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=Equipment=
+
== Equipment List ==
==Weapons==
 
 
{|
 
{|
 
|+'''B/X Equipment: Weapon Costs and Encumbrance'''
 
|+'''B/X Equipment: Weapon Costs and Encumbrance'''
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|Quiver w/ 20 Arrows||5||m
 
|Quiver w/ 20 Arrows||5||m
 
|-
 
|-
|1 Silver-tipped Arrow||5||m||1d4
+
|1 Silver-tipped Arrow||5||m||1d6
 
|-
 
|-
 
|Normal Dagger||3||10||1d4
 
|Normal Dagger||3||10||1d4
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|Silver Dagger||30||10||1d4
 
|Silver Dagger||30||10||1d4
 
|-
 
|-
|Short Sword (Semispatha)||7||30||1d6
+
|Short Sword (Semispatha)| |7|30|1d6
 
|-
 
|-
 
|Normal Sword (Spatha)||10||60||1d8
 
|Normal Sword (Spatha)||10||60||1d8
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|Club*||3||50||1d4
 
|Club*||3||50||1d4
 
|-
 
|-
|Polearm (two-handed)***||7||150||1d10
+
|Polearm (two-handed)||7||150||1d10
 
|-
 
|-
 
|Sling W/ 30 Stones*||2||m||1d4
 
|Sling W/ 30 Stones*||2||m||1d4
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|Staff||?||?||1d4
 
|Staff||?||?||1d4
 
|-
 
|-
|Javelin**||2||20||1d6-1
+
|Javelin**||2||20||1d5-1
 
|-
 
|-
|Lance****||7||60||1d6
+
|-Lance****||7|60|1d6
 
|-
 
|-
 
|Warhammer*,***||5||30||1d6
 
|Warhammer*,***||5||30||1d6
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* * These weapons may be used by clerics
 
* * These weapons may be used by clerics
 
* m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
 
* m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn.
* ** House Rule: Javelins do 1d5-1 damage (remember that all successful hits deal at least 1 point of damage), may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. When a character wielding a shield is hit by a javelin in such a way that the javelin would have come into contact with his/her shield, there is a 50% chance that the shield is now useless until repaired. NB: Spears (thrown ONLY) have the same effect on shields.
+
* ** House Rule: Javelins do 1d5-1 damage (remember that all successful hits deal at least 1 point of damage), may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. When a character wielding a shield is hit by a javelin in such a way that the javelin would have come into contact with his/her shield, there is a 50% chance that the shield is now useless until repaired.
 
* ***Weapons followed by three asterices are or may be available in this campaign, but are not available in the starting area
 
* ***Weapons followed by three asterices are or may be available in this campaign, but are not available in the starting area
 
* ****To quote page X25, "the lance is a special spear that is best used by a fighter mounted on horseback. If the terrain is clear and fairly level, any opponent more than 20 yards away can be charged. If the charging creature hits, damage is doubled. Otherwise the lance is treated as a spear." In this campaign, lances only do 1.5x charging damage (rounded to nearest whole number). Lance use is not exclusively limited to the Fighter; some similar classes may be permitted lance usage.
 
* ****To quote page X25, "the lance is a special spear that is best used by a fighter mounted on horseback. If the terrain is clear and fairly level, any opponent more than 20 yards away can be charged. If the charging creature hits, damage is doubled. Otherwise the lance is treated as a spear." In this campaign, lances only do 1.5x charging damage (rounded to nearest whole number). Lance use is not exclusively limited to the Fighter; some similar classes may be permitted lance usage.
  
==Armor==
 
  
 
{|
 
{|
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!Armor!!Cost(GP)!!Enc(cn)!!AC
 
!Armor!!Cost(GP)!!Enc(cn)!!AC
 
|-
 
|-
|Padded Tunic (as Leather)||20||200||7
+
|Chain Mail Armor||40||400||5
 
|-
 
|-
|Scale ||30||475||5
+
|Leather Armor||20||200||7
 
|-
 
|-
|Chain||40||400||5
+
|Plate Mail Armor||60||500||3
 
|-
 
|-
|Cataphract Chain, Half-Body||60||500||4
+
|Shield||10||100||-1
|-
 
|Cataphract Chain, Half-Body, Superb Quality||100||600||3
 
|-
 
|Cataphract Chain, Full Body||80||801||2
 
|-
 
|Segmented Plate (Lorica Segmentata)||60||650||X
 
|}
 
 
 
* '''Padded Tunic:''' Heavy cloth armor. Basically reskinned leather armor.
 
*'''Scale:''' Also known as ''lorica squamata.'' Essentially a padded tunic covered in soft leather with metal scales sewn on. It is cheaper than chain and far less expensive to repair, but it is more encumbering. It is quicker to make, which is a consideration when equipping a large force.
 
