Balasar Drex

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Revision as of 17:08, 19 January 2024 by Mr Adventurer (talk | contribs) (Attacks)
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Background

  • Chromatic (Black) Dragonborn Fighter 1/Monk (Kensei) 4
  • Alignment: Neutral
  • Background: Mercenary Veteran
  • Personality trait: I face problems head-on. A simple, direct solution is the best path to success.
  • Ideal: Treasure and glory. Nothing should stand in the way of a good adventure!
  • Bond: Those who fight beside me are those worth dying for.
  • Flaw: I have little respect for anyone who is not a proven warrior.

Attributes

Abilities

  • STR: 18 (+4)
  • DEX: 13 (+1)
  • CON: 14 (+2)
  • INT: 10 (+0)
  • WIS: 14 (+2)
  • CHA: 8 (-1)

Combat Details

  • AC: 22 (mithral plate, +1 shield, cloak of protection)
  • HP: 40
  • Speed: 30’
  • Proficiency: +3
  • Resistances: acid

Skills

Athletics +7
Acrobatics +4
Intimidation +2
Insight +5

Saving Throws

  • Strength +8
  • Dexterity +2
  • Constitution +6
  • Intelligence +1
  • Wisdom +3
  • Charisma +0

Proficiencies

  • Proficiencies: Light Armor, Medium Armor, Heavy Armr, Simple Weapons, Martial Weapons
  • Saving Throws: Strength, Constitution
  • Skills: Athletics, Acrobatics, Insight, Intimidation
  • Tool Proficiencies: Three Dragon Ante, Vehicles (land), Painter's Supplies
  • Languages: Common, Draconic

Traits and Features

Dragon Breath
Acid Resistance
Chromatic Warding
Mercenary Veteran
Fighting Style: Unarmed Fighting
Second Wind (1d10+1)
Unarmoured Defence
Martial Arts
Ki
Unarmoured Movement
Deflect Missiles
Path of the Kensei
Ki-fueled Attack
Slow Fall
Quickened Healing

Attacks

+1 Longsword +8 melee (1d8+5 slashing)
+1 Longsword (2-handed) +8 melee (1d10+5 slashing)
Unarmed Strike +8 melee (1d6+5 bludgeoning) (Eldritch Claw)
Handaxe +7 melee or thrown 20/60 (1d6+4 slashing)
Pistol +5 ranged 30/90 (1d10+2 piercing) (+1 bullet)
Javelin of Lightning +7 melee or thrown 30/120 (1d6+4 piercing plus 4d6 lightning bolt Dex DC 13 for ½ if thrown)

Equipment

mithral plate armour
+1 longsword
pistol
handaxe (2)
Bag of Holding
dungeoneer's pack
uniform
rank insignia
Three Dragon Ante set
moneypouch
grappling hook
trinket: tooth from an unknown beast
10 bullets (8 remain)
+1 bullet
dagger (2)
+1 shield
powder horn (30/32 shots)
Ring of Swimming
small golden bracelet (25gp)
Ettin's red knife
Cap of Water Breathing
Cloak of Protection @
Periapt of Health
Clockwork Amulet
Potion of Climbing
Spellwrought Tattoo (Featherfall)
Candle of the Deep
whetstone
spyder-fiend fang
Javelin of Lightning, 3
Holy water, 3
Immovable Rod
Spellwrought Tattoo (Fly)
Horn of Silent Alarm
Wand of Pyrotechnics
Potion of Healing, 4
Antitoxin, 4
Painter's Supplies
2 venom-coated daggers, with 5 uses each (1d4 extra poison damage)

Treasure

Chest with a lock
Bronze crown (250gp)


PP 0

GP 12440

EP 0

SP 18

CP 4

Background

From a clan supposedly sharing blood with the lineage of the ancient black dragon emperor of Azumer, Drex left them to do his own thing, knocking around the planets in various mercenary service, under the banner of the Rattlesnake Sabres, a mixed-lineage outfit originating out of Azumer with enough strength and popularity that they have, over the course of the life of the company, been employed all over Spinspace. On his journeys he learned some sword arts and decided to go freelance.

Balasar and Antonius met one night when Balasar was set upon by some Thieves' Guild associates in a mugging; Antonius intervened and they fought well together. Over drinks that night Antonius hired Balasar as a personal guard of sorts.

Balasar previously ran into Marque and Kurga when they were all aboard the same ship; Marque and Kurga were crew while Balasar was part of a mercenary unit which had purchased passage. The ship was attacked by undead and they all fought together in defence.