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[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]
 
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]
 
  
 
== Julie Connolly ==
 
== Julie Connolly ==
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Seems like a nice little town. No monsters so far, anyway. Not that she's finished unpacking yet...
 
Seems like a nice little town. No monsters so far, anyway. Not that she's finished unpacking yet...
  
'''Primary Attributes'''<br>
+
'''Attributes'''  
Strength 7
+
Strength 7
Dexterity 7
+
Dexterity 7
Constitution 6
+
Constitution 6
Intelligence 3
+
Intelligence 3
Perception 3
+
Perception 3
Willpower 5
+
Willpower 5
 
 
'''Secondary Attributes'''<br>
 
• Drama Points:
 
• Life Points:
 
  
'''Qualities'''<br>
+
'''Skills'''  
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation)
+
Acrobatics 2
• Attractiveness 3
+
Art
• Hard To Kill 7 (+2)
+
Computers
• Psychic Visions
+
Crime 1
• Resistance (Demonic Powers) 2
+
Doctor 1
• Situational Awareness
+
Driving 1
 +
Getting Medieval 4
 +
Gun Fu
 +
Influence 2
 +
Knowledge 2
 +
Kung Fu 4
 +
Languages
 +
Mr. Fix-It
 +
Notice 2
 +
Occultism 2
 +
Science
 +
Sports 2
 +
Wild Card
  
'''Drawbacks'''<br>
+
'''Qualities'''  
Adversary (Slayer)  
+
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation)
• Love
+
Attractiveness 3
• Obligation (Slayer)
+
Hard To Kill 7 (+2)
• Secret 2
+
Psychic Visions
• Teenager
+
Resistance (Demonic Powers) 2
 +
Situational Awareness
  
'''Skills'''<br>
+
'''Drawbacks'''  
• Acrobatics 2
+
Adversary (Slayer)
• Art 2
+
Love
• Crime 1
+
Obligation (Slayer)
• Doctor 1
+
Secret 2
• Driving 1
+
Teenager
• Getting Medieval 4
 
• Influence 2
 
• Knowledge 2
 
• Kung Fu 4
 
• Notice 3
 
• Occultism 2
 
• Sports 2
 
  
'''Relationships'''<br>
+
== Daniel Goodall ==
 
  
 
== Samantha Butler ==
 
== Samantha Butler ==
 
Player: jamieth
 
 
Character Concept:
 
 
Character Type: White Hat
 
  
 
Height: 5’5”
 
Height: 5’5”
Line 84: Line 78:
 
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there's something ''wrong'' with Joey lately), and Sam isn't going to let the same happen to her little sister, as well.  
 
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there's something ''wrong'' with Joey lately), and Sam isn't going to let the same happen to her little sister, as well.  
  
''' Primary Attributes''' (+15)<br>
+
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2
Strength: 2
 
Dexterity: 4
 
Constitution: 2
 
Intelligence: 2
 
Perception: 3
 
Willpower: 3
 
 
 
'''Secondary Attributes'''<br>
 
• Drama Points: 20
 
• Life Points: 35
 
 
 
'''Qualities''' (+10, +2 from Drawbacks)<br>
 
• Attractiveness 2
 
• Acute hearing 2
 
• Fast reaction time 2
 
• Resources 2 (Parents)
 
• Hard to kill 2
 
• Good luck 2
 
  
'''Drawbacks''' (-3)<br>
+
'''Qualities''' Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)
• Teenager 2
 
• Honourable 1
 
  
'''Skills''' (+15, +1 from Drawbacks)<br>
+
'''Drawbacks''' (-3)
• Acrobatics: 5
+
Teenager (-2), Honourable (-1)
• Art (Dancing): 3
 
• Influence: 3
 
• Kung Fu: 3
 
• Notice: 3
 
• Guitar: 2
 
  
'''Relationships'''<br>
+
'''Skills''' Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3
• Claudia Butler - Lil Sis
 
  
 
== Claudia Butler ==
 
== Claudia Butler ==
Line 134: Line 102:
  
 
Age: 15
 
Age: 15
 
XP: 40 (spent: 39)
 
  
 
Appearance: Claudia's not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.
 
Appearance: Claudia's not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.
Line 141: Line 107:
 
Claudia would die for her big sister, Samantha, if she doesn't drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She'd probably be a pro drummer already if she really applied herself, but she's stopping to sniff the roses and live it up, when she's not playing video games or hanging out with the freaks at the comic store. She's thinking about starting a band sometime, again, for real this time, when she gets around to it.
 