*'''Chain:''' As standard D&D chain; a stout mail shirt. More expensive than Scale, more time-intensive to forge, and more difficult to repair, but lighter. Chain is one of the most versatile (if not the most versatile) forms of armor. Also known as ''lorica hamata''.
 
*'''Cataphract Chain, Half-Body:''' Partial Chain coverage (generally torso, groin, and arms), but the chain is heavy, of the best quality, and reinforced with stout metal plates of varying size. It is generally worn by cataphracts.
 
*'''Cataphract Chain, Half-Body, Superb Quality:''' As above, but slightly heavier and more protective. Rare & hideously expensive.
 
*'''Cataphract Chain, Full Body:''' As above, but covers the entire body in mail reinforced with stout metal plates. Due its great weight, it is extremely difficult to move about in this sort of armor when dismounted, especially when in hot climates and/or direct sunlight. Additional penalties will be applied at the DM's discretion when this armor is used on foot.
 
*'''Segmented Plate:''' Also known as ''lorica segmentata''. Composed of iron segments held together via a combination of leather straps and metal rivets or hinges. When worn in close formation with a row of fellow soldiers trained, bearing shields, and similarly attired, it protects as AC 2. When worn during skirmish combat or brawling (most D&D combat would fall into these two categories), it protects only as AC 4. While more protective than chain in the right conditions, it is considered less versatile due to its heavier weight. It is also more expensive and more difficult to repair than Chain. This armor type is falling out of favor.
 
*
 
*'''Horse Barding''' (see page X9) is available with standard statistics. '''Horse Barding (Superb Quality)''' is available in this campaign; it grants AC 4, costs 225 gp, and has an encumbrance of 801 cn.
 
 
 
 
 
{|
 
|+'''B/X Equipment: Shield Costs and Encumbrance'''
 
!Shield!!Cost(GP)!!Enc(cn)!!AC
 
|-
 
|Buckler (Small Shield)||5||50||-1
 
|-
 
|Round Shield (Medium)||10||100||-2
 
|-
 
|Clipeus (Large Oval Shield)||17||250||-4
 
 
|}
 
|}
  
*NB: The Clipeus may not be utilized from horseback. Also note that shields do not grant protection from flanking attacks (on the non-shield side) or rear attacks.
 
 
 
==Mounts and Land Vehicles==
 
 
Further information available at [[Hirelings & Transportation]]
 
 
{|
 
|+'''B/X Equipment: Mounts & Land Vehicles'''
 
|-
 
|Camel: 100 gp
 
|-
 
|Cart (2 wheels): 100 gp
 
|-
 
|Horse, Draft: 40 gp
 
|-
 
|Horse, Riding: 75 gp
 
|-
 
|Horse, War: 250 gp
 
|-
 
|Mule: 30 gp
 
|-
 
|Saddle & Bridle: 25 gp
 
|-
 
|Saddle Bags: 5 gp
 
|-
 
|Wagon (4 Wheels) : 200 gp
 
|}
 
  
==Miscellaneous Equipment==
 
 
{|
 
{|
 
|+'''B/X Equipment: Equipment and Treasure Costs and Encumbrance'''
 
|+'''B/X Equipment: Equipment and Treasure Costs and Encumbrance'''
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|-
 
|-
 
|Backpack||5||m
 
|Backpack||5||m
|-
 
|Crowbar||10||50
 
 
|-
 
|-
 
|Flask of Oil||2||m
 
|Flask of Oil||2||m
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|-
 
|-
 
|Holy Symbol||25||m
 
|Holy Symbol||25||m
|-
 
|Holy Water||25||m
 
 
|-
 
|-
 
|Iron Spike (12)||1||m
 
|Iron Spike (12)||1||m
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|Mirror (hand-size, steel)||5||m
 
|Mirror (hand-size, steel)||5||m
 
|-
 
|-
|Pick ||3||100
+
|Iron Rations (preserved, 1 person/1 week)||15||m
|-
 
|Rations, Iron (preserved, 1 person/1 week)||15||m
 
 
|-
 
|-
|Rations, Standard (unpreserved, 1 person/1 week)||5||m
+
|Standard Rations (unpreserved, 1 person/1 week)||5||m
 
|-
 
|-
 
|Rope (50')||1||m
 
|Rope (50')||1||m
 
|-
 
|-
|Sack, Small ||1||m
+
|Small Sack||1||m
|-
 
|Sack, Large ||2||m
 
 
|-
 
|-
|Shovel/Spade ||2||80
+
|Large Sack||2||m
 
|-
 
|-
 
|Thieves' Tools||25||m
 
|Thieves' Tools||25||m
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* v These items have varying values and are generally found as treasure
 
* v These items have varying values and are generally found as treasure
  
=Hirelings=
+
== Movement Distances ==
 
 
[[Hirelings & Transportation]]
 
 
 
= Movement Distances =
 
 
   
 
   
 
* 400 or less: 120'/40'/120'
 
* 400 or less: 120'/40'/120'

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