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<u>IC Thread[https://forum.rpg.net/index.php?threads/assh-heroes-of-a-more-savage-age.866998/]</u>
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<u>IC Thread</u>
  
<u>OOC Thread</u>[https://forum.rpg.net/index.php?threads/assh-heroes-of-a-more-savage-age.866997/]
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<u>OOC Thread</u>
  
 
<u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller.
 
<u>[http://orokos.com/roll/?action=roll Orokos]</u> Online Dice Roller.
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== PLAYER CHARACTERS ==
 
== PLAYER CHARACTERS ==
  
<u>[[Ratak]]</u> Male Pict Shaman 4th level, played by @Paul Watson. [https://wiki.rpg.net/index.php/ASSH2e_Players_Ratak#Ratak.2C_Pict_Shaman Original Post]
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[[Ratak]] Male Pict Shaman 4th level, played by @Paul Watson. [https://wiki.rpg.net/index.php/ASSH2e_Players_Ratak#Ratak.2C_Pict_Shaman Original Post]
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played by @thirdkingdom
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played by @fireinthedust
  
 
<u>'''Tiller'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players.Tiller], Male Common man Magician 4th level, played by @tomas
 
<u>'''Tiller'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players.Tiller], Male Common man Magician 4th level, played by @tomas
  
<u>'''Zosime'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players_Zosime] Female Amazonian Hunter 5th level, now played by @Xhaosdaemon
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<u>'''Zosime'''</u>[https://wiki.rpg.net/index.php/ASSH2e_Players_Zosime] Female Amazonian Hunter 4th level, played by @whiskeytangofoxtrot
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======
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'''NPC HERO'''
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'''Yalak'''[https://www.pinterest.com/pin/297167275408302042/], Male Commoner Thief (4th)
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'''Attributes - STR''': 11 (test of strength 2:6, extraordinary feat of strength 4%), '''DEX''': 15 (attack mod/missile +1, defense adj +1, test of dexterity 3:6, extraordinary feat of dexterity 16%), '''CON''': 12 (trauma survival 75%, test of constitution 2:6, extraordinary test of constitution 4%), '''INT''': 13 (languages +1), '''WIS''': 9, '''CHA''': 12 (maximum number of henchment 4)
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'''Class Abilities''': Agile (+1AC when unarmored and unencumbered/small shield allowed), Backstab (+4 to hit, x2 weapon damage dice), Clandestine Tongue (Thieve's Cant), Detect Secret Doors (3:6), Thief Abilities (Climb 8:12, Decipher Script 1:12, Discern Noise 5:12, Hide 6:12, Manipulate Trap 4:12, Move Silently 6:12, Open Locks 4:12, Pick Pockets 5:12, Read Scrolls --)
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'''Hit Points''': 15 (4d6)
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'''Armor Class''': 5 (leather +defense adj +cloak)
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'''Move''': 40ft
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'''Saving Throw''': 15 (+3 vs. Avoidance, +2 vs. Devices, +1 any spell effect that involves dodging; additional +1 to all saves from cloak)
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'''Fighting Ability''': 3
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'''Weapons'''
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*Short sword: hit, damage 1d6
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*Short bow: hit +1, damage 1d6, range 50/100/150
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*Dagger: hit +1 when thrown, damage 1d4, range 10/20/30
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*Darts: hit +1, damage 1d3, range 15/30/45
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'''Physique''': Age 22, Height 5'8", Weight 164lb, Appearance - Dark hair, dusty skin, brown eyes
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'''ALN''': Chaotic Good
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'''Armour and Shields''': Light and Small
  
<u>'''Phoibos the Brave'''</u>[https://wiki.rpg.net/index.php/ASSH2.Phoibos_the_Brave], Male Kimerri-Kelt 5th Level Fighter played by @SullyB74
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'''Favored Weapons''': Axe (hand), bow (short), club (light), crossbow (light), dagger, dart, flail (horseman’s), garrote, hammer (horseman’s), mace (horseman’s), pick (horseman’s), sling, sword (short, falcata, long, broad)
  
<u>'''Ragnar'''</u>[https://wiki.rpg.net/index.php/ASSH.HoMSA.Ragnar], Male 5th level Berserker.
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'''Secondary Skill''': barber, roaper/thatcher
  
NPC hero <u>'''Arlan'''</u>[https://wiki.rpg.net/index.php/Https://wiki.rpg.net/index.php/AstonishingSwordsmen%26SorcerersOfHyperborea_Arlan#Arlan], Male Kelt Paladin 3rd level played by @johnny D
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'''Languages''': Common, Thracian (Kimmerian dialect)
  
NPC Hero, <u>'''Yalak'''</u>[https://wiki.rpg.net/index.php/ASSH.NPC_Hero1], Male Commoner Thief (4th)
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'''Religion''': Rul (good of thieves)
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'''Equipment''' (Thief Quick start equipment and starting funds 100gp): Leather armor (wt. 15, light), Short sword (WC1, wt. 3), Short bow (Cost 20gp, wt. 2) with leather quiver and arrows (x12) (Cost 3gp, wt. 2), Darts (x2) (wt. 1 each), Daggers (x2) (Cost 2gp each, WC 1, wt. 1), Backpack, Bandages, Chalk, Dice, Fishing hooks (x12), Fishing string, Grappling hook, Soft leather pouch, Silk rope 50ft, Large sack, Thieves tools, Tinderbox, Torches (x2), Wineskin (full), Spool of wire, Writing stick, Iron rations (1 man, 1 week).
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'''Magical item''': Clook of Protection +1
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'''Coin on Hand''': 10pp, 23gp
  
 
== HOW COMBAT WORKS ==
 
== HOW COMBAT WORKS ==
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== LOOT ==
 
== LOOT ==
* '''Portable Hole'''. You would need to find a wizard willing to buy this and should be able to get up to 20,000gp+. Note that is ten feet deep and could hold around 2,000lbs of weigh. When rolled up and carried the hole weighs 1lb.
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None... yet
* '''Electronic Torch''' (creates light out 90-foot beam that terminates in a 20-foot diameter spotlight). The right buy might pay 1,000gp for this.
 
* two '''Laser Crossbows''' (one with a laser sight that grants +4 to hit). With 3 clips with 18, 12 and 10 shots in each 'clip' (basically look like a small version of an auto-crossbow clip with 6+ quarrels in it but no appearant quarrels). The right buyer might pay 10,000gp for each crossbow so long as it comes with a clip (depending on shots remaining).
 
* a total of 15 '''ampoule'''s and 5 '''syringes''' (which you could have identified by now.) The ampoule must be loaded into a syringe (one Action) and injected into a subject (Attack Action). The ampoules are cure disease (×3; as the spell), cure poison / radiation (×3; as the neutralize poison spell, but also cures radiation sickness), healing (×6; as the heal spell), a sedative (x3; subject must make death (poison) save or suffer extreme lethargy / sleep for 1d6+6 turns). The right buyer might pay 10gp for each syringe and 25gp for each the ampoules of cure disease and neutralize poison, 500gp for the heal and 20go for the sedatives.
 
 
 
* Loose gems that can be sold for a total of 2,400 gold pieces.
 
* Selling the cattle also got you 6,000 gold pieces total (the reward from the Druid to go recuse the townfolk of Dunwich)
 
  
 
== NOTABLE LOCATIONS ==
 
== NOTABLE LOCATIONS ==

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