Editing B X Wilderlands Campaign

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 254: Line 254:
 
At first it seems this day will be uneventful. But then, again, the party encounters a group of bandits, members of The Sons of the Chaotic Neutrality. The bandit leader is Orm Ormsson who demands gold, arrows and maybe a mule.
 
At first it seems this day will be uneventful. But then, again, the party encounters a group of bandits, members of The Sons of the Chaotic Neutrality. The bandit leader is Orm Ormsson who demands gold, arrows and maybe a mule.
  
'''Section needed for catchup.'''
+
Section needed for catchup.
  
'''Earthday, 18th Thawmist, 4433 BCC '''
+
''', 20th of Thawmist, 4433 BCC'''
 
 
'''Fireday, 19th Thawmist, 4433 BCC'''
 
 
 
 
 
'''Spiritday, 20th of Thawmist, 4433 BCC'''
 
  
 
Making the way back to the underground dwellers' realm the party's rest is interrupted by a ghastly wraith, it resists Lysippe's attempts to repel it, but succumbs to the power of Thorhelm. After resting the party returns to the realm of the undergrounders where they face questioning about the failure of their mission.
 
Making the way back to the underground dwellers' realm the party's rest is interrupted by a ghastly wraith, it resists Lysippe's attempts to repel it, but succumbs to the power of Thorhelm. After resting the party returns to the realm of the undergrounders where they face questioning about the failure of their mission.
  
'''Airday, 1st of Dewsnap, 4433 BCC'''
+
''' 1st of Dewsnap, 4433 BCC'''
  
 
The undergrounders give the party a choice of three options: to leave hostages and find a Llama of the Earth Shaker to come underground before the hostages are released; to stay and teach the people of the underground about Helios; or to go through a magic portal to explore part of the world above that it leads to. The party elects to take the third choice and return to the surface.
 
The undergrounders give the party a choice of three options: to leave hostages and find a Llama of the Earth Shaker to come underground before the hostages are released; to stay and teach the people of the underground about Helios; or to go through a magic portal to explore part of the world above that it leads to. The party elects to take the third choice and return to the surface.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)