Difference between revisions of "Aremas Caldwall"

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Aremas Caldwall
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'''Description''': age 30. Short dark hair and dark eyes, slender, aristocratic features.
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250 points
 
250 points
  
  
Attributes: ST 11 [10]; DX 10 [0]; IQ 14 [80]; HT 11 [10].  
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'''Attributes''': ST 11 [10]; DX 10 [0]; IQ 14 [80]; HT 11 [10].  
  
 
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 2 [+2]; Will 13 [0]; Per 14 [0]; FP 11 [0];
 
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 2 [+2]; Will 13 [0]; Per 14 [0]; FP 11 [0];
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Languages [human; native] [0]; Standard (native) [4]; Mercantile (native) [4]; Basic (native) [4]; Traix (native) [4]; Vargr (native) [4]
 
Languages [human; native] [0]; Standard (native) [4]; Mercantile (native) [4]; Basic (native) [4]; Traix (native) [4]; Vargr (native) [4]
  
Advantages
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'''Advantages'''
  
 
Alcohol Tolerance [1]; Appearance (attractive) [4]; Common Sense [10]; Doodad [1] Fashion Sense [5]; Headhunter [1]; Honest Face [1]; Less Sleep 2 [4]; Indomitable [15]; Language Talent [10]; Less Sleep 2 [4]; Social Chameleon [5]; Smooth Operator 3 [45]; Suit Familiarity (Vacc Suit) [1]; Voice [10]
 
Alcohol Tolerance [1]; Appearance (attractive) [4]; Common Sense [10]; Doodad [1] Fashion Sense [5]; Headhunter [1]; Honest Face [1]; Less Sleep 2 [4]; Indomitable [15]; Language Talent [10]; Less Sleep 2 [4]; Social Chameleon [5]; Smooth Operator 3 [45]; Suit Familiarity (Vacc Suit) [1]; Voice [10]
  
Disadvantages  
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'''Disadvantages'''
  
 
Chummy [-5]; Compulsive Collecting (music) [-5] Gluttony [-5]; Pacifism (Cannot Harm Innocents) [-10]; Pacifism (Cannot Harm Innocents [-10]; Phobia (Open Spaces) [-10] Sense of Duty (crew) [-5]; Xenophilia [-10]
 
Chummy [-5]; Compulsive Collecting (music) [-5] Gluttony [-5]; Pacifism (Cannot Harm Innocents) [-10]; Pacifism (Cannot Harm Innocents [-10]; Phobia (Open Spaces) [-10] Sense of Duty (crew) [-5]; Xenophilia [-10]
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Quirks [-5]: Bad dreams; Dislikes (wilderness); Eclectic taste in music; Likes (house)cats; Responsive
 
Quirks [-5]: Bad dreams; Dislikes (wilderness); Eclectic taste in music; Likes (house)cats; Responsive
  
Skills
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'''Skills
 
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'''
 
* Accounting (H) IQ [4]-14
 
* Accounting (H) IQ [4]-14
 
* Acting (A) IQ-1 [1]-13  
 
* Acting (A) IQ-1 [1]-13  

Latest revision as of 17:08, 15 April 2023

Aremas Caldwall

Description: age 30. Short dark hair and dark eyes, slender, aristocratic features.


250 points


Attributes: ST 11 [10]; DX 10 [0]; IQ 14 [80]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 2 [+2]; Will 13 [0]; Per 14 [0]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0]

Cultural Familiarities [human] [0]; United Worlds Alliance [1]; Mercantile League [1]; GPR [1]; Traix [1]; Vargr [1]

Languages [human; native] [0]; Standard (native) [4]; Mercantile (native) [4]; Basic (native) [4]; Traix (native) [4]; Vargr (native) [4]

Advantages

Alcohol Tolerance [1]; Appearance (attractive) [4]; Common Sense [10]; Doodad [1] Fashion Sense [5]; Headhunter [1]; Honest Face [1]; Less Sleep 2 [4]; Indomitable [15]; Language Talent [10]; Less Sleep 2 [4]; Social Chameleon [5]; Smooth Operator 3 [45]; Suit Familiarity (Vacc Suit) [1]; Voice [10]

