Alignment: Lawful Good
Race: Human
Level: Human Paragon 3//Beguiler 6
Hit Dice: 3d8+3d6+12 [54hp]
Initative: +3 [+3 Dex]
Armor Class: 17 [+3 Dex, +4 mage armour]
Base Attack: +4
Grapple: +3 [-1 Str, +4 BAB]
Attack: MW Rapier +4 melee (1d6-1, 18-20/x2)
or MW Hand Crossbow +8 ranged (1d4, 19-20/x2)
or Touch spell +3 melee (by spell)
or Ranged spell +7 ranged (by spell)
Fortitude: +4 [+2 Con, +2 base]
Reflex: +5 [+3 Dex, +2 base]
Willpower: +6 [+1 Wis, +5 base]
Strength 8 -1 [8 base]
Dexterity 16 +3 [16 base]
Constitution 14 +2 [14 base]
Intelligence 19 +4 [16 base, +2 paragon, +1 level]
Wisdom 12 +1 [12 base]
Charisma 14 +2 [14 base]
Skills: 9/4.5
Bluff +16 [9 ranks, +2 Cha, +3 competence, +2 circumstance]
Diplomacy +22 [9 ranks, +2 Cha, +6 synergy, +3 competence, +2 circumstance]
Intimidate* +18 [9 ranks, +2 Cha, +2 synergy, +3 competence, +2 circumstance]
Sense Motive +12 [9 ranks, +1 Wis, +2 circumstance]
Concentration +13 [9 ranks, +2 Con, +2 circumstance]
Spellcraft +15 [9 ranks, +4 Int, +2 circumstance]
Know (local) +14 [8 ranks, +4 Int, +2 circumstance]
Know (royalty) +11 [5 ranks, +4 Int, +2 circumstance]
Hide +14 [9 ranks, +3 Dex, +2 circumstance]
Move Silently +14 [9 ranks, +3 Dex, +2 circumstance]
Forgery +15 [9 ranks, +4 Int, +2 circumstance]
*Adaptive Learning
Languages: Common, Elven, Dwarven, Goblin, Orc
Feats:
E Automatic Still Spell [bonus Epic feat]
H Spell Focus: Enchantment
1 Wanderer's Diplomacy
2 Eschew Materials [Paragon bonus feat]
3 Unsettling Enchantment
5 Silent Spell [Beguiler bonus feat]
6 Leadership [campaign bonus feat]
6 Master Manipulator
Class Abilities:
Human Paragon-
Skill list: Knowledge (local), Knowledge (nobility and royalty), Intimidate, Ride,
Handle Animal, Craft, Perform, Survival, Sleight of Hand, Gather Information
Adaptive Learning - Intimidate is a class skill for all classes
Martial Weapon Proficiency: Shortbow
Bonus Feat (Eschew Materials)
Ability Increase +2 (Intelligence)
Beguiler-
Armoured Mage (light armour)
Trapfinding
Surprise Casting (move action)
Cloaked Casting (+1 DC)
Advanced Learning (1st: Serene Visage, SpC182)
Spells per day: 6/7/7/6/4, Caster Level 8th, DC14 + spell level
Enchantment spells save DC 15 + spell level
Equipment:
13000gp
Everyday-
Calenor Signet Ring 55gp [MW Diplomacy tool]
Periapt of Calm Thoughts 50gp [MW Concentration tool]
Tome of Elven Magic 50gp [MW Spellcraft tool]
Zigerbauer's "Who's Who" 50gp [MW Knowledge (royalty) tool]
"Great Cities of Our Times" 50gp [MW Knowledge (local) tool]
"The Prince" 150gp [MW Sense Motive, Intimidate, and Bluff tool]
Dark Silk Cloak 50gp [MW Hide tool]
Soft-Soled Boots 50gp [MW Move Silently tool]
Appropriate Inks 50gp [MW Forgery tool]
Magic-
Potion of Cure Light Wounds 100gp
Ring of the Diplomat 9000gp [as Circlet of Persuasion]
Weapons and armour-
Masterwork Rapier 320gp
Masterwork Hand Crossbow 400gp
10 bolts 1gp
Masterwork Dagger 302gp
Travel gear-
Backpack 2gp
Rations x10 1gp
Waterskin 1gp
Light Warhorse 150gp
MW Military Saddle 70gp
Saddlebags 4gp
Remaining: