Editing AstonishingSwordsmen&SorcerersOfHyperborea) GameNotes

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== LOOT ==
 
== LOOT ==
* '''Portable Hole'''. You would need to find a wizard willing to buy this and should be able to get up to 20,000gp+. Note that is ten feet deep and could hold around 2,000lbs of weigh. When rolled up and carried the hole weighs 1lb.
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None... yet
* '''Electronic Torch''' (creates light out 90-foot beam that terminates in a 20-foot diameter spotlight). The right buy might pay 1,000gp for this.
 
* two '''Laser Crossbows''' (one with a laser sight that grants +4 to hit). With 3 clips with 18, 12 and 10 shots in each 'clip' (basically look like a small version of an auto-crossbow clip with 6+ quarrels in it but no appearant quarrels). The right buyer might pay 10,000gp for each crossbow so long as it comes with a clip (depending on shots remaining).
 
* a total of 15 '''ampoule'''s and 5 '''syringes''' (which you could have identified by now.) The ampoule must be loaded into a syringe (one Action) and injected into a subject (Attack Action). The ampoules are cure disease (×3; as the spell), cure poison / radiation (×3; as the neutralize poison spell, but also cures radiation sickness), healing (×6; as the heal spell), a sedative (x3; subject must make death (poison) save or suffer extreme lethargy / sleep for 1d6+6 turns). The right buyer might pay 10gp for each syringe and 25gp for each the ampoules of cure disease and neutralize poison, 500gp for the heal and 20go for the sedatives.
 
  
 
* Loose gems that can be sold for a total of 2,400 gold pieces.
 
* Loose gems that can be sold for a total of 2,400 gold pieces.

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