Claudia would die for her big sister, Samantha, if she doesn't drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She'd probably be a pro drummer already if she really applied herself, but she's stopping to sniff the roses and live it up, when she's not playing video games or hanging out with the freaks at the comic store. She's thinking about starting a band sometime, again, for real this time, when she gets around to it.
  
Since the 'Hastur' incident, Claudia has been thrilled and excited to be in on the Slayer's gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it's not really weighing on her yet, it's just giving her a sense of importance and even a sense of power. They've saved people! But she really doesn't know or appreciate what she's getting into yet. Sam's had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.
+
''' Primary Attributes''' (+15)
 +
Strength: 2
 +
Dexterity: 4
 +
Constitution: 2
 +
Intelligence: 3 (+1 from Artist)
 +
Perception: 4 (+1 from Artist)
 +
Willpower: 2
 +
 
 +
'''Secondary Attributes'''
 +
Drama Points: 20
 +
Life Points: 35
  
''' Primary Attributes''' (+15)<br>
+
'''Qualities''' (+10, +5 from Drawbacks)
Strength: 2
+
Artist (drummer): 2
Dexterity: 4
+
Attractiveness: 2
Constitution: 2
+
Contacts: 2 (counter-culture types and general weirdos across Arkham)
Intelligence: 3 (+1 from Artist)
+
Fast Reaction Time: 2
Perception: 4 (+1 from Artist)
+
Hard to Kill: 2
Willpower: 3
+
Nerves of Steel: 3
 +
• Resources (middle class parents): 2
  
'''Secondary Attributes'''<br>
+
'''Drawbacks''' (-5)
Drama Points: 20
+
Addiction (light use of marijuana): 2
Life Points: 35
+
Clown: 1
 +
• Teenager: 2
  
'''Qualities''' (+10, +5 from Drawbacks)<br>
+
'''Skills''' (+15)
• Artist (drummer): 2
+
Acrobatics: 1,
• Attractiveness: 2
+
Art (Drumming): 4 (+1 from Artist),
• Contacts: 2 (counter-culture types and general weirdos across Arkham)
+
Computers: 1,
• Fast Reaction Time: 2
+
Crime: 1,
• Hard to Kill: 2
+
Influence: 3,
• Nerves of Steel: 3
+
Notice: 2,
• Resources (middle class parents): 2
+
Occultism: 2,
 +
Sports (Track): 2
  
'''Drawbacks''' (-8)<br>
+
'''Relationships'''
• Addiction (light use of marijuana): 2
+
Samantha Bulter - Big Sis
• Adversary (TBD): 2
 
• Clown: 1
 
• Mental Problems: Recklessness (mild): 1
 
• Teenager: 2
 
  
'''Skills''' (+15, +3 from Drawbacks)<br>
+
== Jocelyn Greene ==
• Acrobatics: 1
 
• Art (Drumming): 4 (+1 from Artist)
 
• Computers: 3
 
• Crime: 3
 
• Getting Medieval: 2
 
• Influence: 3
 
• Notice: 2
 
• Occultism: 2
 
• Sports (Track): 3
 
  
'''Relationships'''<br>
+
Player: Muskrat
• Samantha Butler - Big Sis
+
Character Concept: Recreated robot daughter
 +
Character Type: White Hat
  
== Gisa Amsel ==
+
Height: 5’8”
 +
Weight: 145 lbs
 +
Age: Chronological: 2 months. Appearance: 16 years
 +
Appearance: Jocelyn is a moderately attractive teenage girl (to at least, that’s what she looks like)--tall, slim but physically fit, with rich brown hair and green eyes and a fair complexion. She dresses in a fairly conservative, modest way.
  
