Editing Ayla Vida
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− | '''Stats | + | '''Stats''' |
'''STR''' 12 (+0, check 9) | '''STR''' 12 (+0, check 9) | ||
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− | '''Saves :''' | + | '''Saves:''' |
'''Hardiness''' 12 | '''Hardiness''' 12 | ||
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− | '''Words :''' | + | '''Words:''' |
'''Sorcery, Artifice, Night''' | '''Sorcery, Artifice, Night''' | ||
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(Know instantly if someone is your worshiper or not. Reject worshiper / receive devotion from other God’s worshiper) | (Know instantly if someone is your worshiper or not. Reject worshiper / receive devotion from other God’s worshiper) | ||
− | + | Gift : | |
- '''Receive the Incense of Faith (Constant)''' | - '''Receive the Incense of Faith (Constant)''' | ||
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Can instantly kill an offending worshiper or afflict them with some debilitating suffering appropriate to their Words. This torment lasts as long as the Godbound desires. If another god accepts the worshiper, however, the curse is lifted. | Can instantly kill an offending worshiper or afflict them with some debilitating suffering appropriate to their Words. This torment lasts as long as the Godbound desires. If another god accepts the worshiper, however, the curse is lifted. | ||
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==='''Sorcery'''=== | ==='''Sorcery'''=== | ||
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− | (negate any low level magic effect | + | (negate any low level magic effect (including summon)(Effort for the scene, Instant) |
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− | + | Gift : | |
- '''Adept of the Gate''' | - '''Adept of the Gate''' | ||
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- '''Adept of the Throne''' | - '''Adept of the Throne''' | ||
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==='''Artifice'''=== | ==='''Artifice'''=== | ||
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(Make any non-magical object that can be carried as an action using any material. Count as (level)*100 people to make something.) | (Make any non-magical object that can be carried as an action using any material. Count as (level)*100 people to make something.) | ||
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- '''Ten Thousand Tools''' | - '''Ten Thousand Tools''' | ||
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Clothes and armors made for yourself is AC 3, no penalty. Armor for others is 1 less penalty. Spend Effort for scene to negate hit from created weapon. | Clothes and armors made for yourself is AC 3, no penalty. Armor for others is 1 less penalty. Spend Effort for scene to negate hit from created weapon. | ||
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==='''Night'''=== | ==='''Night'''=== | ||
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(see perfectly in dark, no need to sleep, action will not cause sleeping people to wake up) | (see perfectly in dark, no need to sleep, action will not cause sleeping people to wake up) | ||
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- '''Knives of Night''' | - '''Knives of Night''' | ||
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==='''Gate :'''=== | ==='''Gate :'''=== | ||
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− | - | + | - Tireless Iron Cavalcade : summon up to 13 steeds (for me & 12 friend). HD 5, AC 0, 20 Mph move / half if rough terrain. Tireless and won't get attacked by natural beast. Cannot fight, but never panic and are immune to mental influences and other conventional mortal passions. leave clear tracks so easy to track for 1 month. |
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− | summon up to 13 steeds (for | ||
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− | - | + | - Trumpet of Far Utterance : video call to people I have arcane connection on, close friend, & pantheon. Can also pass 10 lbs item but 25% chance fail. If fail, see the location for a few sec. Last for 1 hour / if call ended. Worthy foe can use spirit save to resist contact. If resisted and use arcane connection, it breaks. |
− | + | - Seal of Regnal Dominion : full mind control (can command to do anything). Worthy foe get spirit saving throw and again for each hateful command. Last till dispelled or dropped. | |
+ | - Open the Night Road : for a few minutes or forever. | ||
==='''Way :'''=== | ==='''Way :'''=== | ||
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− | - | + | - Path to the Bright Sanctum : 11 min one way gate to prepared sanctum from any place in the realm. Wagon can go through the gate and can see and hear into the sanctum through the gate. |
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− | 11 min one way gate to prepared sanctum from any place in the realm. Wagon can go through the gate and can see and hear into the sanctum through the gate. | ||
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− | Time Stop for 1d6 round. Can act but not damage anything. Repeated use after the first in a scene is dangerous. If time stopped for equal / less round than before in the scene, spell fail and take 2d10 straight damage | + | - Delaying the Coming of Dawn : Time Stop for 1d6 round. Can act but not damage anything. Repeated use after the first in a scene is dangerous. If time stopped for equal / less round than before in the scene, spell fail and take 2d10 straight damage. |
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+ | - Far-Distant Lance : Hardiness save (worthy foe only) or die. If pass the save, take 1d10 damage per caster level instead. Caster took half of target HD in damage for casting and casting destroy all arcane connection to target. | ||
==='''Throne :'''=== | ==='''Throne :'''=== | ||
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− | - | + | - Summon the Black Iron Servitor : Can be formed of any inanimate material or grown from living flesh, with 2 * your levels HD (max 20) It is intelligent, utterly loyal to the caster, and has three gifts (lesser gift) with 5 points of Effort to fuel them. The servitor is immune to non-magical weapon attacks, and strikes once per round with an attack that always hits and inflicts 1d10 straight damage. It's armor class is 0 and its movement rate is 30'. Creating a servitors needs a week, and may not have more than one active at same time. |
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− | Can be formed of any inanimate material or grown from living flesh, with 2 * your levels HD (max 20) It is intelligent, utterly loyal to the caster, and has three gifts (lesser gift) with 5 points of Effort to fuel them. The servitor is immune to non-magical weapon attacks, and strikes once per round with an attack that always hits and inflicts 1d10 straight damage. It's armor class is 0 and its movement rate is 30'. Creating a servitors needs a week, and may not have more than one active at same time. | ||
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− | You can immunize | + | - Directed Convulsion of Law : You can immunize their persons and up to a half-dozen allies from particular natural laws, material objects, or natural phenomena. The spell affects only a single phenomenon or object at a time (the caster could ignore a wall or a sword, but not all walls or all swords). The spell can only affect willing allies, and can last for up to an hour. |
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=='''Backstory'''== | =='''Backstory'''== | ||
− | Ayla Vida is the result of one of the many many experiments done in the Thousand Gods area before the shattering. She woke up a few years ago and spend her days absorbing knowledge from what remains of the secret research facility | + | Ayla Vida is the result of one of the many many experiments done in the Thousand Gods area before the shattering. She woke up a few years ago and spend her days absorbing knowledge from what remains of the secret research facility. |
− | + | The reason that her place isn't in the territory of one of the tribes there is because the people of her secret research station retreated to other, bigger station before the disaster. And it then left forgotten since the researchers turned thousand gods kinda don't care about that anymore. So her primary contact is with the Godless that sometimes wanders by. She gets stuff and news from them, and they sometimes gets help from her. | |
− | + | After she finished absorbing all the knowledge from her hidden research station she began wanders out, exploring the world to satisfy her thirst for knowledge and curiosity |