Difference between revisions of "Asseasse:Pantheon"

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== Ertiam ==
 
God of good, the forgiver, the quest giver
 
  
'''Specialty priest (Cleric)'''
 
 
Allowed Weapons:      Any blunt weapon
 
Armor restriction:    Any armor
 
Alignment restriction: Any good
 
Requirements:          Wisdom greater than 12
 
Special powers:
 
    * At first level, each priest receive a major access to all spheres
 
    * They turn undead
 
    * At 5th level, they receive the power to perform a ritual (once in a lifetime) with a group and gain telepathic ability amongst themselves.
 
    * At 10th level, they receive the power to make a wish per level. If the wish is not used for a level it is not cumulative with the next one.
 
 
 
== Noh ==
 
 
'''Specialty priest (Cleric)'''
 
 
Allowed Weapons:      Noh priests prefer hiding than fighting. They will fight only in last resort. They may use dagger, knife, quarterstaff, dart, sling
 
Armor restriction:    Any armor may be worn by the priest.
 
Alignment restriction: Any Neutral
 
Requirements:          Wisdom 15, Intelligence 12, Charisma 10
 
Special powers:
 
    * At first level, each priest of Noh receive the bonus proficiency 'Law'
 
    * At first level, they receive access to restricted spheres (see below)
 
    * They Pacify* humanoids instead of turning undead (see below)
 
    * At 5th level, they receive the ability of sanctuary at will
 
    * At 10th level, they receive the ability of true seeing at will
 
 
Sphere of casting
 
Spheres        Degree  Reverse only
 
All         Major No
 
Animal         Minor No
 
Astral         Major No
 
Charm         Major No
 
Creation Major No
 
Divination Major No
 
Elemental Minor No
 
Guardian Major No
 
Healing Minor No
 
Plant         Minor No
 
Protection Major No
 
Summoning Minor No
 
 
Pacify skill
 
Target's Priest's Level
 
HD 1 2 3 4 5 6 7 8 9 10-11 12-13 14+
 
1 10 7 4 P P F F F F F F F
 
2 13 10 7 4 P P F F F F F F
 
3 16 13 10 7 4 P P F F F F F
 
4 19 16 13 10 7 4 P P F F F F
 
5 20 19 16 13 10 7 4 P P F F F
 
6 -- 20 19 16 13 10 7 4 P P F F
 
7 -- -- 20 19 16 13 10 7 4 P P F
 
8 -- -- -- 20 19 16 13 10 7 4 P P
 
9 -- -- -- -- 20 19 16 13 10 7 4 P
 
10 -- -- -- -- -- 20 19 16 13 10 7 4
 
11 -- -- -- -- -- -- 20 19 16 13 10 7
 
12 -- -- -- -- -- -- -- 20 19 16 13 10
 
13+ -- -- -- -- -- -- -- -- 20 19 16 13
 
 
Skill description: The table is used exactly as the 'Turn Undead' table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ex: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ex: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he's in the creature's sight. (ex: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; which is against the priest's beliefs.) (ex: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll succeeds. P means the creature is automatically pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.
 
 
 
== Nythysiss ==
 
(The Undead god)
 
Greater Power of Asseasse, Neutral Evil
 
Portfolio: Death, disease, undead
 
Aliases: None
 
Domain Name: Alvanas/The Pyramid of Power
 
Superior: None
 
Allies: None
 
Foes:         Ertiam
 
Symbol: Ank
 
Wor. Align.: LE, NE, CE
 
 
 
Nythyssis (NEE-THEE-sess) is the twisted goddess that is now holding the Realms in her grasp, doing with it and its people as she pleases. As feared as she is worshiped around the Realms, she has spread out her follower base at a frightening pace, promising riches and power to all that venerate her while dealing out death and despair to those that do not.
 
Strangely enough, Alvanah is an elf turned deity who holds power in the human pantheon of gods and yet holds no direct influence in the elven pantheon. She is mainly worshiped by humans, although her followers come from all humanoid races in Faerûn.
 
 
After acquiring the sought after Mask of Myrkul as a mortal, she fell into the servitude of Cyric, who claimed the mask as his own. At this time she attained the status of a Demipower, given control of the portfolio of envy since in exchange for her power, the mask took the beauty she so adored. Serving the Dark Sun unwillingly, she spent this time shaping her plans of freedom and eventual true godhood. She saw it as her destiny. Upon the trial of Cyric due to Mask's manipulation and the Cyrinishad event, his loss of power and sanity weakened his attention on the activities of the then enslaved Alvanah. She slipped from his control at this time to aid in the destruction of Zhentil Keep, effectively reducing Cyric's followers enough to weaken him and usurp the portfolio of murder from him. This is when her follower base began to grow and due to the dramatic increase in its numbers, she claimed the portfolios of power and power hunger as her own.
 
 
'''Specialty priest (Cleric)'''
 
 
Allowed Weapons:      Dagger, dart, Morning Star, whip, scythe
 
Armor restriction:    The armor must be crafted by a priest of the same cult, and must be non metallic
 
Alignment restriction: Any evil
 
Requirements:          Wisdom greater than 9, Charisma at most 13
 
Special powers:
 
    * At first level, each priest of Nythysiss receive the physiological alteration: face becomes white and skeletal
 
    * At first level, they receive access to restricted spheres and mage school (see below)
 
    * They control undead instead of turning them. During 'Zombie Fest' period, they control any undead at will without a die roll.
 
    * At 5th level, they receive the power to create three undead per week (see below)
 
    * At 10th level, they receive the power to cause lycantrophy once a month at full moon (see below)
 
Spheres
 
Access                  Degree  Reverse only
 
Necromancy (Wizard)* Major No
 
Necromancy (Priest) Major No
 
All                 Minor Yes
 
Chaos                 Minor No
 
Divination         Minor Yes
 
Guard                 Major Yes
 
Protection         Minor Yes
 
Healing         Major  **
 
* The spells are acquired the same fashion a cleric spell would be (ie: no spellbook needed)
 
** Powers granted only to heal non-good characters. Otherwise, reverse only
 
 
'''Guardian'''
 
 
Weapon restriction:    Same as above plus bardiche, fauchard, halberd
 
Armor restriction:    They may wear any kind of armor crafted by the same cult
 
Alignment restriction: Lawful Evil
 
Requirements:          Wisdom greater than 9, Charisma at most 13
 
Special powers:
 
    * The guardians receive only the physiological alteration
 
    * They cannot turn or control undeads
 
    * The have the THAC0 of a fighter
 
    * They have access to certain spheres (see below)
 
Spheres
 
Access                  Degree  Reverse only
 
Necromancy (Priest) Minor Yes
 
All                 Minor Yes
 
Chaos                 Minor No
 
Divination         Minor Yes
 
Guard                 Major No
 
Protection         Major No
 
Healing         Minor Yes
 
Combat                 Major No
 
War                 Major No
 
 
'''Undead                          Level'''
 
Skeleton                 5
 
Zombie                         6
 
Ghoul                         7
 
Feyr (Forgotten Realms) 8
 
Wight                         9
 
Ghast                         10
 
Wraith                         11
 
Mummy                         12
 
Beast Undead (Dragon Lance) 13
 
Doomsphere (Forgotten Realms) 14
 
Quake                         15
 
 
'''Lycantropy                      Level'''
 
Wererat                 10
 
Werewolf                 15
 

Latest revision as of 18:19, 8 April 2009