Difference between revisions of "Artemis Too-Tall"

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m (Reverted edits by 218.206.228.222 (talk) to last revision by OldKentuckyShark)
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A character in [[Morgrave High: Passing Marks]]
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Apaprtenly this is what the esteemed Willis was talkin' 'bout.
 
 
[[file:Artemis_Too-tall.jpg|thumb|alt=Alt text|300px|Artemis Too-Tall]]
 
 
 
''“Laaaaaaaaaaaadies?”''
 
 
 
'''Role:''' Rogue/Dino-rider
 
 
 
'''Character Archetype:''' Fast Talker
 
 
 
'''Theme Song:''' "Do You Know What They Do To Guys Like Us in Prison?" by My Chemical Romance -[http://www.youtube.com/watch?v=8omHUHK4iXc]
 
 
 
'''Family''': Jatta (mother), Geddy (father), Miki and Krik-kik (dinosaurs)
 
 
 
 
 
==His Card==
 
''“No order is too tall.”''<br>
 
 
 
Acquisitions broker, professional liar, soldier of fortune, master swordsman, publisher, dinosaur wrangler, ladder repairs, world’s greatest lover, imports, exports, and general transportation.<br>
 
 
 
Send messages C/O Gerik Underfoot, 123rd Limble street, Redstone, Upper Dura<br>
 
 
 
 
 
== Character Sheet ==
 
 
 
'''Languages''': Common, Goblin
 
 
 
Str 8, Con 11, Dex 18, Int 10, Wis 14, Cha 17
 
 
 
Stealth +10, Thievery +12, Acrobatics +12, Bluff +9, Streetwise +9, Insight +8
 
 
 
Arcana +1, Diplomacy +4, Dungeoneering +3, Endurance +1, Heal +3, History +1, Intimidate +4, Nature +3, Perception +3, Religion +1, Athletics
 
 
 
'''HP:''' 38 Surges: 6 Surge value: 9
 
 
 
'''AC:''' 19 '''Fort''': 15 '''Ref:''' 19 '''Will''': 17
 
 
 
* '''Bold''': You gain a +5 racial bonus to saving throws against fear.
 
 
 
* '''Nimble Reaction''': You gain a +2 racial bonus to AC against opportunity attacks.
 
 
 
* '''Striker:''' Once per turn, Artemis deals 1d6 extra damage when he hits an enemy he has combat advantage against.
 
 
 
 
 
===Second Chance===
 
 
 
'''Encounter'''  Immediate Interrupt      Personal
 
 
 
'''Effect:''' When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
 
 
 
 
 
===Sly Flourish===
 
 
 
'''At-Will'''        Martial, Weapon Standard Action      Melee or Ranged weapon
 
 
 
'''Target''': One creature
 
 
 
'''Attack:'''+12 vs. AC
 
 
 
'''Hit:''' 1d8 + 8 damage.
 
 
 
 
 
===Piercing Strike===
 
 
 
'''At-Will'''        Martial, Weapon Standard Action      Melee weapon
 
 
 
'''Target:''' One creature
 
 
 
'''Attack:''' +12 vs. Reflex
 
 
 
'''Hit:''' 1d8 +5 damage.
 
 
 
 
 
===Acrobat's Blade Trick===
 
 
 
'''Encounter'''        Martial, Weapon Standard Action      Close burst 1
 
 
 
'''Target''': Each enemy in burst you can see
 
 
 
'''Attack:''' +12 vs. AC
 
 
 
'''Hit:''' 1d8 + 5 damage.
 
 
 
Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack.
 
 
 
 
 
 
 
=== Jumping Blade Assault ===
 
 
 
'''Encounter '''      Martial, Weapon Standard Action      Melee weapon
 
 
 
'''Target''': One creature
 
 
 
'''Attack:''' +12 vs. AC
 
 
 
  * ''Artful Dodger'': If you use this power as part of a charge, you can target Reflex instead of AC.
 
 
 
'''Effect''': You knock the target prone.
 
 
 
'''Hit''': 2d8 + 5 modifier damage.
 
 
 
'''Special''': When charging, you can use this power in place of a melee basic attack.
 
 
 
 
 
===Switcheroo===
 
 
 
'''At-Will'''        Martial Move Action      Close burst 1
 
 
 
'''Target:''' You and one ally in burst
 
 
 
'''Effect:''' The targets swap places.
 

Revision as of 03:23, 23 July 2012

Apaprtenly this is what the esteemed Willis was talkin' 'bout.