Editing B5-BeforeTheDawn:Character Creation

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 89: Line 89:
  
 
'''Optional: Powers'''
 
'''Optional: Powers'''
βˆ’
A subset of Babylon 5 characters have unique powers - mainly telepaths. These are handled by replacing the Luck approach with one customized to the power in question. For example, Telepaths replace Luck with the Psionic (Psi) approach*. Areas of specialty are handed via Knacks. Telepaths can have Knacks like Mind Reading (the most common one), Deep Probe, Compel, and (in an exceptional case) Telekinesis. Alien technology is instead handled via a signature asset unless the tech is essential to the character and integrated directly into their body. In that case, the Luck approach would be replaced with the Alien Tech approach.
+
A subset of Babylon 5 characters have unique powers - mainly telepaths. These are handled by replacing the Luck approach with one customized to the power in question. For example, Telepaths replace Luck with the Psionic (Psi) approach*. Areas of specialty are handed via Knacks. Telepaths can have Knacks like Mind Reading (the most common one), Deep Probe, Compel, and (in an exceptional case) Telekinesis. Alien technology is instead handled via a signature asset unless the tech is integrated directly into the character. In that case, the Luck approach would be replaced with the Alien Tech approach.
 
</br>
 
</br>
 
(*) A rough guideline is that the die type of the approach is roughly equivalent to (no more than 1 point away from) the Psi Rating. For example, a d6 would be equivalent to a P5 or P6. The only way to play a P12 is to have a d10 Psionic approach and a SFX tied to a Psi-related Distinction that can step up or double that die in specific circumstances.
 
(*) A rough guideline is that the die type of the approach is roughly equivalent to (no more than 1 point away from) the Psi Rating. For example, a d6 would be equivalent to a P5 or P6. The only way to play a P12 is to have a d10 Psionic approach and a SFX tied to a Psi-related Distinction that can step up or double that die in specific circumstances.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)