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* '''Dodge:''' 62
 
* '''Dodge:''' 62
 
* '''Parry:''' 63 with Energy Blade or Force Sword.
 
* '''Parry:''' 63 with Energy Blade or Force Sword.
 
==Psychic Powers==
 
* '''PR 6'''
 
* '''Power Well x3'''
 
* '''Discipline Focus (Divination, Telekinetics)'''
 
* '''Favored By The Warp'''
 
===Minor Powers===
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
 
 
===Biomancy===
 
* '''Regenerate''' - Each turn, heal all Fatigue and recover 1d5 wounds (Critical Damage first). Once all damage is regenerated, regrow limbs, organs, et al.
 
** TN 23 - No Overbleed
 
* '''Seal Wounds''' - Target recovers 1d10+8 damage, healing Critical Damage first.
 
** TN 10 - For Every 5 Overbleed increase range by 10m, add another character within range, Or remove additional 1d10+8 damage from target.
 
 
===Divination===
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
 
===Telekinetics
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
* '''Power Name''' - Power Description
 
** TN - Overbleed
 
 
===Psychokinesis===
 
* '''Lift''' - ''Move:'' Slowly levitate up to 400 kg of weight up to 8m as a Half Action. May be sustained. ''Hurl:'' Throw object up to 80 kg at a target with a BS test. Target takes 2d10, +2 damage per 5 kg the object weighed. Requires an object to be thrown; object may have interesting effects on target. ''Levitate:'' Gain Flyer (8) Trait. May be sustained.
 
** TN 14 - ''Move:'' For every 5 Overbleed, may increase mass by 50kg or increase movement distance by 1m. ''Hurl:'' For every 10 Overbleed, throw additional projectile, at the same or a different target (test BS for each separate attack). For every 2 Overbleed, increase damage of all projectiles by 1. Levitate: For every 4 Overbleed increase Flyer speed by 1.
 
  
 
== Equipment ==
 
== Equipment ==

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