Player: MysteryCat
+
'''Primary Attributes''' (+15)
 +
Strength: 1 (Robot: +4): 5
 +
Dexterity: 3 (Robot: +1): 4
 +
Constitution: 2 (Robot: +2): 4
 +
Intelligence: 5
 +
Perception: 2
 +
Willpower: 2
  
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.
+
'''Secondary Attributes'''
 +
Drama Points: 20
 +
Life Points: [(Strength + Constitution) x4] + 10 = 46
  
Character Type: White Hat
+
'''Qualities''' (+10, +1 from Drawbacks)
 +
• Attractiveness (+1): +1 to Persuasion rolls.
 +
• Nerves of Steel (+3): Immune to fear from all but the strongest supernatural manifestations; + 4 to resist fear vs. these extreme manifestations.
 +
• Photographic Memory (+2): The Director will provide any information the character would remember. + 1 to rolls where memorizing facts is useful. +1-3 to rolls involving memory.
 +
• Robot (+5): A robot cannot heal damage normally and must be repaired.
 +
 
 +
'''Drawbacks''' (-10)
 +
• Honorable: Serious (-2): Jocelyn’s mother programmed her with a strict sense of right and wrong.
 +
• Mental Problems: Obsession (-1): Please her mother.
 +
• Misfit (-2): -2 penalty to Influence Tasks. They also attract the attention of any cruel or abusive character.
 +
• Secret (-3): The character is a robot. If the truth was discovered, it is likely that she would be taken away or kidnapped and dismantled for study by any number of groups--various government agencies, corporations, even criminal syndicates--all looking to understand how she works and recreate her.
 +
• Talentless (-2): -3 to rolls involving artistic creativity, lying, charming people, or anything where creativity is involved. A maximum of one Success Level on rolls involving creativity.
  
Height: 5’10”
+
'''Skills''' (+15, +9 from Drawbacks)
 +
Acrobatics: 3
 +
Art: 0
 +
Computers: 5
 +
Crime: 0
 +
Doctor: 0
 +
Driving: 0
 +
Getting Medieval: 0
 +
Gun Fu: 0
 +
Influence: 0
 +
Knowledge: 5
 +
Kung Fu: 1
 +
Language: 0
 +
Mr. Fix-It: 5
 +
Notice: 0
 +
Occultism: 0
 +
Science: 5
 +
Sports: 0
 +
Wild Card: 0
  
Weight: 171 lbs
+
'''Character History'''
 +
The original Jocelyn Greene (who went by the nickname “Joey”) was an out-going, hard-partying cheerleader, part of the “popular” (i.e., socially dominant) crowd at school. This all ended when she overdosed on drugs at a party and was rushed to the hospital, where she was pronounced dead. Her widowed mother, Dr. Elise Greene, was unable to accept the death of her only child though. Dr. Greene was a brilliant, workaholic engineer. She should have been highly successful, but many of her inventions simply refused to work when others tried to replicate them. (Unknown to Dr. Greene, she is actually a super-scientist and many of her inventions are, in fact, magical.) Dr. Greene partly blamed herself for Jocelyn’s death. She had always been unsatisfied with the direction her daughter had take, wishing that she had been more into her studies and less into the popular social scene and found her daughter’s pursuit of cheerleading humiliating. She didn’t even like the nickname Joey, which she considered a boy’s name. Dr. Greene decided she had not exercised enough control over Jocelyn and if she had paid more attention to the girl and spent less time working, she would have turned out better and not died from the drug overdose. So Dr. Greene used her connections to cover-up Jocelyn’s death--and then she set about creating a new, better daughter. She created a robot that looked like Jocelyn, but had the priorities Dr. Greene defined as important--academics.
  
Age: 17
+
Several months after her drug overdose, Jocelyn returned to school, but she was strangely changed. She dropped out of the cheerleading squad, stopped partying and pursued her studies. She was simultaneously far more ditzy than she had ever been and far more academically adept, acing all her classes (except for art, which she bombed). She had a general knowledge of who others were, but did not remember specific things about them she should have. She even insisted that people call her Jocelyn and not her old nickname of Joey. The official story given out by her mother is that this is the result of brain damage from the drug overdose. Jocelyn’s old friends for the most part have drifted away from her, unable to relate to her any more, and Jocelyn has drifted in with the geeky crowd. She doesn’t quite fit even there, but this group is much more pleasing to her mother.
  
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you're quick to forgive.
+
Jocelyn is aware that she is a robot, something her mother has firmly implanted in her that she must keep secret. She, however, doesn't herself quite grasp the significance of the fact that she's a robot. As she sees it, she died, but her mother built another her. She sees herself as continuous with the real person she's modeled on, not a separate entity. As she spends time at school and with her new friends, her programming is slowly taking on a life of its own and she is gaining more and more free will. She is not yet ready to challenge her mother, but that day may come.
  
