Difference between revisions of "B-Grade Stats & Skills"

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**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
 
**Skills are  
 
**Skills are  
***Athletics (includes swimming/running/endurance/lifting/gymnastics)  
+
***Athletics (includes short distance activities such as swimming/gymnastics/climbing)
***Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
+
***Endurance (includes anything long distance/ marathon/lifting)
***Brawling (unarmed fighting) / Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
+
***Vigor (determines how quickly you recover from injury, resistance to poisons)
***Martial arts
+
***Brawling (unarmed fighting) / Martial Arts (only if you have bought a martial path)
 +
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
 
*'''DEXTERITY'''
 
*'''DEXTERITY'''
 
**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
 
**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
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***Survival (includes tracking/orienteering/direction)
 
***Survival (includes tracking/orienteering/direction)
 
***Intuition (includes sensing spells/supernatural)
 
***Intuition (includes sensing spells/supernatural)
***Scrutinize/Find
+
***Spot (finding quickly and spotting things. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised
 +
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
*'''BRAINS'''
 
*'''BRAINS'''
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**Skills are
 
**Skills are
 
***Strategy/Tactics
 
***Strategy/Tactics
***Lore ________ (eg occult, science)
+
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
***Languages
+
***Languages ________.
 
***Spellcasting
 
***Spellcasting
 +
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
 
*'''SPIRIT'''
 
*'''SPIRIT'''
 
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.  
 
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.  
 
**Tag skills are
 
**Tag skills are
 
***Intimidate
 
***Intimidate
***Faith
+
***Faith. To perform miracles.
***Cool
+
***Cool. Keeping cool under pressure.
***Willpower
+
***Willpower. To resist spells.

Revision as of 23:44, 29 January 2008

STATS and SKILLS

  • Characters in B-Grade have six Stats: Body, Dexterity, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
  • BODY
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
    • Skills are
      • Athletics (includes short distance activities such as swimming/gymnastics/climbing)
      • Endurance (includes anything long distance/ marathon/lifting)
      • Vigor (determines how quickly you recover from injury, resistance to poisons)
      • Brawling (unarmed fighting) / Martial Arts (only if you have bought a martial path)
      • Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
  • DEXTERITY
    • This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
    • Skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons)
  • CHARM
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Skills are
      • Performance _________ (eg dance, song)
      • Command
      • Taunt/Jest
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE
    • This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
    • Skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Spot (finding quickly and spotting things. Mechanic: Time taken to notice something = 5 - width of set (in rounds). No successes = surprised
      • Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set (in minutes). No successes = can't find anything.)
      • Ride/Drive (only flying mounts, air and water vehicles)
  • BRAINS
    • This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
    • Skills are
      • Strategy/Tactics
      • Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
      • Languages ________.
      • Spellcasting
      • Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
  • SPIRIT
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith. To perform miracles.
      • Cool. Keeping cool under pressure.
      • Willpower. To resist spells.