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'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  Elves with a 13+ Strength and Intelligence gain a +5% bonus to earned experience.  Elves with a 13+ Strength and 16+ Intelligence gain a +10% bonus to earned experience.   
 
'''Prime Requiste:'''  Their prime requisite abilities are Strength and Intelligence.  Elves with a 13+ Strength and Intelligence gain a +5% bonus to earned experience.  Elves with a 13+ Strength and 16+ Intelligence gain a +10% bonus to earned experience.   
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="200"|Spells
 
!width="200"|Spells
 
|-
 
|-
|'''1''' || '''Veteran-Medium''' || '''0''' || '''1d6''' || 1 - - - - -
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|'''1''' || '''Veteran-Medium''' || '''0''' || '''1d6''' || 1 first level
 +
|-
 +
|'''2''' || '''Warrior-Seer''' || '''4000''' || '''2d6''' || 2 first level
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|-
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|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''3d6''' || 2 first level and 1 second level
 +
|-
 +
|}
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{| border="1" cellpadding="2"
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!width="200"|Saving Throws
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!width="50"|
 
|-
 
|-
|'''2''' || '''Warrior-Seer''' || '''4000''' || '''2d6''' || 2 - - - - -
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|'''Poison or Death Ray''' || '''12'''  
 
|-
 
|-
|'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''3d6''' || 2 1 - - - -
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|'''Magic Wand'''|| '''13'''  
 
|-
 
|-
|'''4''' || '''Magician-Hero''' || '''16000''' || '''4d6''' || 2 2 - - - -
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|'''Turn to Stone or Paralysis''' || '''13'''
 
|-
 
|-
|'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''5d6''' || 2 2 1 - - -
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|'''Dragon Breath''' || '''15'''  
 
|-
 
|-
|'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''6d6''' || 2 2 2 - - -
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|'''Spells or Magic Staff''' || '''15'''
 
|-
 
|-
|'''7''' || '''Champion-Sorceror''' || '''120000''' || '''7d6''' || 3 2 2 1 - -
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|}
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{| border="1" cellpadding="2"
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|'''To Hit Roll Needed'''
 
|-
 
|-
|'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''8d6''' || 3 3 2 2 - -
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|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
 
|-
 
|-
|'''9''' || '''Wizard-Lord''' || '''400000''' || '''9d6''' || 3 3 3 2 1 -
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|'''Levels 1 - 3''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''
 
|-
 
|-
|'''10''' || '''Wizard-Lord''' || '''600000''' || '''9d6+2''' || 3 3 3 3 2 -
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|'''Levels 4 - 6''' || '''8''' || '''9''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20'''
 
|-
 
|-
 
|}
 
|}
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</div>
  
 
'''Attribute adjustments:'''  Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point.  This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18.  These adjustments may only be done at character creation.
 
'''Attribute adjustments:'''  Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point.  This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18.  These adjustments may only be done at character creation.
  
'''Starting Spells:''' All elves start with 1 (+ Intelligence bonus) spell(s) at the beginning of play.  Their spells are always determined at random.
 
  
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

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