Difference between revisions of "B-Grade Templates (Classes)"

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===='''FRANKENSTEIN'''====
 
===='''FRANKENSTEIN'''====
''Any large and overtly strong and slow creature. Often created with 'artificial life'. eg. frankenstein's monster, hermann munster''
+
''Any large and overtly strong and slow creature. Often created with 'artificial life' and occult sience. eg. frankenstein's monster, hermann munster''
 
**Benefits:
 
**Benefits:
 
**Flaw: '''SLOW''' - Always the last to act due to being cumbersome in mind and body. Always declares first in a combat round and always acts last in a round (initiative area always = 1)
 
**Flaw: '''SLOW''' - Always the last to act due to being cumbersome in mind and body. Always declares first in a combat round and always acts last in a round (initiative area always = 1)
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**#''
 
**#''
  
===='''   '''====
+
===='''NOSFERATU'''====
''   ''
+
''Feeds on blood and is master of macabre seduction. Sunlight does no damage but many of the nosferatu's boon are more effective at night''
**Benefits: ''' '''-
+
**Benefits: '''HYPNOTIZE'''-
 
**Flaw: ''' ''' -  
 
**Flaw: ''' ''' -  
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
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**#''
 
**#''
  
===='''    '''====
+
===='''GREAT AMERICAN HERO'''====
''  ''
+
''The great action hero. Decisive and brave with true grit and determination. eg John McClane, Indian Jones, Alan Quartermain, McGuyver, and Schwarzeneggar''
**Benefits: ''' '''-
+
**Benefits: '''JACK OF ALL TRADES'''-Always has some tidbit of knowledge on all subjects. Can always roll (even when you have no appropriate skill)
 +
**Flaw: ''' ''' -
 +
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
 +
**#''LUCKY''-Always round up when rounding averages (such as when determining threat and resist values)
 +
**#''
 +
 
 +
===='''YETI'''====
 +
''Rarely seen and adapted for particular climates. Lives in remote rugged terrain. eg the abominable snowman, sasquatch''
 +
**Benefits: '''CONCEALMENT'''-If prepared to ambush (at least 3 rounds unnoticed before combat begins), can add tactics+knowledge to combat dicepool in first round of combat only.
 +
**Flaw: ''' ''' -
 +
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
 +
**#''SURVIVALIST''-Can withstand extreme natural conditions. Immune to extreme hots up to 80C and subzero temperatures up to -80C. Can hold breath indefinitely can never fails swim and climb checks.
 +
**#''
 +
 
 +
===='''GOLEM   '''====
 +
''MAde from occult ritual and let loose. Looks like a statue made from stone, gold or bronze.   ''
 +
**Benefits: '''IMPERVIOUS'''-Starts with permanent heavy armour.
 
**Flaw: ''' ''' -  
 
**Flaw: ''' ''' -  
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
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**#''
 
**#''
  
===='''   '''====
+
===='''ALIEN'''====
 
''  ''
 
''  ''
**Benefits: ''' '''-
+
**Benefits: '''SUPERBRAIN'''- +1 Hammer-time dice in BRAINS.
 
**Flaw: ''' ''' -  
 
**Flaw: ''' ''' -  
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
 
**Boons: ''Choose only 1 boon at chargen. The rest can be bought with experience''
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**#''    ''
 
**#''    ''
 
**#''
 
**#''
 
  
  

Revision as of 21:38, 15 January 2008

TEMPLATES

  • Each player chooses a template for their character at character generation. Alternatively, the one roll character generator can be used (unfinished).
  • Effectively a template defines both the race and class for a PC.
  • A template has the following features:
    • Name of template
    • Description
    • Benefits - a single powerful benefit that is automatically given with the template. They are very powerful, define the template and are unique for each template.
    • Flaw-a powerful flaw that offsets the benefit. Also define the template and are unique to each template.
    • Boons-special abilities that are not automatically given at character generation. The player may choose 1 boon at chargen from the list of boons available. The rest may be purchased with experience. There is some overlap with boons. i.e. some boons are available to multiple templates.

FRANKENSTEIN

Any large and overtly strong and slow creature. Often created with 'artificial life' and occult sience. eg. frankenstein's monster, hermann munster

    • Benefits:
    • Flaw: SLOW - Always the last to act due to being cumbersome in mind and body. Always declares first in a combat round and always acts last in a round (initiative area always = 1)
    • Boons: Choose only 1 boon at chargen
      1. POWERFUL

WOLFMAN

Part man, part wolf. Suffers from lycanthropy though in a permanent state of wolfman. Cannot change into a wolf or normal man. Full moon has no effect. Hair and nails can be shaved and cut, but will grow back rapidly when asleep.

    • Benefits: REGENERATION-
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience.

NOSFERATU

Feeds on blood and is master of macabre seduction. Sunlight does no damage but many of the nosferatu's boon are more effective at night

    • Benefits: HYPNOTIZE-
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience

GREAT AMERICAN HERO

The great action hero. Decisive and brave with true grit and determination. eg John McClane, Indian Jones, Alan Quartermain, McGuyver, and Schwarzeneggar

    • Benefits: JACK OF ALL TRADES-Always has some tidbit of knowledge on all subjects. Can always roll (even when you have no appropriate skill)
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience
      1. LUCKY-Always round up when rounding averages (such as when determining threat and resist values)

YETI

Rarely seen and adapted for particular climates. Lives in remote rugged terrain. eg the abominable snowman, sasquatch

    • Benefits: CONCEALMENT-If prepared to ambush (at least 3 rounds unnoticed before combat begins), can add tactics+knowledge to combat dicepool in first round of combat only.
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience
      1. SURVIVALIST-Can withstand extreme natural conditions. Immune to extreme hots up to 80C and subzero temperatures up to -80C. Can hold breath indefinitely can never fails swim and climb checks.

GOLEM

MAde from occult ritual and let loose. Looks like a statue made from stone, gold or bronze.

    • Benefits: IMPERVIOUS-Starts with permanent heavy armour.
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience

ALIEN

    • Benefits: SUPERBRAIN- +1 Hammer-time dice in BRAINS.
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience

    • Benefits: -
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience




    • Benefits: -
    • Flaw: -
    • Boons: Choose only 1 boon at chargen. The rest can be bought with experience