Editing AstonishingSwordsmen&SorcerersOfHyperborea) GameNotes
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− | <u>IC Thread | + | <u>IC Thread</u> |
− | <u>OOC Thread</u> | + | <u>OOC Thread</u> |
<u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller. | <u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller. | ||
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== PLAYER CHARACTERS == | == PLAYER CHARACTERS == | ||
− | <u> | + | <u>'''Ratak'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players_Ratak#Ratak.2C_Pict_Shaman], Male Pict Shaman 4th level, played by @Paul Watson |
− | + | played by @thirdkingdom | |
− | + | played by @fireinthedust | |
− | <u>''' | + | <u>'''Tiller'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players.Tiller], Male Common man Magician 4th level, played by @tomas |
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− | + | <u>'''Zosime'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players_Zosime] Female Amazonian Hunter 4th level, played by @whiskeytangofoxtrot | |
== HOW COMBAT WORKS == | == HOW COMBAT WORKS == | ||
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Combat typically entails ''melee'', ''missiles'', magic'', and/or ''movement''. | Combat typically entails ''melee'', ''missiles'', magic'', and/or ''movement''. | ||
− | Before Initiative is rolled heroes must '''Declare their Actions''' for the Round. For a PBP game your declared actions and all your rolls (attack checks, damage rolls, etc.) are posted together as otherwise we will NEVER get through combat | + | Before Initiative is rolled heroes must '''Declare their Actions''' for the Round. For a PBP game your declared actions and all your rolls (attack checks, damage rolls, etc.) are posted together as otherwise we will NEVER get through combat. |
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'''Initiative''' is a group opposed D6 roll, higher the better. In cases of a tie the highest DEX in either group means they go first. | '''Initiative''' is a group opposed D6 roll, higher the better. In cases of a tie the highest DEX in either group means they go first. | ||
− | '''First Strike''': When two weapon-wielding melee combatants first clash, the one with the longer reach weapon strikes first, regardless of initiative results. Reference the applicable weapon class (WC) for each weapon. | + | '''First Strike''': When two weapon-wielding melee combatants first clash, the one with the longer reach weapon strikes first, regardless of initiative results. Reference the applicable weapon class (WC) for each weapon. |
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+ | <u>'''The Basic Combat Sequence'''</u> | ||
+ | :'''Phase One''' | ||
+ | ::Melee (½ move melee and charge attacks made) | ||
+ | ::Missiles (stationary missile shots fired) | ||
+ | ::Magic (stationary magic discharged) | ||
+ | ::Movement (½ move achieved) | ||
+ | :'''Phase Two''' | ||
+ | ::Melee (full move melee and charge attacks made) | ||
+ | ::Missiles (½ move missiles fired, albeit at reduced ROF) | ||
+ | ::Magic (½ move magic discharged) | ||
+ | ::Movement (½ move achieved) | ||
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+ | Basic Breakdown of these actions... | ||
+ | :'''Melee''': | ||
+ | :*Phase One: Melee and charge attacks (within ½ move) | ||
+ | :*Phase Two: Melee and charge attacks (within full move) | ||
+ | :'''Missiles''': | ||
+ | :*Phase One: Missile shots fired from stationary position | ||
+ | :*Phase Two: Missile shots fired following a ½ move (reduced ROF) | ||
+ | :'''Magic''': | ||
+ | :*Phase One: Cast spell, use ability, or discharge device from stationary position | ||
+ | :*Phase Two: Cast spell, use ability, or discharge device following ½ move | ||
+ | :'''Movement''': | ||
+ | :*Phase One: Advance ½ move | ||
+ | :*Phase Two: Advance ½ move | ||
'''Weapon Attack Rate''' | '''Weapon Attack Rate''' | ||
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:5/2 = two attacks one round, three attacks the next round | :5/2 = two attacks one round, three attacks the next round | ||
:3/1 = three attacks per round | :3/1 = three attacks per round | ||
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+ | So if the character has more then one attack in a Round it generally is split between the two phases. For example a fighter with a 3/2 attacks one in the first round, either in Phase 1 or 2 depending on how far he wants to move, etc. One Round 2 he can either attack and move in Phase 1 and attack again in Phase two or he can attack twice in Phase 1 if he does not move, and then can move in Phase 2 (½ move). Not super clear cut but we will see how it works out in the end. | ||
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== LOOT == | == LOOT == | ||
− | + | None... yet | |
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== NOTABLE LOCATIONS == | == NOTABLE LOCATIONS == |