Difference between revisions of "Bastard Knight"

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(advanced skills)
(Combat skills)
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*dagger 59%
 
*dagger 59%
 
*club 34%
 
*club 34%
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 +
{| border="1" cellpadding="2"
 +
!width="200"|Weapon/Shield
 +
!width="50"|Size
 +
!width="50"|Reach
 +
!width="100"|Damage
 +
!width="50"|AP
 +
!width="50"|HP
 +
!width="70"|Combat %
 +
!width="150"|Manoeuvres
 +
!width="50"|Range
 +
!width="50"|Load
 +
!width="50"|ENC
 +
|-
 +
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
 +
|-
 +
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
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|}
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*Total weapon ENC: #
  
 
==Skills==
 
==Skills==

Revision as of 22:06, 17 May 2010


Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.

Because of troubles on the boarders more warriors are needed, hence the father wanting another knight in the family??

Of course this depends if any one wants me as their bastard half brother?

I decided to go with no magical skills what's so ever

I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable


Barbarian hunter with noble package

  • age 21
  • Ulandus the tree
  • 1300 silvers


  • STR 13
  • CON 13
  • SIZ 10
  • INT 15
  • POW 12
  • DEX 16
  • CHA 13



  • CA 3+1 SHIELD
  • DAM +1d2
  • IMP MOD +1
  • MOV 8
  • MP 12
  • SR 16 (will be lower with armour etc)

Combat skills

  • sword and shield 44%
  • long bow 72%
  • dagger 59%
  • club 34%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Skills

Common (Base %) %

  • Athletics(str+siz) 59%
  • Brawn (Str+Siz ) 28%
  • Culture(Eastern Harn)(Intx2 ) 70%
  • Dance (Dex+Cha ) 27%
  • Drive (Dex+Pow ) 31%
  • Evade (Dex2 ) 42%
  • Evaluate (Int+Cha ) 28%
  • First Aid (Int+Dex ) 29% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 36%
  • Insight (Int+Pow ) 22%
  • Lore (Eastern Harn) (Intx2 ) 70%
  • Perception (Int+Pow ) 57%
  • Persistence (Pow x2) 14%
  • Resilience (Con x2 ) 76%
  • Ride (Dex+Pow ) 62%
  • Sing (Cha+Pow ) 30%
  • Sleight (Dex+Cha ) 27%
  • Stealth (Dex+Int ) 75%
  • Swim (Str+Con ) 46%
  • Unarmed (Str+Dex ) 50%

advanced skills

  • commerce 33%
  • language own78%
  • language other 28%
  • Craft Furrier 36
  • craft agriculture 36%
  • Craft Carpenter 36%
  • Engineering 36%
  • Lore Herb 37%
  • Lore mineral 37%
  • Survival 70%
  • track 68%
  • play drum 29%

special

  • Beast call 2 Choose an animal type [horses, hounds, etc]. You gain an innate +10 bonus with that animal type in any animalcraft or interaction with that type. Alternarely, gain this at 5% for all animal interactions.
  • clear path 1 Moves through dense/rough terrain more easily - 5% bonus to any rolls pertinent to speed or stealth.
  • Endurance 1 Resists fatigue at 5% bonus
  • Entertainers smile 1 Grace 5% bonus to any artistic performance.
  • Mobility 1 Fleet in contested running gain 5% bonus to any rolls.