Difference between revisions of "Ashoka"
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=WEAPONS= | =WEAPONS= | ||
− | *Malakut fighting spear (roll 1 die more, keep best) d6 | + | *Malakut fighting spear (roll 1 die more, keep best) d6 |
− | *Walking staff d6 | + | *Walking staff d6-1 |
*3 throwing daggers d3 | *3 throwing daggers d3 | ||
− | *Close-combat curved knife d6- | + | *Close-combat curved knife d6-2? (what is Kir? If unapplicable, d3+1) |
− | *Fists d2 | + | *Fists d2 |
=ARMOUR = | =ARMOUR = |
Revision as of 14:58, 20 September 2011
Contents
ATTRIBUTES
- STR 0
- AG 3
- MIND 2
- APP -1
- BRAWL 0
- MELEE 0
- RANGED 0
- DEFENCE 4
Lifeblood
- 9
HERO PTS
- 5
CAREERS
- Thief 1
- Soldier 0
- Alchemist 3
- Physician 0
BOONS
- Malakut fighting spear
- Blind combat
- Thieves' tools
FLAWS:
- Delicate
- Addict (Golden/Black Lotus)
WEAPONS
- Malakut fighting spear (roll 1 die more, keep best) d6
- Walking staff d6-1
- 3 throwing daggers d3
- Close-combat curved knife d6-2? (what is Kir? If unapplicable, d3+1)
- Fists d2
ARMOUR
- Very light armour d3-1
Alchemy:
- Common preparation:
A painkiller (1d3 LB restored)
- Uncommon preparation:
Malakut spear hidden in a walking staff
OR
Combat Knife (d3+1 OR D6-1, Boon to attack)
OR
Potion of Speed (effects to be worked out with the GM)