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she's trying not to think about it too much.
+
== Jerry Jakes ==
  
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!
+
== Karl Giovanni DeMatteis ==
 +
Karl DeMatteis is Junior Class President, 17 years old. He gets good grades, though as his mother Debbie says they could always be better. To add heft to his school resume, he is heavily involved in many school clubs. As President, he takes it as his sworn responsibility to spearhead school projects. He strongly identifies with and admires nerds, but never invites them to his social functions, because "hello social suicide".
  
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.
+
His father, Dr. Leland DeMatteis, is an anthropology professor at Miskatonic U, and his wife Debbie is a socialite and Ivy Leaguer from a wealthy family. The two have hyperactive social lives (its a wonder Leland has time to grade papers!), and they aren't home much. Karl is so used to being under his own supervision that it doesn't bother him too much. He used to use their absences as an excuse to throw wild parties in the mansion to maintain his place among the popular crowd. He was usually an attentive host, but at one of his parties, something slipped past him, and his friend Jocelyn overdosed. Though she survived she was obviously changed, and this scare really affected Karl. He re-dedicated himself to academics and even ran for (and won) a Student Council seat. It was a good while before he even had friends over to his house, but after enough time passed he began throwing small functions for "cool kids". Now he doesn't get to relax and enjoy such functions, being far too paranoid to let anything get by him again, but he still gets brownie points for playing host.
  
''' Primary Attributes''' (+15)<br>
+
He gets along with most of the Student Council, including the representatives from the Freshman and Sophomore Classes, and his fellow reps from the Junior Class. Karl is mildly obsessed with making big public showings, from dances to bake sales to car washes benefitting the football team. He is generally a glad-handing politician when dealing with others, but more charming than smarmy. He gets along with most everyone. The Senior Class President, however, is a total bully. Eddie Rearick does not approve of or go along with most of Karl's proposed activities. He likes anything sports related, but doesn't care for school dances or carnivals. He won his appointment on the sheer voting power of the Senior jocks and their friends, who resent the less sporty, more academic popular kids.
• Strength: 3
 
• Dexterity: 3
 
• Constitution: 2
 
• Intelligence: 3 (+1 from Artist)
 
• Perception: 4 (+1 from Artist)
 
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)
 
  
'''Secondary Attributes'''<br>
+
Dad is about to begin his sabbatical, and will take time off from teaching to travel the world with Debbie. They will be leaving Karl at home under his Aunt Sharlene's care, but she's about as inattentive as Mr. and Mrs. DeMatteis.
• Drama Points: 19
 
• Life Points: 33
 
  
'''Qualities''' (+10, +6 from Drawbacks)<br>
+
Strength: 2 Dexterity: 2 Constitution: 2 Intelligence: 3 Perception: 3 Willpower: 3
• Artist (singer) 2
 
• Attractiveness 2
 
• Empathy 2
 
• Hard to kill 1
 
• Natural Toughness 2
 
• Nerves of steel 3
 
• Resistance: demonic powers 1
 
• The Sight 3
 
  
'''Drawbacks''' (-8)<br>
+
'''Qualities''' Attractiveness (+1), Contacts 2 (Faculty & Staff), Resources (Wealthy) (+6)
• Dependent: Dad 2 (an engineer at Black Pharaoh)
 
• Impaired Sense: Sight 1 (Glasses/Contacts)
 
• Teenager 2
 
• Mental problems: Reckless 1 (mild: primarily emotionally)
 
• Secret 2
 
  
'''Skills''' (+15, +2 from Drawbacks, +1 from Artist Quality)<br>
+
'''Drawbacks''' Teenager (-2), Honourable (Serious) (-2), Minority (Gay) (-1), Covetous (Conspicuousness, mild) (-1), Obligation (Student Council) (0)
• Acrobatics 1
 
• Art 3
 
• Crime 1
 
• Getting Medieval 1
 
• Influence 3
 
• Kung fu 2
 
• Languages 1 (German)
 
• Mr. fix-it 3
 
• Notice 3
 
• Occultism 1
 
  
'''Relationships'''<br>
+
'''Skills''' Computers 1, Driving 2, Influence 4, Knowledge 4, Language (Spanish), Notice 2, Science 2
• TBD
 
  
'''Experience points'''<br>
+
== Tyree Bush-Kendrick ==
• 0
 
  
== Sera Washington ==
+
Tyree Bush-Kendrick is an Army brat. Well more specifically he is a son of an engineer employed by the United States Air Force. Tyree's mom was not in the picture. His father, Samuel, was away in his developmental years.
  
