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*IC | [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign IC 2]
 
*[http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze OOC] | [http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign OOC 2]
 
*[https://forum.rpg.net/showthread.php?747536-Closed-Recruitment-Labyrinth-Lord-Basic-Barrowmaze-Complete Recruitment] | [https://forum.rpg.net/showthread.php?748218-DM-Notes-Labyrinth-Lord-The-Barrowmaze-Campaign DM Notes]
 
 
 
==Player Characters==
 
==Player Characters==
*[[Hrothgar]], Dwarf 5, 18/23 HP, AC -1  
+
*[[Hrothgar]], Dwarf 5, 13/23 HP, AC -1  
*[[Severi Silvertongue]], Elf 4, 16/21HP, AC 6
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*[[Severi Silvertongue]], Elf 4, 21/21HP, AC 6
*[[Zortan the Heretic]], Cleric 6, 19/24 HP, AC 3
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*[[Zortan the Heretic]], Cleric 6, 24/24 HP, AC 3
*[[Telemachus]], Magic-User 5, 15/22 HP, AC 9
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*[[Telemachus]], Magic-User 5, 22/22 HP, AC 9
*[[Aneirin the Sure]], Elf 4, 12/12 HP, AC 2
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*[[Aneirin the Sure]], Elf 4, 6/12 HP, AC 2
 
*[[Blank Labyrinth Lord Sheet]]
 
*[[Blank Labyrinth Lord Sheet]]
 
===Retainers===
 
===Retainers===
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*Wine, Heavy Mounted 0-level, 6 hp, AC 3
 
*Wine, Heavy Mounted 0-level, 6 hp, AC 3
 
*Epher, Heavy Mounted 0-level, 2 hp AC 3
 
*Epher, Heavy Mounted 0-level, 2 hp AC 3
*Helry, Heavy Mounted 1st level, 7/7 hp, AC 3
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*Helry, Heavy Mounted 1st level, 1/7 hp, AC 3
 
*Reder, Heavy Mounted 0-level, 4 hp, AC 3
 
*Reder, Heavy Mounted 0-level, 4 hp, AC 3
  
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==Encumbrance Ape==
 
==Encumbrance Ape==
  
 +
*[[Torgo II]]
 +
**Adventuring Gear: 45 lbs
 +
**Treasure: 0 lbs
 +
**Total Encumbrance: 45 lbs
 +
**Movement Rate:  90'
 
*[[Zortan the Heretic]]
 
*[[Zortan the Heretic]]
 
**Adventuring Gear: 53.5 lbs
 
**Adventuring Gear: 53.5 lbs
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*[[Telemachus]]
 
*[[Telemachus]]
 
**Adventuring Gear: 29.5 lbs
 
**Adventuring Gear: 29.5 lbs
**Treasure: Boots & Sword
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**Treasure: Necklace, 1 lb., 9x 100gp gems
**Total Encumbrance: 29.5 lbs
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**Total Encumbrance: 31.5 lbs
 +
**Movement Rate: 120'
 +
*[[Viabet]], Thief retainer
 +
**Adventuring Gear: 34 lbs
 +
**Treasure: 0 lbs
 +
**Total Encumbrance: 34 lbs
 
**Movement Rate: 120'
 
**Movement Rate: 120'
 
*[[Socus]], M-U retainer
 
*[[Socus]], M-U retainer
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*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18862263#post18862263 Defeated a barrow wight and a wight (138/69 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18862263#post18862263 Defeated a barrow wight and a wight (138/69 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18864080#post18864080 Sold three urns (343/86 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18864080#post18864080 Sold three urns (343/86 XP)]
*[http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18968137#post18968137 Sold Elven Boots (4,762/1,190 XP)]
 
*[http://forum.rpg.net/showthread.php?751949-OOC-II-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18974679#post18974679 Sold Dust of Disappearance, Incense of Meditation, and non-magical ring (1,667/417 XP)]
 
  
 
===Treasure===
 
===Treasure===
*A stylized mask in the image of a grinning goat's skull, chased in silver and platinum, and likely worth 900 gold (carried by Zortan)
+
*35 gold hepats
*An interesting looking mace of black iron (carried by Zortan)
+
*One ancient looking jar labeled Warkar
*35 gold hepats [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18884323#post18884323]
+
*4 sticks of incense smelling vaguely of sandalwood
*Ointment of Healing x4 (One ancient looking jar labeled Warkar, 4,000 gp)
+
*A carefully folded packet labelled Bace (appear to contain dust of some sort, are made of oiled vellum, and appear to be quite old)
 
*A carefully folded packet labelled Shafka (appear to contain dust of some sort, are made of oiled vellum, and appear to be quite old)
 
*A carefully folded packet labelled Shafka (appear to contain dust of some sort, are made of oiled vellum, and appear to be quite old)
*Kentol of Keferth's spellbook, stored with Huffnpuff
 
**1st Order: Light, Read Languages, Ventriloquism
 
*Bandit mage green booklet (carried by Telemachus)
 
 
*Barrow wight dust worth 650 gp, wight dust worth 110 gp (from Barrow 30)
 
*Barrow wight dust worth 650 gp, wight dust worth 110 gp (from Barrow 30)
*Brass scroll case, containing a single sheet of rolled vellum, from Barrow 30 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18860637#post18860637]. Contains  one Bless, one Know Alignment and two Cure Disease. Valued at 4500gp if sold.
+
*brass scroll case, containing a single sheet of rolled vellum, from Barrow 30 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18860637#post18860637]. Contains  one Bless, one Know Alignment and two Cure Disease. Valued at 4500gp if sold.
 +
*Silver ring studded with diamonds worth about 800 coins [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18816763#post18816763] (offered 560 gp if non-magical)
 
