Editing Barsheeba Valens

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 31: Line 31:
 
== Skills: ==
 
== Skills: ==
  
Coercion (Willpower): 3<br>
+
Coercion (Willpower): 2<br>
Cool (Presence): 2<br>
+
Cool (Presence): 1<br>
Discipline (Willpower)*: 2<br>
+
Discipline (Willpower)*: 1<br>
 
Education (Intellect): 1<br>
 
Education (Intellect): 1<br>
Gunnery (Agility)*: 2<br>
+
Leadership (Presence)*: 1<br>
Leadership (Presence)*: 2<br>
+
Ranged: Heavy (Agility)*: 2<br>
Melee (Brawn):* 1<br>
+
Ranged: Light (Agility)*: 2<br>
Ranged: Heavy (Agility)*: 3<br>
 
Ranged: Light (Agility)*: 3<br>
 
 
Resilience (Brawn)*: 1<br>
 
Resilience (Brawn)*: 1<br>
Vigilance (Willpower)*: 3<br>
+
Vigilance (Willpower)*: 2<br>
 
Warfare (Intellect): 1<br>
 
Warfare (Intellect): 1<br>
 
* Career Skill
 
* Career Skill
Line 48: Line 46:
  
 
• Command 1: Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for the next 24 hours.<br>
 
• Command 1: Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for the next 24 hours.<br>
• Confidence 1: May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.<br>
+
• Point Blank 1: Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged: Heavy or Ranged: Light attacks made while at close or engaged range.<br>
• Point Blank 2: Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged: Heavy or Ranged: Light attacks made while at close or engaged range.<br>
+
• Second Wind 1: Once per encounter, as an incidental heal strain equal to ranks in Second Wind.<br>
• Second Wind 2: Once per encounter, as an incidental heal strain equal to ranks in Second Wind.<br>
 
 
• Side Step 1: Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
 
• Side Step 1: Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
  
Line 57: Line 54:
 
• Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.<br>
 
• Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.<br>
 
• Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3<br>
 
• Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3<br>
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br>
 
 
• Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4<br>
 
• Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4<br>
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br>
 
 
• Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1
 
• Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1
  
 
''Other Gear''<br>
 
''Other Gear''<br>
 +
• Backpack (50 cr)<br>
 
• Binders (25 cr)<br>
 
• Binders (25 cr)<br>
• Combat scanner (2,000 cr): Encumbrance: 1, Note: Allow character to see normally in darkness; 360 degree vision; can track motion, heat and metal; +2 Setback dice to decode transmissions between combat scanners.<br>
 
• Comm Scrambler (1,000 cr): Encumbrance: 0<br>
 
 
• Commlink, Handheld (25 cr)<br>
 
• Commlink, Handheld (25 cr)<br>
 
• Datapad (75 cr): Encumbrance: 1<br>
 
• Datapad (75 cr): Encumbrance: 1<br>
 
• Electrobinoculars (250 cr): Encumbrance: 1<br>
 
• Electrobinoculars (250 cr): Encumbrance: 1<br>
 
• Glow rod (10 cr): Encumbrance: 1<br>
 
• Glow rod (10 cr): Encumbrance: 1<br>
• Holo-messenger (250 cr): Encumbrance: 0<br>
 
 
• Load-bearing gear (100 cr)<br>
 
• Load-bearing gear (100 cr)<br>
 
• Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GM’s discretion.<br>
 
• Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GM’s discretion.<br>
• Military Pack (60 cr). Cumbersome: 2<br>
 
• Restraining bolt (35 cr): Encumbrance: 0<br>
 
• Stimpack (25 cr): Encumbrance: 0, Notes: One use; automatically heals 5 wounds.<br>
 
• Surveillance Tagger (75 cr), Encumbrance: 0<br>
 
 
• Utility belt (25 cr)
 
• Utility belt (25 cr)
 
''Not Carried''<br>
 
• Adverse condition suit, cold (500 cr): Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for cold environments.<br>
 
