Asseasse:Pantheon

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Ertiam

God of good, the forgiver, the quest giver

Specialty priest (Cleric)

Allowed Weapons: Any blunt weapon Armor restriction: Any armor Alignment restriction: Any good Requirements: Wisdom greater than 12 Special powers:

   * At first level, each priest receive a major access to all spheres
   * They turn undead
   * At 5th level, they receive the power to perform a ritual (once in a lifetime) with a group and gain telepathic ability amongst themselves.
   * At 10th level, they receive the power to make a wish per level. If the wish is not used for a level it is not cumulative with the next one.


Noh

Specialty priest (Cleric)

Allowed Weapons: Noh priests prefer hiding than fighting. They will fight only in last resort. They may use dagger, knife, quarterstaff, dart, sling Armor restriction: Any armor may be worn by the priest. Alignment restriction: Any Neutral Requirements: Wisdom 15, Intelligence 12, Charisma 10 Special powers:

   * At first level, each priest of Noh receive the bonus proficiency 'Law'
   * At first level, they receive access to restricted spheres (see below)
   * They Pacify* humanoids instead of turning undead (see below)
   * At 5th level, they receive the ability of sanctuary at will
   * At 10th level, they receive the ability of true seeing at will

Sphere of casting Spheres Degree Reverse only All Major No Animal Minor No Astral Major No Charm Major No Creation Major No Divination Major No Elemental Minor No Guardian Major No Healing Minor No Plant Minor No Protection Major No Summoning Minor No

Pacify skill Target's Priest's Level HD 1 2 3 4 5 6 7 8 9 10-11 12-13 14+ 1 10 7 4 P P F F F F F F F 2 13 10 7 4 P P F F F F F F 3 16 13 10 7 4 P P F F F F F 4 19 16 13 10 7 4 P P F F F F 5 20 19 16 13 10 7 4 P P F F F 6 -- 20 19 16 13 10 7 4 P P F F 7 -- -- 20 19 16 13 10 7 4 P P F 8 -- -- -- 20 19 16 13 10 7 4 P P 9 -- -- -- -- 20 19 16 13 10 7 4 P 10 -- -- -- -- -- 20 19 16 13 10 7 4 11 -- -- -- -- -- -- 20 19 16 13 10 7 12 -- -- -- -- -- -- -- 20 19 16 13 10 13+ -- -- -- -- -- -- -- -- 20 19 16 13

Skill description: The table is used exactly as the 'Turn Undead' table. The skill affects only humanoids creatures having an intelligence between 5 and 18 (including 5 and 18). The sole exception, is bonus for high wisdom applies. (ex: a 4th level priest attempting to pacify a 5th level bard with 16 of wisdom would need at least 15 on his die roll.) When a creature is pacified; it will cease any immediate hostile action. (ex: A thief attacking a peasant will stop.) Also, the creature will not engage any hostile action towards the priest while he's in the creature's sight. (ex: A king will not order his guards to attack the priest, he wont stop them neither.) A threat towards the creature will negate the effects, but not towards the priest. (Unless the priest threaten the creature; which is against the priest's beliefs.) (ex: a ranger fighting a dragon will be pacified but an instant.) A creature having more than 13HD is entitled a saving throw vs spells if the pacify roll succeeds. P means the creature is automatically pacified regardless of wisdom bonus. F means the creature is friendly to the priest. The rules used are the same as the first level wizard spell friends.


Nythysiss

(The Undead god) Greater Power of Asseasse, Neutral Evil Portfolio: Death, disease, undead Aliases: None Domain Name: Alvanas/The Pyramid of Power Superior: None Allies: None Foes: Ertiam Symbol: Ank Wor. Align.: LE, NE, CE

Nythyssis (NEE-THEE-sess) is the twisted goddess that is now holding the Realms in her grasp, doing with it and its people as she pleases. As feared as she is worshiped around the Realms, she has spread out her follower base at a frightening pace, promising riches and power to all that venerate her while dealing out death and despair to those that do not. Strangely enough, Alvanah is an elf turned deity who holds power in the human pantheon of gods and yet holds no direct influence in the elven pantheon. She is mainly worshiped by humans, although her followers come from all humanoid races in Faerûn.

After acquiring the sought after Mask of Myrkul as a mortal, she fell into the servitude of Cyric, who claimed the mask as his own. At this time she attained the status of a Demipower, given control of the portfolio of envy since in exchange for her power, the mask took the beauty she so adored. Serving the Dark Sun unwillingly, she spent this time shaping her plans of freedom and eventual true godhood. She saw it as her destiny. Upon the trial of Cyric due to Mask's manipulation and the Cyrinishad event, his loss of power and sanity weakened his attention on the activities of the then enslaved Alvanah. She slipped from his control at this time to aid in the destruction of Zhentil Keep, effectively reducing Cyric's followers enough to weaken him and usurp the portfolio of murder from him. This is when her follower base began to grow and due to the dramatic increase in its numbers, she claimed the portfolios of power and power hunger as her own.

Specialty priest (Cleric)

Allowed Weapons: Dagger, dart, Morning Star, whip, scythe Armor restriction: The armor must be crafted by a priest of the same cult, and must be non metallic Alignment restriction: Any evil Requirements: Wisdom greater than 9, Charisma at most 13 Special powers:

   * At first level, each priest of Nythysiss receive the physiological alteration: face becomes white and skeletal
   * At first level, they receive access to restricted spheres and mage school (see below)
   * They control undead instead of turning them. During 'Zombie Fest' period, they control any undead at will without a die roll.
   * At 5th level, they receive the power to create three undead per week (see below)
   * At 10th level, they receive the power to cause lycantrophy once a month at full moon (see below)

Spheres Access Degree Reverse only Necromancy (Wizard)* Major No Necromancy (Priest) Major No All Minor Yes Chaos Minor No Divination Minor Yes Guard Major Yes Protection Minor Yes Healing Major **

  • The spells are acquired the same fashion a cleric spell would be (ie: no spellbook needed)
    • Powers granted only to heal non-good characters. Otherwise, reverse only

Guardian

Weapon restriction: Same as above plus bardiche, fauchard, halberd Armor restriction: They may wear any kind of armor crafted by the same cult Alignment restriction: Lawful Evil Requirements: Wisdom greater than 9, Charisma at most 13 Special powers:

   * The guardians receive only the physiological alteration
   * They cannot turn or control undeads
   * The have the THAC0 of a fighter
   * They have access to certain spheres (see below)

Spheres Access Degree Reverse only Necromancy (Priest) Minor Yes All Minor Yes Chaos Minor No Divination Minor Yes Guard Major No Protection Major No Healing Minor Yes Combat Major No War Major No

Undead Level Skeleton 5 Zombie 6 Ghoul 7 Feyr (Forgotten Realms) 8 Wight 9 Ghast 10 Wraith 11 Mummy 12 Beast Undead (Dragon Lance) 13 Doomsphere (Forgotten Realms) 14 Quake 15

Lycantropy Level Wererat 10 Werewolf 15