession which is noticeably more like detective work than television would suggest. She loves puzzles and conundrums.
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