Editing Astrid Halsfjar

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
==Base Matrix==
 
==Base Matrix==
:'''Ht:''' 6'1" | '''Wt:''' 168 lbs | '''Hair:''' Strawberry Blonde | '''Eyes:''' Grey | '''Lv:''' 3 | '''Aln:''' CN |
+
:'''Ht:''' 6'1" | '''Wt:''' 168 lbs | '''Hair:''' Strawberry Blonde | '''Eyes:''' Grey | '''Lv:''' 1 | '''Aln:''' CN |
  
 
==Attributes==
 
==Attributes==
: '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 16 / '''+3''' Save (+2) || '''CON''' 12 / '''+1''' '''Save (+3)'''
+
: '''STR''' 8 / '''-1''' Save (-1) || '''DEX''' 16 / '''+3''' Save (+2) || '''CON''' 12 / '''+1''' Save (+3)  
  
: '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 13 / '''+1''' Save (+1) || '''CHA''' 17/ '''+3''' '''Save (+5)'''
+
: '''INT''' 10 / '''+0''' Save (+0) || '''WIS''' 13 / '''+1''' Save (+1) || '''CHA''' 17/ '''+3''' Save (+5)
  
 
==Skills==
 
==Skills==
Line 43: Line 43:
  
 
==Combat==
 
==Combat==
'''AC''' 13 | '''HP''' 18 | <u>Hit Dice: 3d6</u> | Initiative Modifier +3
+
'''AC''' 13 | '''HP''' 7 | <u>Hit Dice: 1d6</u> | Initiative Modifier +3
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 102: Line 102:
  
 
<u>Strength of the Grave</u>
 
<u>Strength of the Grave</u>
:When damage reduces you to 0 HPs, make a Cha Save (DC 5+Damage taken). On a success, you drop to 1 hp instead. This feature cannot be used against Radiant damage or damage received by a critical hit. This feature can only be used once per long rest.
+
:When damage reduces you to 0 HPs, make a Cha Save (DC 5+Damage taken). On a success, you drop to 1 hp instead. This feature cannot be used against Radiant damage or damage received by a critical hit.
 
 
<u>Font of Sorcery</u>
 
:SP 3
 
 
 
<u>Metamagic</u>
 
:Subtle Spell
 
:Twinned Spell
 
  
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
'''Spell Slots:'''  L1 | 4 L2 | 2
+
'''Spell Slots:'''  L1 | 2
  
 
'''Spell DC:''' 13
 
'''Spell DC:''' 13
Line 130: Line 123:
 
:'''Mage Armor''' Touch 8 Hour Duration AC 13 + Dex
 
:'''Mage Armor''' Touch 8 Hour Duration AC 13 + Dex
 
:'''Magic Missile''' 120' 3 darts 1d4+1 One target or many.
 
:'''Magic Missile''' 120' 3 darts 1d4+1 One target or many.
:'''Shield''' Self 1 Reaction, 1 Round +5 AC, No damage from Magic Missile Spell
+
:'''''Inflict Wounds''''' Touch 3d10 Necrotic
:'''Sleep''' 90' 1 Minute Duration, 5d8 HPs of creatures w/in 20' of target sleep. +2d8 / Higher Spell Slot
 
:'''''Inflict Wounds''''' Touch 3d10 Necrotic (Use once per day without spell slot, can also cast using Spell Slots.)
 
  
 
'''Level 2'''
 
'''Level 2'''
:'''Cloud of Daggers'''
+
:'''''Invisibility''''' Touch, Concentration, Up to 1 hr.
:'''Misty Step'''
 
:'''''Invisibility''''' Touch, Concentration, Up to 1 hr. (Use once per day without spell slot, can also cast using Spell Slots.)
 
  
 
==Background Features [Guild Artisan]==
 
==Background Features [Guild Artisan]==
Line 162: Line 151:
 
: 0 gems
 
: 0 gems
 
: '''0''' pp
 
: '''0''' pp
: '''218''' gp
+
: '''15''' gp
 
: '''0''' ep
 
: '''0''' ep
 
: '''0''' sp
 
: '''0''' sp
Line 179: Line 168:
 
: Traveler's Clothes
 
: Traveler's Clothes
 
: Letter of Introduction from Guild
 
: Letter of Introduction from Guild
: Two toy soldiers, one missing its head.
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
Line 188: Line 176:
  
 
==Backstory==
 
==Backstory==
Astrid has always wanted nothing more than to be an artist. What she didn't want was anything to do with the darkness and shadow that she could feel all around her from birth. She tried to put it to the side and focused on her art, even to the point of leaving her family's worship of Santani, the Goddess of trade, giving her worship instead to Grainne, Goddess of Art (and, though it's not made as much of, Lust).
+
Astrid has always wanted nothing more than to be an artist. What she didn't want was anything to do with the darkness and shadow that she could feel all around her from birth. She tried to put it to the side and focused on her art.
  
 
She worked hard to become a good artist, learning to carve stones and gems with grace and flair. Trouble was, she had a tendency - still does - to focus so much on her work that she loses track of time. This was a problem since to gain a position in the Guild for her art, she had to carve a stone ''while the masters were watching'' - and with a time limit, no less.
 
She worked hard to become a good artist, learning to carve stones and gems with grace and flair. Trouble was, she had a tendency - still does - to focus so much on her work that she loses track of time. This was a problem since to gain a position in the Guild for her art, she had to carve a stone ''while the masters were watching'' - and with a time limit, no less.
Line 194: Line 182:
 
She knew she'd never manage that, and cheated. She carved a good stone and swapped it out for the one she was supposed to carve - she got to bring her own stone, so could make sure that they matched.  
 
She knew she'd never manage that, and cheated. She carved a good stone and swapped it out for the one she was supposed to carve - she got to bring her own stone, so could make sure that they matched.  
  
She got in and spent a few years happily working within the Guild, quickly becoming a well-known artist in Tearn Anog. If anyone knew of her deception, she never learned. Then some adventurer decided he was going to steal some gems that she'd carved - the pride of her collection - and something inside her snapped and gave in to the shadows.
+
She got in and spent a few years happily working within the Guild. If anyone knew of her deception, she never learned. Then some adventurer decided he was going to steal some gems that she'd carved - the pride of her collection - and something inside her snapped and gave in to the shadows.
  
 
Under questioning, she was absolved of murder - he '''was''' trying to rob her, after all - but the shadows unnerved her neighbors and she could no longer find work. Now she wanders, trying to find a place where she can, once more, settle down and be just an artist. She hasn't had any luck - the Shadow frightens people. She's learned to accept her itinerant lifestyle, to a point, and at least as an adventurer herself, people seem less concerned, probably because they expect her to be gone soon.
 
Under questioning, she was absolved of murder - he '''was''' trying to rob her, after all - but the shadows unnerved her neighbors and she could no longer find work. Now she wanders, trying to find a place where she can, once more, settle down and be just an artist. She hasn't had any luck - the Shadow frightens people. She's learned to accept her itinerant lifestyle, to a point, and at least as an adventurer herself, people seem less concerned, probably because they expect her to be gone soon.
  
 
Freeport, though, sounds good to her - it may just be cosmopolitan enough - or at least wild enough to accept her.
 
Freeport, though, sounds good to her - it may just be cosmopolitan enough - or at least wild enough to accept her.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)