Difference between revisions of "Arden 689-C"

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'''ASSETS'''<br>
 
'''ASSETS'''<br>
* '''Highly Educated (d6)''':
+
* '''Highly Educated (d6)''': Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.<br>''Benefit:'' You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.
* '''Nose for Trouble (d6)''': Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.<br>''Benefit:'' You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.
+
* '''Nose for Trouble (d6)''': Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.<br>
 +
''Benefit:'' You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.
 
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'''COMPLICATIONS'''<br>
 
'''COMPLICATIONS'''<br>
* '''Deadly Enemy (d4)''':
+
* '''Amorous (d4)''': Sex might not be the only thing on Alden's mind, but it definitely ranks up there at the top. Alden's always chasing skirts and looking to find intimate companionship whenever possible.<br>''Penalty:'' You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influencebased actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”
* '''Straight Shooter (d2)''':
+
* '''Deadly Enemy (d2)''': Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him.  Too bad that Alern has absolutely no idea who that enemy is.  He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.<br>''Penalty:'' Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.
* '''Memorable (d4)''':
+
* '''Straight Shooter (d2)''': Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms.  Aldern hasn't learned this yet.<br>''Penalty:'' You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.
 
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'''SKILLS'''<br>
 
'''SKILLS'''<br>

Revision as of 19:12, 17 November 2008

Doctor
Christianedge.jpg
First Episode TBD
Concept Ex-patriate/Hunted Man
Theme Song TBD
Played By {{{actor}}}
Profile
Full Name Arden 689-C
Legal Status No Criminal Record
Known Aliases None
Age 28
Birthplace ??
Favored Weapon Pistol/Unarmed Combat

Background

Physical Appearance

Psychological Profile

Character Sheet

ATTRIBUTES
Agility d4
Strength d8
Vitality d8
Alertness d10
Intelligence d12
Willpower d6

ASSETS

  • Highly Educated (d6): Alden excelled in school, he actually paid attention to the teachers, and retained what he learned. He wanted to learn. Comes in handy during social events and gameshow appearances, though his extensive booklearning can sometimes makes Alden stand out on a Border planet.
    Benefit: You gain a +2 step Attribute bonus to Intelligence for any Knowledge-based Skill roll when you try to recall some information (though it won’t help you when you’re taking actions). For example, if you are a doctor trying to match someone’s symptoms to a particular disease, you receive the bonus; it does not apply to rolls affecting your treatment of the patient.
  • Nose for Trouble (d6): Arden’s got a mental alarm that sounds when something’s about to go wron. He's always been able to tell when a no-good guay toh guay nown is lying his ass off and a creepy feeling that someone is standing behind that door lying in the wait.

Benefit: You can make an Intelligence- or Alertness-based roll to sense trouble even when circumstances might not normally permit it (you’re dancing at a hoe-down), and you gain a +2 step bonus to either Attribute when the circumstances warrant (you’re sneaking into the hide-out of the local crime boss). As a Major Trait, you may also spend 1 Plot Point to negate all effects of surprise, as you sense trouble just in the nick of time to avoid getting caught with your trousers down.
COMPLICATIONS

  • Amorous (d4): Sex might not be the only thing on Alden's mind, but it definitely ranks up there at the top. Alden's always chasing skirts and looking to find intimate companionship whenever possible.
    Penalty: You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you. This can cause a –2 step Skill penalty to Influencebased actions when the other party is offended by your advances. You also suffer a –2-step Willpower Attribute penalty when attempting to resist the wiles of someone who is your “type.”
  • Deadly Enemy (d2): Alden has made himself a dangerous enemy— someone who’ll go to great lengths to either capture or kill him. Too bad that Alern has absolutely no idea who that enemy is. He suspects that it is someone from his home colony, but it is only a suspicion, not a confirmed fact.
    Penalty: Someone is out to get you. You don’t have to specify the nature of your nemesis, though your personal background may provide you or the GM with ideas. Your enemy might be extremely powerful and dangerous, posing a direct threat every 3 to 5 adventures, at the GM’s discretion. You’ll never be completely free of the danger until you buy off this Complication—so even if you think you’ve gotten rid of your enemy, the threat remains in one form or another at the discretion of the GM. For example, if you kill a major enemy, his brother or best friend will swear vengeance and take up the hunt.
  • Straight Shooter (d2): Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms. Aldern hasn't learned this yet.
    Penalty: You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer a –2 step Skill penalty to Influence-based actions, as your lie is written all over your face.


SKILLS

  • Covert d6
    • Open Locks d8
    • Disable Device d8
  • Guns d6
    • Pistols d8
  • Medical Expertise d6
    • General Practice d8
    • Pharmacology d10
    • Internal Medicene d8
    • surgery d10
  • Perception d6
    • intituion d10
    • investigation d8
  • Planetary Vehicles d6
  • Technical Engineering d6
    • Computer Programming d8
    • Hacking d8
  • Unarmed Combat d4