Disadvantages

Chummy [-5]; Compulsive Collecting (music) [-5] Gluttony [-5]; Pacifism (Cannot Harm Innocents) [-10]; Pacifism (Cannot Harm Innocents [-10]; Phobia (Open Spaces) [-10] Sense of Duty (crew) [-5]; Xenophilia [-10]

Quirks [-5]: Bad dreams; Dislikes (wilderness); Eclectic taste in music; Likes (house)cats; Responsive

Skills

  • Accounting (H) IQ [4]-14
  • Acting (A) IQ-1 [1]-13
  • Area Knowledge (UWA) E (IQ) [1] -14
  • Administration (A) IQ-1 [1]-13
  • Beam Weapons E (DX] [1] -10
  • Body Language (A) PER-1 [1]-13
  • Brawling E (DX] [1]-10
  • Carousing (E) HT+4 [2]-15†
  • Computer Operation (E) IQ [1]-14
  • Connoisseur (food) (A) IQ-1 [1]-13
  • Connoisseur (music) (A) IQ-1 [1]-13
  • Connoisseur (wine) (A) IQ-1 [1]-13
  • Cooking (A) IQ [2]-14
  • Current Affairs (cuisine) IQ-1 [1]-14
  • Current Affairs (music) IQ-1 [1]-14
  • Diplomacy (H) IQ+5 [8]-19†
  • Electrician/TL 10 (A) IQ-1 [1]-13
  • Electronic Ops (Communications) (A) IQ-1 [1]-13
  • Electronic Ops (Media) (A) IQ-1 [1]-13
  • Electronic Repair (Communications) (A) IQ-1 [1]-13
  • Electronic Repair (Computers) (A) IQ-1 [1]-13
  • First Aid (E) IQ+1 [2]-15
  • Free Fall (A) DX+1 [4]-11
  • Freight Handling (A) IQ-1 [1]-13
  • Hobby Skill (music) (E) (IQ) -14
  • Hobby Skill (VR games) (E) (IQ]-14
  • Housekeeping (E) IQ+1 [2]-15
  • Mechanic (life support) (A) IQ [2]-14
  • Merchant (A) IQ+3 [8]-17†
  • Leadership (A) IQ+3 [2]-17†
  • Professional Skill (bartender) (A) IQ-1 [1]-13
  • Professional Skill (butler) (A) IQ [2]-14
  • Psychology (H) IQ-1 [2]-13
  • Public Speaking (A) IQ+5 [2]-18†
  • Savoir-Faire (Servant) (E) IQ+4 [2]-18†
  • Search (A) Per-1 [1]-13
  • Scrounging (E) Per [2]-15
  • Singing E HT+1 [1] 12
  • Spacer (E) IQ [1]-14
  • Sport (zero g handball) (A); DX-1 [1]; [9]
  • Streetwise (A) IQ+3 [2]-17†
  • Survival (Swampland) IQ-1 [1]-14
  • Vacc Suit (A) DX+1 [4]-11

Attributes [100]; Advantages [141]; Skills [72]; Disadvantages [-60]; Quirks [-5]

Background

A long-term butler of an aristocratic family in the Mercantile League, Aremas left his employment when one of sons of the family crashed his small starship in the middle of nowhere, and left him for dead in order to save his own skin.

Aremas made it out alive, but ended up with lasting psychological scars, and an unwillingness to go back to his old way of living. Now, he’s content working as a steward on starships, which he has done so far the last several years, finally getting together the money to invest on a ship himself.

Equipment

$50,000 total

$37,500 invested in ship

$12,500 in gear

  • Basic VR suit, $200
  • Space biosuit, $10,000
  • Computer (small), HUD, $150
  • Housebot, $1000
  • Neural Input headset. $50
  • Data Player, $5, and ear-buds
  • Sonic Stunner, $120
  • Hold-out laser, $300
  • Hovercart, $300
  • Radio, tiny, $50
  • Smart Brush, $50

$12,225