Asya Khometi

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Character Sheet

Basics

Name: Asya Khometi

Player: Jax

Caste: Full Moon

Concept: Former battle-sorceress in the Brides of Ahlat, now raging against corrupt gods and looking for a place

Anima: A Boar-Tusked Crocodile looking around hungrily

Tell: Claws 4 (reptilian hands)

Willpower 6 Essence 1

XP: 0 Lunar XP: 0

Attributes

  • Strength 2 Dexterity 3 Stamina 5
  • Charisma 2 Manipulation 3 Appearance 5
  • Perception 3 Intelligence 5 Wits 5

Bold = Caste/Favored, Italics = Qualified for Excellency

Abilities

  • Atheltics 1
  • Awareness 1
  • Brawl 3
  • Integrity 2
  • Larceny 1
  • Linguistics 1
  • Lore 3
  • Medicine 1
  • Melee 1
  • Occult 5
  • Performance 1
  • Presence 3
  • Resistance 1
  • Socialize 3
  • Stealth 1
  • Survival 1
  • War 1

Specialties: Socialize (Hiding Identity), Lore (Archaeology), Brawl (Claws)

Lore Domains: Archaeology, Spirits, Southern Geopolitics, Southern Trade, Southern Cultures, Animal Husbandry

Merits

  • Resources 1
  • Heart's Blood 1: southern domestic shorthair cat, catfish, white ibis, 3 other minor forms, claw strider, bear, venomous snake
  • Stolen Faces 2: various commoners, and the form of would-be Scavenger Lord Livia Caspah
  • Backing 1: Silver Pact
  • Artifact 3: Eyebright
  • Languages 2: Old Realm, Riverspeak
  • Thaumaturgist (free from Sorcery)

Charms

Sorcery

  • Terrestrial Circle Sorcery
    • Scarred by Nightmares
    • Control: Stormwind Rider
    • Special control ability: increase Stormwind Rider's carrying capacity by 3x when out of combat
  • Death of Obsidian Butterflies
  • Impervious sphere of Water
  • Demon of the First Circle

Dexterity

  • Agile Beast Defense
  • Bending Before the Storm

Stamina

  • Steel Paw Style
  • Bear Sleep Technique

Appearance

  • Subtle Silver Declaration
  • Glance-Oration Technique
  • Argument-Eclipsing Shadow

Perception

  • Perceiving the Hidden World
  • Spirit-Rending Fury

Intelligence

  • Penumbra Witch Mastery

Wits

  • Grudge-Nursing Resentment

Social

Limit Trigger: Someone Asya wishes would pay attention to her rejects, humiliates, or deliberately ignores her.

Resolve 4 Guile 3(4*)

  • When using Guile to withstand scrutiny of her identity

Languages: Flametongue (N), Old Realm, Riverspeak

Intimacies

  • Defining Principle: I must gain power to be secure.
  • Defining Negative Principle: Blind devotion to gods is folly.
  • Major Principle: Knowledge is power, but only when used.
  • Major Tie - Luna: She helped me throw off the chains I'd wrapped myself up in.
  • Major Negative Tie - Ahlat: I gave up so much of my life for him.
  • Major Negative Tie - Raksi: I will not crawl back to her for anything.
  • Minor Negative Tie - The Brides of Ahlat: We were all bound by chains of social expectation or a false sense of purpose, but my scars are now filled in with silver.
  • Minor Tie - Human Flesh: It's surprisingly savory.
  • Minor Negative Tie - My own taste for human flesh: It's disquieting.
  • Minor Principle: I should free people bound in unrewarding servitude to the gods.
  • Minor Principle: Helping the weak isn't my job, but it feels good.
  • Minor Principle: It's better to have allies than be alone.
  • Minor Principle: Fear is more honest than love.
  • Minor Negative Principle: Close-knit groups always have someone to dump on.
  • Minor Negative Principle: Maybe most of the gods don't deserve what they control.
  • Minor Tie - Khotekh: I feel sympathy for the displaced god who shares my form.
  • Minor Tie - Demons: They know what it's like to be led around by uncaring masters.
  • Minor Tie - Solar Mate: TBD if they're a PC
  • Minor Tie - The other PCs: TBD various ties, based on personality meshes or conflicts

Combat Stats

HL: 1x-0,2x-1,2x-2,1x-4

Human Shape

  • Claws: 10/8 dice (Damage 11) Brawl, Grappling, Lethal, Natural
  • Grapple: 8 dice (7 dice to control)
  • Combat Movement: 4 dice
  • Parry 6 Evasion 3
  • Natural Soak 5
  • Soak/Hardness 13/7
  • Join Battle 6

Boar-Tusked Crocodile

  • Bite: 8 dice (Damage 16) Brawl, Lethal, Natural
  • Claws: 10/8 dice (Damage 11) Brawl, Grappling, Lethal, Natural
  • Slam: 10 dice (Damage 14) Smashing, Brawl, Lethal, Natural
  • Grapple: 8 dice (10 dice to control)
  • Combat Movement: 6 dice
  • Parry 6 Evasion 3
  • Soak/Hardness: 13/0
  • Join Battle 7
  • See Ex3 p. 559 for advanced details

Background

Asya comes from an unremarkable family in Kirighast. Her parents were minor functionaries (and of course, combat ready) in the counting-houses at the port, so they were able to afford her a proper education in preparation for moving on into business herself. But mere sums and figures, moving money and goods around, all of that bored her. She would grab at any old-looking scroll at the tutoring-house she could in hopes of finding the ones with strange geometrical puzzles and flowing script.

Eventually, she learned those were written in Old Realm, and were but a sample of the historical, geomantic, and thaumaturgical texts offered in various private towers of learning. But her family could not afford such an expense. What they could afford was to offer her up as a Bride of Ahlat; she was pretty enough, if not the prime athletic specimen they usually took in, but any possible battle-sorcerer to give their forces the edge in war was useful.

In early training, however, she was among the slowest and least capable fighters in her cadre, leading to hazing and outright beatings for slowing them down. She was tough enough to take the scarring (which she shed when drawing her Second Breath), but the abuse still gave her nightmares. Something like salvation came in one of those nightmares. In her dream, she saw a massive mountain, but as she drew close she could see it was a vast creature of hooves and tusks and horns. Hearing the scorn of her fellow trainees behind her, she strained up the beast-mountain's impossible face, using all those vicious, goring handholds, until finally she stood atop, with the wind and the sky itself twisting around her.

She woke up finally understanding the flow of Stormwind Rider, and blew all her barracks-mates out of their bed in triumph before swirling off to report her success. Then she visited the Priests of Ahlat, as the dream itself had begun to trouble her; they interpreted the dream as seeing their god's true form within the limitations of a mortal mind, without the benefit of filtering his divine essence through the limitations of mortal eyes. That never quite sat right with her

BP

WP 6: -2 Stamina 3-5: -6 Intelligence 5: -3 Occult 4-5: -4