[[File:Sera.png]]
+
A lot.
  
Player: Argent
+
Tyree kid spent his time skateboarding and getting into trouble around the base. Each time more and more pressure was put upon his father by superior officers who were displeased with his boy's behavior.
  
Character Concept: Acerbic sorceress
+
And so, what would usually end up happening would be that his father would be reassigned. And they would have to move. Time and time again, Tyree recalls packing up his materials until finally he pared everything down to a single backpack. It was easier that way. Thankfully, the Air Force never fired his father; whatever he did for them was far too important.
  
Character Type: White Hat
+
Eventually, though, enough was enough. In order to toughen him up a bit and teach some discipline, Tyree's father put him into a boot camp program that met on the base... the kind for troubled youth from the nearby communities. It straightened him out. It also gave him purpose and a desire to actually join the armed forces. He wants to make his father proud now.
  
Height:
+
Strange things began happening at the base though just before his father was transferred to Arkham. His dad was still gone for long hours and was stressed out working on projects that he could not discuss. One afternoon even, a soldier lost his temper in a card game and really hurt some of his friends. He did things to the other troops that no one should be able to do... And everyone cleaned it up and looked the other way.
  
Weight:
+
Mere days later, his father was reassigned to Arkham, Massachusetts.
  
Age: 16
+
Tyree wants to know why, though. He knows that there was something going on. Things are stressful around the house now, worse than ever. He actually enjoys school because it gets him out of the house.
  
Appearance: Sera has mixed Indian-AA ancestry (her family on her mother´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a "gloomy school uniform with a hoodie" look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).
+
He's not the smartest kid in the world. He's not exactly a jock, either, although he could hold his own; unfortunately the only thing the bases ever had was baseball - nothing that would actually bring about significant physical contact of any kind. He's a bit socially awkward, but a lot of that stems from moving too many times. He'd really just like to fit in and stop being the "new kid" every where he goes. He really wishes his hair would grow out just a bit, but with the short military style that he was forced to maintain and a mixed heritage (a white mother and a black father), his hair just doesn't grow as quickly as he'd like - or in the ways he'd like.
  
''<backstory>''
+
Strength 4
 +
Dexterity 4
 +
Constitution 5
 +
Intelligence 3
 +
Perception 3
 +
Willpower 3
  
''' Primary Attributes''' (+15)<br>
+
'''Qualities'''
• Strength: 1
+
Acute Sense (Hearing) -2
• Dexterity: 2
+
Attractiveness (the ‘Man in Uniform’ syndrome) -1
• Constitution: 2
+
Fast Reaction Time -2  
• Intelligence: 4 (+1 from Weirdo)
+
Good Luck -4
• Perception: 3
+
Hard to Kill -5
• Willpower: 5 (+1 from Weirdo)
+
Blue Ridge Military Academy for Troubled Youth -3
 +
Photographic Memory -2  
 +
Resources (Rich) -4
 +
Resistance (Pain) -3
  
'''Secondary Attributes'''<br>
 
• Drama Points: 20
 
• Life Points: #
 
  
'''Qualities''' (+10, +10 from Drawbacks)<br>
+
'''Drawbacks'''
• Attractiveness 2
+
Dependent (Father) +2
• Occult Library 2
+
Honorable (Serious – ‘A Man’s Word Is His Bond’) +2  
• Sorcery 2
+
Obsession (Uncovering the Truth) +2
• Nerves of Steel 3
 
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)
 
  
'''Drawbacks''' (-10)<br>
 
• Adversary 2 (TBD - probably relating to background/Secret or episode one)
 
• Bad Luck 1 (Marked)
 
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)
 
• Recurring Nightmares 1 (from her dark dark Secret)
 
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)
 
• Teenager 2
 
  
'''Skills''' (+15, +2 from Weirdo)<br>
+
'''Skills'''
• Computers 1
+
Acrobatics +2
• Driving 2
+
Doctor +2
• Influence 1
+
Driving +1
• Knowledge 2
+
Getting Medieval +3
Languages 2
+
Gun Fu +3
Notice 3
+
Kung Fu +4
• Occultism 4
+
Languages (French) +1
• Science 1
+
Mr. Fix-It +2
 +
Notice +2
 +
Sports (Baseball) +2
  
'''Relationships'''<br>
 
• TBD
 
  
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]
+
[http://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer Julie the Vampire Slayer Main Page]

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