Editing B5-BeforeTheDawn:Character Creation
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'''Optional: Powers''' | '''Optional: Powers''' | ||
β | A subset of Babylon 5 characters have unique powers - mainly telepaths. These are handled by replacing the Luck approach with one customized to the power in question. For example, Telepaths replace Luck with the Psionic (Psi) approach*. Areas of specialty are handed via Knacks. Telepaths can have Knacks like Mind Reading (the most common one), Deep Probe, Compel, and (in an exceptional case) Telekinesis. Alien technology is instead handled via a signature asset unless the tech is | + | A subset of Babylon 5 characters have unique powers - mainly telepaths. These are handled by replacing the Luck approach with one customized to the power in question. For example, Telepaths replace Luck with the Psionic (Psi) approach*. Areas of specialty are handed via Knacks. Telepaths can have Knacks like Mind Reading (the most common one), Deep Probe, Compel, and (in an exceptional case) Telekinesis. Alien technology is instead handled via a signature asset unless the tech is integrated directly into the character. In that case, the Luck approach would be replaced with the Alien Tech approach. |
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(*) A rough guideline is that the die type of the approach is roughly equivalent to (no more than 1 point away from) the Psi Rating. For example, a d6 would be equivalent to a P5 or P6. The only way to play a P12 is to have a d10 Psionic approach and a SFX tied to a Psi-related Distinction that can step up or double that die in specific circumstances. | (*) A rough guideline is that the die type of the approach is roughly equivalent to (no more than 1 point away from) the Psi Rating. For example, a d6 would be equivalent to a P5 or P6. The only way to play a P12 is to have a d10 Psionic approach and a SFX tied to a Psi-related Distinction that can step up or double that die in specific circumstances. |