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| * '''Dodge:''' 62 | | * '''Dodge:''' 62 |
| * '''Parry:''' 63 with Energy Blade or Force Sword. | | * '''Parry:''' 63 with Energy Blade or Force Sword. |
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− | ==Psychic Powers==
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− | * '''PR 6'''
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− | * '''Power Well x3'''
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− | * '''Discipline Focus (Divination, Telekinetics)'''
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− | * '''Favored By The Warp'''
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− | ===Minor Powers===
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | ===Biomancy===
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− | * '''Regenerate''' - Each turn, heal all Fatigue and recover 1d5 wounds (Critical Damage first). Once all damage is regenerated, regrow limbs, organs, et al.
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− | ** TN 23 - No Overbleed
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− | * '''Seal Wounds''' - Target recovers 1d10+8 damage, healing Critical Damage first.
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− | ** TN 10 - For Every 5 Overbleed increase range by 10m, add another character within range, Or remove additional 1d10+8 damage from target.
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− |
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− | ===Divination===
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− |
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− | ===Telekinetics
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− | * '''Power Name''' - Power Description
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− | ** TN - Overbleed
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− |
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− | ===Psychokinesis===
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− | * '''Lift''' - ''Move:'' Slowly levitate up to 400 kg of weight up to 8m as a Half Action. May be sustained. ''Hurl:'' Throw object up to 80 kg at a target with a BS test. Target takes 2d10, +2 damage per 5 kg the object weighed. Requires an object to be thrown; object may have interesting effects on target. ''Levitate:'' Gain Flyer (8) Trait. May be sustained.
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− | ** TN 14 - ''Move:'' For every 5 Overbleed, may increase mass by 50kg or increase movement distance by 1m. ''Hurl:'' For every 10 Overbleed, throw additional projectile, at the same or a different target (test BS for each separate attack). For every 2 Overbleed, increase damage of all projectiles by 1. Levitate: For every 4 Overbleed increase Flyer speed by 1.
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| == Equipment == | | == Equipment == |