Editing B-Grade Stats & Skills

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==='''STATS and SKILLS'''===
 
==='''STATS and SKILLS'''===
*Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills.  Skills are under each stat.  
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*Characters in B-Grade have six Stats: Body, Dexterity, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills.  Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
*Notes:
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*
**Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
 
**Only monsters can have a special die in a stat. Humans can only have special die in a skill.
 
 
*'''BODY'''  
 
*'''BODY'''  
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
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***Endurance (includes anything long distance/ marathon/lifting)
 
***Endurance (includes anything long distance/ marathon/lifting)
 
***Vigor (determines how quickly you recover from injury, resistance to poisons)
 
***Vigor (determines how quickly you recover from injury, resistance to poisons)
***Brawling (unarmed fighting)
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***Brawling (unarmed fighting) / Martial Arts (only if you have bought a martial path)
 
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
 
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
*'''COORDINATION'''
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*'''DEXTERITY'''
**Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
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**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
 
**Skills are  
 
**Skills are  
 
***Dodge/Escape
 
***Dodge/Escape
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Stealth/Thievery
 
***Stealth/Thievery
***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
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***Weaponskill ________ (eg blades, guns, thrown weapons)
 
*'''CHARM'''
 
*'''CHARM'''
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**Skills are
 
**Skills are
***Disguise (Very important for pretending to be a human)
 
 
***Performance _________ (eg dance, song)
 
***Performance _________ (eg dance, song)
 
***Command
 
***Command
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***Persuade (includes lie/plead/haggle/streetwise)
 
***Persuade (includes lie/plead/haggle/streetwise)
 
*'''SENSE'''
 
*'''SENSE'''
**Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.  
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**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.  
 
**Skills are
 
**Skills are
 
***Survival (includes tracking/orienteering/direction)
 
***Survival (includes tracking/orienteering/direction)
 
***Intuition (includes sensing spells/supernatural)
 
***Intuition (includes sensing spells/supernatural)
***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.)
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***Spot (finding quickly and spotting things. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised
 
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
 
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
*'''BRAINS'''
 
*'''BRAINS'''
**This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
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**This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
 
**Skills are
 
**Skills are
 
***Strategy/Tactics
 
***Strategy/Tactics
 
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
 
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
***Languages ________ (Note that starting characters start with a HtD in their native language)
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***Languages ________.
 
***Spellcasting
 
***Spellcasting
 
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.  
 
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.  
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**Tag skills are
 
**Tag skills are
 
***Intimidate
 
***Intimidate
***Faith (To perform miracles.)
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***Faith. To perform miracles.
***Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
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***Cool. Keeping cool under pressure.
***Willpower (To resist spells. Sometimes used to activate certain powers/advantages)
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***Willpower. To resist spells.

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