• Breath mask (25 cr): Encumbrance: 1<br>
 
• Comm jammer (400 cr): Encumbrance: 4<br>
 
• Crash survival kit (300 cr): Encumbrance: 5<br>
 
• Hardened comlink (450 cr): Encumbrance: 3, Notes: Automatic +2 failures to any checks to decode and understand its transmissions, automatic +2 successes to any checks to broadcast through a jammer<br>
 
• Holographic Ghillie suit (800 cr): Encumbrance: 1, Notes: Provides holographic camouflage, increasing the difficulty of all checks to find the character by +1 as long as they remain motionless.<br>
 
• Ionization blaster (250 cr): Damage: 10, Critical: 5, Range: Short, Encumbrance: 3, HP: 3, Notes: Disorient 5, Stun Damage, Droids Only<br>
 
o Laser sight (500 cr): Encumbrance: 0, Note: Gain one automatic Advantage on a success with this weapon<br>
 
• Laminate Armor (2,500 cr): Soak: 2, Encumbrance: 4, HP: 3<br>
 
• Medpack (400 cr): Encumbrance: 2<br>
 
• Powered Armor (9,000 cr): Defense: 1, Soak: 3, Encumbrance: 3, HP: 3, Notes: Protection from vacuum and toxic environments; deduct two Setback Dice from all Perception, Surveillance, Vigilance and combat checks due to darkness, smoke or similar environmental factors that obscure vision; +1 to Brawn; +1 to Athletics<br>
 
• Scanner Goggles (150 cr): Encumbrance: 0, Note: Allow character to see normally in darkness<br>
 
• Space suit (100 cr): Encumbrance: 4<br>
 
• Thermal cloak (200 cr): Encumbrance: 2, Note: Remove up to 2 Setback Dice from any checks made to handle extreme heat or cold.<br>
 
  
  
 
''Credits'': 3,540
 
''Credits'': 3,540
  
''Encumbrance'': 14<br>
+
''Encumbrance'': 13<br>
''Encumbrance Threshold'' (Brawn + 5 + Military Pack [6] + Load-bearing gear [3] + Utility belt [1]): 17
+
''Encumbrance Threshold'' (Brawn + 5 + Backpack [4] + Load-bearing gear [3] + Utility belt [1]): 15
  
 
== Combat: ==
 
== Combat: ==
Line 118: Line 91:
 
o Warfare 0>1: 10 XP<br>
 
o Warfare 0>1: 10 XP<br>
 
o Command 1: 5 XP<br>
 
o Command 1: 5 XP<br>
• Earned XP: 205/ 5<br>
+
• Earned XP: 50/ 0<br>
 
o Ranged: Light 1 > 2: 10 XP<br>
 
o Ranged: Light 1 > 2: 10 XP<br>
 
o Coercion 1 > 2: 15 XP<br>
 
o Coercion 1 > 2: 15 XP<br>
Line 124: Line 97:
 
o Vigilance 1 > 2: 10 XP<br>
 
o Vigilance 1 > 2: 10 XP<br>
 
o Point Blank 1: 5 XP<br>
 
o Point Blank 1: 5 XP<br>
o Second Wind 1: 5 XP<br>
+
o Second Wind 1: 5 XP
o Ranged: Heavy 1 > 2: 10 XP<br>
 
o Point Blank 2: 10 XP<br>
 
o Cool 1> 2: 15 XP<br>
 
o Second Wind 2: 10 XP<br>
 
o Gunnery 0 > 1: 5 XP<br>
 
o Discipline 1> 2 XP<br>
 
o Leadership 1 > 2 XP<br>
 
o Confidence 1: 10 XP<br>
 
o Melee 0 > 1: 5 XP<br>
 
o Ranged: Heavy 2 > 3: 15 XP<br>
 
o Gunnery 1 > 2: 10 XP<br>
 
o Coercion 2 > 3: 20 XP<br>
 
o Ranged: Light 2 > 3: 15 XP<br>
 
o Vigilance 2 > 3: 15 XP
 
  
 
== Back Story: ==
 
== Back Story: ==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)