Difference between revisions of "Baldri Orelode"

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'''Combat'''
 
'''Combat'''
 
*HP: 5/5
 
*HP: 5/5
*AC: 15
+
*AC: 14
 +
*AB: +1
 
*Mace +0, 1d8-1 Damage
 
*Mace +0, 1d8-1 Damage
*Sling +0, 1d4 Damage. 30/60/90
+
*Sling +0, 1d4-1 Damage. 30/60/90
*Init: -1
+
*Move: 20'
*Move: 10'
 
 
*Saving Throws:
 
*Saving Throws:
 
**Death/Poison 11
 
**Death/Poison 11
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**Spells 15
 
**Spells 15
  
*Equipment: (69 lbs, heavy)
+
*Equipment: (51/50)
**Armor: Chain mail
+
**Armor: Chain mail (40)
**Weapons: Mace, sling
+
**Weapons: Mace (10)
**Gear: Backpack, Belt Pouch, Cloak, Clothes, Holy Symbol, Wineskin, Rations dry, Torches, 6
+
**Gear: Backpack, Belt Pouch, Clothes (1), Holy Symbol
**Miscellaneous Magic:
 
 
**Treasure:
 
**Treasure:
  
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== Spells ==
 
== Spells ==
 
*First Level. 0 per day.
 
*First Level. 0 per day.
**Spell
+
 
**Spell
+
== Motivation ==
**Spell
+
Baldri's religious mother realized as he was growing up that he would have a hard go as a warrior or miner - he was uncoordinated and couldn't carry heavy loads of ore.  She left him with the church and they inculcated an even stronger faith in him.  He's going to take it into the uncharted depths with some companions and keep them safe from evil ghouls, taking a share of their spoils as offerings.

Revision as of 19:22, 15 October 2015

A character in the Morgansfort campaign.

  • Dwarf Cleric 1
  • XP: 151/1500


Attributes

  • STR 7 (-1)
  • INT 10
  • WIS 11
  • DEX 6 (-1)
  • CON 10
  • CHA 7 (-1)

Languages

  • Common
  • Dwarf

Racial Abilities

  • 60' Darkvision
  • detect passages,traps, walls, new construction on 1-2 on 1d6
  • Saving throws: +4 vs all but Dragon Breath, +3 vs. DB

Class Abilities

  • Turn the Undead
  • Someday, maybe, spells


Combat

  • HP: 5/5
  • AC: 14
  • AB: +1
  • Mace +0, 1d8-1 Damage
  • Sling +0, 1d4-1 Damage. 30/60/90
  • Move: 20'
  • Saving Throws:
    • Death/Poison 11
    • Wands 12
    • Paralysis/Stone 14
    • Dragon Breath 16
    • Spells 15
  • Equipment: (51/50)
    • Armor: Chain mail (40)
    • Weapons: Mace (10)
    • Gear: Backpack, Belt Pouch, Clothes (1), Holy Symbol
    • Treasure:


Spells

  • First Level. 0 per day.

Motivation

Baldri's religious mother realized as he was growing up that he would have a hard go as a warrior or miner - he was uncoordinated and couldn't carry heavy loads of ore. She left him with the church and they inculcated an even stronger faith in him. He's going to take it into the uncharted depths with some companions and keep them safe from evil ghouls, taking a share of their spoils as offerings.