Editing BD&D Magic User

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
- Main Page; [[Keep On The Borderlands]][[The Lost City]]
 
 
 
==Magic User==
 
==Magic User==
  
'''Description:'''  Magic users are humans who have studied the arts of magic and can cast spells. Spells are stored in a magic user's personal spell book.  Spells are too complicated to cast without referencing the spell book, so magic users cast directly from the spell book when they can.  However, in the typical adventure, things happen too fast to depend on that.  As such, magic users perform most of the rituals associated with a spell while in a safe place, only preserving the final lines and gestures to complete the spell.  This is difficult, so magic users can only have on spell prepared at a time.  As they gain experience they can prepare additional spells, and more complicated spells. [[Lost City Cantrips]]
+
'''Description:'''  Magic users are humans who have studied the arts of magic and can cast spells. Spells are stored in a magic user's personal spell book.  Spells are too complicated to cast without referencing the spell book, so magic users cast directly from the spell book when they can.  However, in the typical adventure, things happen too fast to depend on that.  As such, magic users perform most of the rituals associated with a spell while in a safe place, only preserving the final lines and gestures to complete the spell.  This is difficult, so magic users can only have on spell prepared at a time.  As they gain experience they can prepare additional spells, and more complicated spells.
  
 
'''Restrictions:'''  Magic users cannot use any sort of armor or shield and are limited to using only daggers or staffs in combat.
 
'''Restrictions:'''  Magic users cannot use any sort of armor or shield and are limited to using only daggers or staffs in combat.
Line 10: Line 8:
  
 
'''Spell Book:'''  Special consideration should be given to carrying a spell book on adventures with the magic user.  Spells cannot be prepared without the book, so it is tempting to take the book on the adventure.  At the same time, a spell book that is lost or destroyed leaves the magic user without the ability to prepare new spells without replacing the entire book, which is a considerable undertaking.  With sufficient funds, additional books may be purchased.  <<placeholder for details on magic book costs>>   
 
'''Spell Book:'''  Special consideration should be given to carrying a spell book on adventures with the magic user.  Spells cannot be prepared without the book, so it is tempting to take the book on the adventure.  At the same time, a spell book that is lost or destroyed leaves the magic user without the ability to prepare new spells without replacing the entire book, which is a considerable undertaking.  With sufficient funds, additional books may be purchased.  <<placeholder for details on magic book costs>>   
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 18: Line 17:
 
!width="200"|Spells
 
!width="200"|Spells
 
|-
 
|-
|'''1''' || '''Medium''' || '''0''' || '''1d4''' || 1 - - - - -
+
|'''1''' || '''Medium''' || '''0''' || '''1d4''' || 1 first level
 
|-
 
|-
|'''2''' || '''Seer''' || '''2500''' || '''2d4''' || 2 - - - - -
+
|'''2''' || '''Seer''' || '''2500''' || '''2d4''' || 2 first level
 
|-
 
|-
|'''3''' || '''Conjurer''' || '''5000''' || '''3d4''' || 2 1 - - - -
+
|'''3''' || '''Conjurer''' || '''5000''' || '''3d4''' || 2 first level + 1 second level
 
|-
 
|-
|'''4''' || '''Magician''' || '''10000''' || '''4d4''' || 2 2 - - - -
+
|}
 +
 
 +
{| border="1" cellpadding="2"
 +
!width="200"|Saving Throws
 +
!width="50"|
 
|-
 
|-
|'''5''' || '''Enchanter''' || '''20000''' || '''5d4''' || 2 2 1 - - -
+
|'''Poison or Death Ray''' || '''13'''  
 
|-
 
|-
|'''6''' || '''Warlock''' || '''40000''' || '''6d4''' || 2 2 2 - - -
+
|'''Magic Wand'''|| '''14'''  
 
|-
 
|-
|'''7''' || '''Sorcerer''' || '''80000''' || '''7d4''' || 3 2 2 1 - -
+
|'''Turn to Stone or Paralysis''' || '''13'''
 
|-
 
|-
|'''8''' || '''Necromancer''' || '''150000''' || '''8d4''' || 3 3 2 2 - -
+
|'''Dragon Breath''' || '''15'''  
 
|-
 
|-
|'''9''' || '''Wizard''' || '''300000''' || '''9d4''' || 3 3 3 2 1 -
+
|'''Spells or Magic Staff''' || '''15'''
 
|-
 
|-
|'''10''' || '''Wizard''' || '''450000''' || '''9d4+1''' || 3 3 3 3 2 -
+
|}
 +
 