*Dagger +1 (with wolf head shaped into hilt) and magical preserved leather sheath (IC 628 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18769985#post18769985]), carried by Zortan
 
*Dagger +1 (with wolf head shaped into hilt) and magical preserved leather sheath (IC 628 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18769985#post18769985]), carried by Zortan
*[[Staff of the Spectre]] (aka Gahlemdas' Staff), carried by Telemachus
+
*[[Staff of the Spectre]] (aka Gahlemdas's Staff), carried by Telemachus
*Gahlemdas' spellbook, stored with Huffnpuff
+
*Spectre's spellbook, carried by Zortan
 
**1st-Order: Charm Person, Detect Magic, Magic Missile, Ventriloquism + AEC: Jarring Hand, Summon Familiar, Unseen Servant
 
**1st-Order: Charm Person, Detect Magic, Magic Missile, Ventriloquism + AEC: Jarring Hand, Summon Familiar, Unseen Servant
**2nd-Order: Continual Light, Detect Evil, Knock, Locate Object, Web + AEC: Amnesia, False Gold
+
**2nd-Order: Continual Light, Detect Evil, Knock, Locate Object, Web + AEC: Amnesia, Fool's Gold
 
**3rd-Order: Clairvoyance, Hold Person, Lightning Bolt + Feign Death, Suggestion
 
**3rd-Order: Clairvoyance, Hold Person, Lightning Bolt + Feign Death, Suggestion
*323 gold coins, an ivory handled brush worth twenty five gold and two platinum coins from the Temple of Orcus
 
  
 
===Disbursed coinage===
 
===Disbursed coinage===
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*9 amethysts worth 100 gp each. (IC 953 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18825439#post18825439])
 
*9 amethysts worth 100 gp each. (IC 953 [http://forum.rpg.net/showthread.php?747735-IC-Labyrinth-Lord-The-Barrowmaze-Campaign&p=18825439#post18825439])
 
*8 urns worth 35 gp each (IC 1172 [http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18810147#post18810147]) (offered 184 gp as group or 18 gp individually)
 
*8 urns worth 35 gp each (IC 1172 [http://forum.rpg.net/showthread.php?747665-OOC-Barrowmaze&p=18810147#post18810147]) (offered 184 gp as group or 18 gp individually)
*9,450 gp for sale of Incense, Dust, and ring. (IC2 400 [http://forum.rpg.net/showthread.php?752724-Labyrinth-Lord-IC-II-The-Barrowmaze-Campaign&p=18974100#post18974100])
 
  
 
===Party Slush Fund===
 
===Party Slush Fund===
 
*each PC will donate 15% of the monies distributed to them as loot into the party's slush fund.
 
*each PC will donate 15% of the monies distributed to them as loot into the party's slush fund.
*Current Contents of Slush Fund = 4308.06 gp, secured as five pieces of scrip with Silver Standard
+
*Current Contents of Slush Fund = 723.77 gp, secured as five pieces of scrip with HuffnPuff
*party has a lockbox containing two waxed vellum pouches with barrow wight dust and wight dust (two feet wide, a foot deep and roughly the same height -- made of bog oak and divided into twenty-four compartments by vertical partitions and a removable shelf, weighs twenty pounds, and can contain twenty-four discrete items, purchased for 75 gp)
+
*party has a lockbox with HuffnPuff containing two waxed vellum pouches with barrow wight dust and wight dust (two feet wide, a foot deep and roughly the same height -- made of bog oak and divided into twenty-four compartments by vertical partitions and a removable shelf, weighs twenty pounds, and can contain twenty-four discrete items, purchased for 75 gp)
  
 
==Marching Order==
 
==Marching Order==
 
In the dungeon, without mercenaries
 
In the dungeon, without mercenaries
  
*Hrothgar / Zortan
+
Hrothgar / Torgo
*Telemachus / Severi
 
*Socus (NPC) / Aneirin
 
  
 +
Severi / Zortan
  
'''Single-order'''
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Socus (NPC) / Telemachus
  
*Hrothgar
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Viabet (NPC) / Fraiio
*Severi
 
*Zortan
 
*Telemachus
 
*Socus
 
*Aneirin
 
  
 
==Watch Order==
 
==Watch Order==
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**the Silver Standard Mercantile Company
 
**the Silver Standard Mercantile Company
 
**to the north, the tower of Mazzahs the Magnificent is the highest building in town
 
**to the north, the tower of Mazzahs the Magnificent is the highest building in town
 
===Ironwood Motte===
 
The Motte is a town roughly three times the size of Helix, and while Helix has a certain bucolic charm Ironwood has very little in that regards. It is, quite simply, a city whose primary function is industry. After wandering around for a bit the two companions note the following:
 
 
* There are three obvious temples within the city. Two of them are dedicated to the new gods, while the third is a battletemple of Crom.
 
* There are four taverns -- The Bloated Halfling, The Leaky Barrel, The Black Dragon and The Half-lit Home -- and two inns -- The Golden Goose and Stella's.
 
* The Silver Standard Merchant Company has a large warehouse and trading post in the middle of the Merchant District, surrounded by other warehouses of various natures.
 
* There is a moneylenders called The Unexpected Gift. It's windows display a variety of necklaces and rings, all looking more expensive than what would otherwise be available in Helix.
 
* A small castle stands upon a slight rise in roughly the center of the town, surrounded by a wooden palisade of tree trunks sunk into the earth and lashed together. Guards in crimson and gold can be seen patrolling the walls. Groups of two or three guardsmen, wearing the same colors and bearing shields and short blades, can be seen periodically wandering through the streets.
 
  
 
==Rumors==
 
==Rumors==

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