Difference between revisions of "Artur Calenor"

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Back to: [[http://wiki.rpg.net/index.php/Young_Paragons Young Paragons Main Page]]
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  Alignment: Lawful Good
 
  Alignment: Lawful Good
 
  Race: Human
 
  Race: Human

Revision as of 14:51, 28 October 2007

Back to: [Young Paragons Main Page]

Alignment:	Lawful Good
Race:		Human
Level:		Human Paragon 3//Beguiler 6
Hit Dice:	3d8+3d6+12 [54hp]
Initative:	+3 [+3 Dex]
Armor Class:	17 [+3 Dex, +4 mage armour]
Base Attack:	+4 
Grapple:	+3 [-1 Str, +4 BAB]
Attack:		MW Rapier +4 melee (1d6-1, 18-20/x2)
 or             MW Hand Crossbow +8 ranged (1d4, 19-20/x2)
 or		Touch spell +3 melee (by spell)
 or		Ranged spell +7 ranged (by spell)
Fortitude:	+4 [+2 Con, +2 base]
Reflex:		+5 [+3 Dex, +2 base]
Willpower:	+6 [+1 Wis, +5 base]
Strength	 8  -1 [8 base]
Dexterity	16  +3 [16 base]
Constitution	14  +2 [14 base]
Intelligence	19  +4 [16 base, +2 paragon, +1 level]
Wisdom		12  +1 [12 base]
Charisma	14  +2 [14 base]
Skills:             9/4.5
Bluff          +16 [9 ranks, +2 Cha, +3 competence, +2 circumstance]
Diplomacy      +22 [9 ranks, +2 Cha, +6 synergy, +3 competence, +2 circumstance]
Intimidate*    +18 [9 ranks, +2 Cha, +2 synergy, +3 competence, +2 circumstance]
Sense Motive   +12 [9 ranks, +1 Wis, +2 circumstance]
Concentration  +13 [9 ranks, +2 Con, +2 circumstance]
Spellcraft     +15 [9 ranks, +4 Int, +2 circumstance]
Know (local)   +14 [8 ranks, +4 Int, +2 circumstance]
Know (royalty) +11 [5 ranks, +4 Int, +2 circumstance]
Hide           +14 [9 ranks, +3 Dex, +2 circumstance]
Move Silently  +14 [9 ranks, +3 Dex, +2 circumstance]
Forgery        +15 [9 ranks, +4 Int, +2 circumstance]
*Adaptive Learning
Languages: Common, Elven, Dwarven, Goblin, Orc
Feats:
E Automatic Still Spell [bonus Epic feat]
H Spell Focus: Enchantment
1 Wanderer's Diplomacy
2 Eschew Materials [Paragon bonus feat]
3 Unsettling Enchantment
5 Silent Spell [Beguiler bonus feat]
6 Leadership [campaign bonus feat]
6 Master Manipulator
Class Abilities:
Human Paragon-
 Skill list: Knowledge (local), Knowledge (nobility and royalty), Intimidate, Ride,
 Handle Animal, Craft, Perform, Survival, Sleight of Hand, Gather Information
 Adaptive Learning - Intimidate is a class skill for all classes
 Martial Weapon Proficiency: Shortbow
 Bonus Feat (Eschew Materials)
 Ability Increase +2 (Intelligence)
Beguiler-
 Armoured Mage (light armour)
 Trapfinding
 Surprise Casting (move action)
 Cloaked Casting (+1 DC)
 Advanced Learning (1st: Serene Visage, SpC182)
Spells per day: 6/7/7/6/4, Caster Level 8th, DC14 + spell level
Enchantment spells save DC 15 + spell level
Equipment:
13000gp
Everyday-
Calenor Signet Ring             55gp [MW Diplomacy tool]
Periapt of Calm Thoughts        50gp [MW Concentration tool]
Tome of Elven Magic             50gp [MW Spellcraft tool]
Zigerbauer's "Who's Who"        50gp [MW Knowledge (royalty) tool]
"Great Cities of Our Times"     50gp [MW Knowledge (local) tool]
"The Prince"                   150gp [MW Sense Motive, Intimidate, and Bluff tool]
Dark Silk Cloak                 50gp [MW Hide tool]
Soft-Soled Boots                50gp [MW Move Silently tool]
Appropriate Inks                50gp [MW Forgery tool] 
Magic-
Potion of Cure Light Wounds    100gp
Ring of the Diplomat          9000gp [as Circlet of Persuasion]
Weapons and armour-
Masterwork Rapier              320gp
Masterwork Hand Crossbow       400gp
10 bolts                         1gp
Masterwork Dagger              302gp
Travel gear-
Backpack                         2gp
Rations x10                      1gp
Waterskin                        1gp
Light Warhorse                 150gp
MW Military Saddle              70gp
Saddlebags                       4gp 

Remaining: