Difference between revisions of "B-Grade Stats & Skills"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
 
==='''STATS and SKILLS'''===
 
==='''STATS and SKILLS'''===
*Characters in B-Grade have six Stats: Body, Dexterity (same as Coordination in Reign), Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
+
*Characters in B-Grade have six Stats: Body, Dexterity (same as Coordination in Reign), Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
 
*
 
*
 
*'''BODY'''  
 
*'''BODY'''  
Line 31: Line 31:
 
***Scrutinize/Find
 
***Scrutinize/Find
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
*'''KNOWLEDGE'''
+
*'''BRAINS'''
 
**This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
 
**This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
 
**Skills are
 
**Skills are

Revision as of 21:38, 15 January 2008

STATS and SKILLS

  • Characters in B-Grade have six Stats: Body, Dexterity (same as Coordination in Reign), Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
  • BODY
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
    • Skills are
      • Athletics (includes swimming/running/endurance/lifting/gymnastics)
      • Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
      • Brawling (unarmed fighting)
      • Martial arts
      • Fight (using simple weapons taht you whack people wiht. eg. axes, clubs, hammers)
  • DEXTERITY
    • This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
    • Skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons)
  • CHARM
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Skills are
      • Performance _________ (eg dance, song)
      • Command
      • Taunt/Jest
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE
    • This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
    • Skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Scrutinize/Find
      • Ride/Drive (only flying mounts, air and water vehicles)
  • BRAINS
    • This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
    • Skills are
      • Strategy/Tactics
      • Lore ________ (eg occult, science)/Languages
      • Spellcasting
  • SPIRIT
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith
      • Reality
      • Cool

DERIVED STATS

  • Note that you always round down in B-Grade when calculating averages
  • THREAT
    • For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Dex + Weapon skill (if in non-bulky/no armour)
    • For Projectile combat: threat = Average of Dex + Dodge
    • For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
  • RESIST
    • resist = Average of Spirit + Spellcasting

OTHER NOTES

MORE NOTES