Difference between revisions of "Banshee"

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'''Str 12''' '''Dex 16''' '''Con 16''' '''Int 14''' '''Wis 14''' '''Cha 14'''       
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'''Str 12''' (+1), '''Dex 16''' (+3), '''Con 16''' (+3), '''Int 14''' (+2), '''Wis 14''' (+2), '''Cha 14''' (+2)        
  
 
'''Combat:''' Attack: +8 (Ranged +10), Damage: +1 (unarmend) or power rank (see below), Grapple +1, Defense: +7 (+9 Dodge, +3 Flat-Footed), Initiative: +3.       
 
'''Combat:''' Attack: +8 (Ranged +10), Damage: +1 (unarmend) or power rank (see below), Grapple +1, Defense: +7 (+9 Dodge, +3 Flat-Footed), Initiative: +3.       

Revision as of 11:06, 2 August 2009

Banshee, PL 11


Str 12 (+1), Dex 16 (+3), Con 16 (+3), Int 14 (+2), Wis 14 (+2), Cha 14 (+2)

Combat: Attack: +8 (Ranged +10), Damage: +1 (unarmend) or power rank (see below), Grapple +1, Defense: +7 (+9 Dodge, +3 Flat-Footed), Initiative: +3.

Saves: Toughness: 7, Fortitude: 10, Reflex: 12, Will: 8.

Skills: Acrobatics: 11, Computers 6, Craft (Technology) 8, Diplomacy 6, Drive 7, Gather Information 6, Investigate 14, Knowledge (Art [music]) 6, Knowledge (Civics) 8, Knowledge (Tactics) 12, Knowledge (Technology) 8, Notice 10, Perform (piano) 6, Pilot 7, Search 10, Sense Motive 6, Stealth 7.

Feats: Assessment, Attack Focus (ranged) 2, Blind-Fight, Contacts, Defensive Roll 4, Dodge Focus 2, Evasion, Inventor, Leadership, Masterplan, Move-By Action, Power Attack, Precise Shot, Set-Up, Teamwork.

Powers

  • Blast 11 (Feat: Improved Critical 1, Alternate Powers 8: Confuse 11, Dazzle 11 (hearing), Disintegration 5, Flight 11, Hypnosis 11, Nauseate 7 Extra: Area (ranged), Nullify 7 (all powers of sonic descriptor at once.) Extra: Duration (sustained), Stun 7 Extra: Area (ranged), Feat: Critical Strike).
  • Sensory-Shield 3 (Hearing)
  • Super-Senses 6 (Blind-Sight [sonar] + Accurate)
  • Immunity 2 (own powers, Black Tom's powers)


Abilities 26 + Combat 30 + Saves 22 + Skills 25 + Feats 20 + Powers 42 = 165.