Editing Barsheeba Valens
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== Skills: == | == Skills: == | ||
− | Coercion (Willpower): | + | Coercion (Willpower): 2<br> |
− | Cool (Presence): | + | Cool (Presence): 1<br> |
− | Discipline (Willpower)*: | + | Discipline (Willpower)*: 1<br> |
Education (Intellect): 1<br> | Education (Intellect): 1<br> | ||
− | + | Leadership (Presence)*: 1<br> | |
− | Leadership (Presence)*: | + | Ranged: Heavy (Agility)*: 2<br> |
− | + | Ranged: Light (Agility)*: 2<br> | |
− | Ranged: Heavy (Agility)*: | ||
− | Ranged: Light (Agility)*: | ||
Resilience (Brawn)*: 1<br> | Resilience (Brawn)*: 1<br> | ||
− | Vigilance (Willpower)*: | + | Vigilance (Willpower)*: 2<br> |
Warfare (Intellect): 1<br> | Warfare (Intellect): 1<br> | ||
* Career Skill | * Career Skill | ||
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• Command 1: Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for the next 24 hours.<br> | • Command 1: Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for the next 24 hours.<br> | ||
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• Point Blank 2: Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged: Heavy or Ranged: Light attacks made while at close or engaged range.<br> | • Point Blank 2: Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged: Heavy or Ranged: Light attacks made while at close or engaged range.<br> | ||
− | • Second Wind | + | • Second Wind 1: Once per encounter, as an incidental heal strain equal to ranks in Second Wind.<br> |
• Side Step 1: Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. | • Side Step 1: Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. | ||
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• Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.<br> | • Adverse Condition Suit/Padded Armor: Soak: 2, Encumbrance: 2, Note: You may ignore one Setback die for desert environments.<br> | ||
• Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3<br> | • Blaster Pistol: Damage: 6, Critical: 3, Range: Medium, Encumbrance: 1, HP 3<br> | ||
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• Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4<br> | • Blaster Rifle (1000 cr): Damage: 9, Critical: 3, Range: Long, Encumbrance: 4, HP: 4<br> | ||
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• Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1 | • Combat Knife: Damage: +1, Critical: 3, Range: Engaged, Encumbrance: 1 | ||
''Other Gear''<br> | ''Other Gear''<br> | ||
+ | • Backpack (50 cr)<br> | ||
• Binders (25 cr)<br> | • Binders (25 cr)<br> | ||
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• Commlink, Handheld (25 cr)<br> | • Commlink, Handheld (25 cr)<br> | ||
• Datapad (75 cr): Encumbrance: 1<br> | • Datapad (75 cr): Encumbrance: 1<br> | ||
• Electrobinoculars (250 cr): Encumbrance: 1<br> | • Electrobinoculars (250 cr): Encumbrance: 1<br> | ||
• Glow rod (10 cr): Encumbrance: 1<br> | • Glow rod (10 cr): Encumbrance: 1<br> | ||
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• Load-bearing gear (100 cr)<br> | • Load-bearing gear (100 cr)<br> | ||
• Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GM’s discretion.<br> | • Military Field Manual (25 cr): Encumbrance: 1. Note: Once per scene, you may use the information in the field manual to gain one Boost die at the GM’s discretion.<br> | ||
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• Utility belt (25 cr) | • Utility belt (25 cr) | ||
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''Credits'': 3,540 | ''Credits'': 3,540 | ||
− | ''Encumbrance'': | + | ''Encumbrance'': 13<br> |
− | ''Encumbrance Threshold'' (Brawn + 5 + | + | ''Encumbrance Threshold'' (Brawn + 5 + Backpack [4] + Load-bearing gear [3] + Utility belt [1]): 15 |
== Combat: == | == Combat: == | ||
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o Warfare 0>1: 10 XP<br> | o Warfare 0>1: 10 XP<br> | ||
o Command 1: 5 XP<br> | o Command 1: 5 XP<br> | ||
− | • Earned XP: | + | • Earned XP: 50/ 0<br> |
o Ranged: Light 1 > 2: 10 XP<br> | o Ranged: Light 1 > 2: 10 XP<br> | ||
o Coercion 1 > 2: 15 XP<br> | o Coercion 1 > 2: 15 XP<br> | ||
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o Second Wind 1: 5 XP<br> | o Second Wind 1: 5 XP<br> | ||
o Ranged: Heavy 1 > 2: 10 XP<br> | o Ranged: Heavy 1 > 2: 10 XP<br> | ||
− | o Point Blank 2: 10 | + | o Point Blank 2: 10 XP |
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== Back Story: == | == Back Story: == |