Difference between revisions of "B-Grade Stats & Skills"

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==='''STATS and SKILLS'''===
 
==='''STATS and SKILLS'''===
*Characters in B-Grade have six Stats: Body, Dexterity, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills.  Skills are under each stat. (''and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games'')
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*Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills.  Skills are under each stat.  
*
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*Notes:
 +
**Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
 +
**Only monsters can have a special die in a stat. Humans can only have special die in a skill.
 
*'''BODY'''  
 
*'''BODY'''  
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
 
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
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***Endurance (includes anything long distance/ marathon/lifting)
 
***Endurance (includes anything long distance/ marathon/lifting)
 
***Vigor (determines how quickly you recover from injury, resistance to poisons)
 
***Vigor (determines how quickly you recover from injury, resistance to poisons)
***Brawling (unarmed fighting) / Martial Arts (only if you have bought a martial path)
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***Brawling (unarmed fighting)
 
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
 
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
*'''DEXTERITY'''
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*'''COORDINATION'''
**This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
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**Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
 
**Skills are  
 
**Skills are  
 
***Dodge/Escape
 
***Dodge/Escape
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Ride/Drive________ (eg horseriding, land vehicles)
 
***Stealth/Thievery
 
***Stealth/Thievery
***Weaponskill ________ (eg blades, guns, thrown weapons)
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***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
 
*'''CHARM'''
 
*'''CHARM'''
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
 
**Skills are
 
**Skills are
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***Disguise (Very important for pretending to be a human)
 
***Performance _________ (eg dance, song)
 
***Performance _________ (eg dance, song)
 
***Command
 
***Command
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***Persuade (includes lie/plead/haggle/streetwise)
 
***Persuade (includes lie/plead/haggle/streetwise)
 
*'''SENSE'''
 
*'''SENSE'''
**This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.  
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**Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.  
 
**Skills are
 
**Skills are
 
***Survival (includes tracking/orienteering/direction)
 
***Survival (includes tracking/orienteering/direction)
 
***Intuition (includes sensing spells/supernatural)
 
***Intuition (includes sensing spells/supernatural)
***Spot (finding quickly and spotting things. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised
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***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.)
 
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
 
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
***Ride/Drive (only flying mounts, air and water vehicles)
 
*'''BRAINS'''
 
*'''BRAINS'''
**This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
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**This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.  
 
**Skills are
 
**Skills are
 
***Strategy/Tactics
 
***Strategy/Tactics
 
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
 
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
***Languages ________.
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***Languages ________ (Note that starting characters start with a HtD in their native language)
 
***Spellcasting
 
***Spellcasting
 
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.  
 
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.  
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**Tag skills are
 
**Tag skills are
 
***Intimidate
 
***Intimidate
***Faith. To perform miracles.
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***Faith (To perform miracles.)
***Cool. Keeping cool under pressure.
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***Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
***Willpower. To resist spells.
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***Willpower (To resist spells. Sometimes used to activate certain powers/advantages)

Latest revision as of 22:12, 3 February 2008

STATS and SKILLS[edit]

  • Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat.
  • Notes:
    • Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
    • Only monsters can have a special die in a stat. Humans can only have special die in a skill.
  • BODY
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
    • Skills are
      • Athletics (includes short distance activities such as swimming/gymnastics/climbing)
      • Endurance (includes anything long distance/ marathon/lifting)
      • Vigor (determines how quickly you recover from injury, resistance to poisons)
      • Brawling (unarmed fighting)
      • Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
  • COORDINATION
    • Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
    • Skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
  • CHARM
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Skills are
      • Disguise (Very important for pretending to be a human)
      • Performance _________ (eg dance, song)
      • Command
      • Taunt/Jest
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE
    • Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
    • Skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set (in rounds). No successes = surprised if being ambushed.)
      • Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set (in minutes). No successes = can't find anything.)
      • Ride/Drive (only flying mounts, air and water vehicles)
  • BRAINS
    • This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
    • Skills are
      • Strategy/Tactics
      • Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
      • Languages ________ (Note that starting characters start with a HtD in their native language)
      • Spellcasting
      • Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
  • SPIRIT
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith (To perform miracles.)
      • Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
      • Willpower (To resist spells. Sometimes used to activate certain powers/advantages)