Ayesha Merlan

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Ayesha Merlan, Arbitrator reject


Ayesha is from a hard-working proletarian family just across the Damphit ward limits in Arlington. If there was one watch-word in her upbringing, it was 'respectability'. Her two fathers and elder sister went to work every day in the manufactorums, while her mother kept the house spotless. They were Arlingtonians, and looked down on the Damphites as well as on the local gangs as rabble. Keeping up appearances and discipline were the order of the day. For a young Ayesha, this wasn't as easy as it looked. Her family could afford to send her to a school, but not to one that wasn't plagued by gangs. Ayesha struggled to stay out of their clutches, and although she managed to never become a member, she did end up getting to know a variety of local gang figures. After all, it never hurt to have allies. But ultimately Ayesha was her parents' child and wanted to get out and build a respectable life for herself, preferably in a way that would give back to the good people like her family who just tried to work hard but were constantly subject to harrassment by gangs and even worse criminals because of the lack of police. It was for that reason that she joined the Ward Security Force, not in Arlington where the slots were all full, but in Damphit, where no one wanted to work if they could avoid it. And it was there that she had the scales ripped from her eyes. The police were not just ineffective because of underfunding and undermanning: they were up to their necks in criminality. Soon Ayesha's naive idealism became a liability and she felt herself at risk from her own corrupt colleagues. She took the first opportunity to apply for the Arbites, and while she was accepted into the academy she was, in the end, rejected. She doesn't know exactly why: Did someone from her old station sabotage her? Was it her lack of physical strength? Or was it that fellow cadet she let loose on after he made one too many comments about her prole background? In any case, Ayesha was forced to turn for protection to those people she'd spent her life trying to run away from: the gangs. Her ideals are still there, but they're buried deep in disappointment and bitterness. It's only a question of whether they can be uncovered or if experience will curdle them further into cynicism and contempt for precisely the respectable, law-abiding people she used to hold dear.

Build: Runt (1.55m/40kg) Age: 23 Colouration: dark skin, black hair, grey eyes Quirk: spindly limbs Hive Class: ganger scum Divination: "Only in death does duty end." (+1 W)

Characteristics

WS 20 + 3 = 23 BS 20 + 17 = 37 S 20 + 5 = 25 T 15 + 17= 32 Ag 20 + 10 = 30 Per 20 + 7 = 27 Int 20 + 10 = 30 WP 20 + 10 = 30 Fel 25 + 15 = 40

Wounds: 12 Fate Points: 1 Corruption: 0 Insanity: 0

Skills Awareness (Per) 100XP Common Lore (Adeptus Arbites) (Int) Common Lore (Imperium) (Int) Common Lore (Underworld) (Int) 100XP Drive (Ground Vehicle) (Ag) 100XP Inquiry +10 (Fel) 100XP Intimidate (S/Int/Fel) 100XP Literacy (Int) Scrutiny (Per) 100XP Speak Language (Hive Dialect) (Int) Speak Language (Low Gothic) (Int)

Talents Basic Weapon Training (SP) Melee Weapon Training (Primitive) Pistol Training (SP) 100XP Quick Draw 100 XP Takedown 100XP

Traits Accustomed to Crowds (crowds are not Difficult terrain) Caves of Steel (Tech Use (Int) is a Basic Skill) Hive-Bound (-10 to all Survival (Int) tests; -5 Int while outside a hab) Wary (+1 to Init rolls)

Gear Combat Shotgun & 32 shells Hax-Orthlack Armsman-10 Pattern Service Pistol & 20 bullets Best-quality Club (+10 To Hit; +1 Dam) Knife Mesh Vest (4 AP body) Uniform (shabby) Arbitrator ID (invalid) Chrono 1 injector 2 doses of stimm

Gelt Starting Thrones = 66 Scum Income (Scrounge, Scheme, Scheme) = 78 Total = 32

XP: 800