 +
 
 +
{| border="1" cellpadding="2"
 +
|'''To Hit Roll Needed'''
 
|-
 
|-
|'''11''' || '''Wizard''' || '''600000''' || '''9d4+2''' || 4 3 3 3 2 1
+
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
 
|-
 
|-
|'''12''' || '''Wizard''' || '''750000''' || '''9d4+3''' || 4 4 3 3 3 2
+
|'''Levels 1 - 5''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''
 
|-
 
|-
|'''13''' || '''Wizard''' || '''900000''' || '''9d4+4''' || 4 4 4 3 3 3
+
|'''Levels 6 - 10''' || '''8''' || '''9''' || '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20'''  
|-
 
|'''14''' || '''Wizard''' || '''1050000''' || '''9d4+5''' || 4 4 4 4 3 3
 
|-
 
|'''15''' || '''Wizard''' || '''1200000''' || '''9d4+6''' || 4 4 4 4 4 3
 
 
|-
 
|-
 
|}
 
|}
  
 
+
</div>
'''Attribute adjustments:'''  Magic users may lower Strength and/or Wisdom by 2 points to raise Intelligence by 1 point.  This process may be repeated, though Strength and Wisdom may not be lowered below 9, and Intelligence cannot rise above 18.  These adjustments may only be done at character creation.
 
 
 
'''Starting Spells:''' All magic users are taught [[Read Magic]] and [[Detect Magic]] as prerequisites to learning other magic.  Starting magic users have also acquired a number of additional spells equal to their Intelligence bonus.  These additional spells are determined randomly.
 
 
 
'''Additional Spells:'''  New spells may be learned by finding an instructor to teach the magic user a new spell.  It takes 1 week/level of spell and costs 1000 gp/level of spell, if the instructor agrees to teach a spell.  It generally requires a positive reaction for this to happen.  A neutral reaction may require addition expenses or a task.  A negative reaction will result in the spell not being taught, while a very negative reaction may result in attack from the potential instructor.  A magic user who finds another magic user's book may learn from it with a Read Magic, but it requires roll.  A magic user may learn from another magic user of similar experience, but this also requires a roll for the process to be successful.
 
 
 
 
 
= Magic User Spells =
 
 
 
    1st Level:
 
            [[Charm Person]]
 
            [[Detect Magic]]
 
            [[Floating Disc]]
 
            [[Hold Portal]]
 
            [[Light]]
 
            [[Magic Missile]]
 
            [[Protection from Evil]]
 
            [[Read Languages]]
 
            [[Read Magic]] 
 
            [[Shield]]
 
            [[Sleep]]
 
            [[Ventriloquism]]
 
           
 
    2nd Level:
 
            [[Continual Light]]
 
            [[Detect Evil]]
 
            [[Detect Invisible]]
 
            [[ESP]]
 
            [[Invisibility]]
 
            [[Knock]]
 
            [[Levitate]]
 
            [[Locate Object]]
 
            [[Mirror Image]]
 
            [[Phantasmal Force]]
 
            [[Web]]
 
            [[Wizard Lock]]
 
 
 
    3rd Level:
 
            [[Clairvoyance]]
 
            [[Dispel Magic]]
 
            [[Fireball]]
 
            [[Fly]]
 
            [[Haste]]
 
            [[Hold Person]]
 
            [[Infravision]]
 
            [[Invisibility 10' radius]]
 
            [[Lightning Bolt]]
 
            [[Protection from Evil 10' radius]]
 
            [[Protection from Normal Missiles]]
 
            [[Water Breathing]]
 
 
 
    4th Level:
 
            [[Charm Monster]]
 
            [[Confusion]]
 
            [[Dimension Door]]
 
            [[Growth of Plants]]
 
            [[Hallucinatory Terrain]]
 
            [[Massmorph]]
 
            [[Polymorph Others]]
 
            [[Polymorph Self]]
 
            [[Remove Curse]]
 
            [[Wall of Fire]]
 
            [[Wall of Ice]]
 
            [[Wizard Eye]]
 
 
 
    5th Level:
 
            [[Animate Dead]]
 
            [[Cloudkill]]
 
            [[Conjure Elemental]]
 
            [[Contact Higher Plane]]
 
            [[Feeblemind]]
 
            [[Hold Monster]]
 
            [[Magic Jar]]
 
            [[Pass-Wall]]
 
            [[Telekinesis]]
 
            [[Teleport]]
 
            [[Transmute Rock to Mud]]
 
            [[Wall of Stone]]
 
 
 
    6th Level:
 
            [[Anti-Magic Shell]]
 
            [[Control Weather]]
 
            [[Death Spell]]
 
            [[Disintegrate]]
 
            [[Geas]]
 
            [[Invisible Stalker]]
 
            [[Lower Water]]
 
            [[Move Earth]]
 
            [[Part Water]]
 
            [[Project Image]]
 
            [[Reincarnation]]
 
            [[Stone to Flesh]]
 
 
 
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)