Bastard Knight

From RPGnet
Revision as of 12:11, 15 May 2010 by Iskallor (talk | contribs)
Jump to: navigation, search

Okay my concept so far is that of a bastard son of a noble, who has been happily working as a hunter on the estate until his father has decided that its time for him to be a knight. Introduced into 'polite' society and given a sword and shield he has been placed under his half brothers protection to be tutored in the ways of the Knightly world.

Because of troubles on the boarders more warriors are needed, hence the father wanting another knight in the family??

Of course this depends if any one wants me as their bastard half brother?

I decided to go with no magical skills what's so ever

I'm going to be rather uncomfortable being a knight and giving up my country ways. Armour..what the??? Clumsy with the sword and shield. Totally at home with animals and would rather sleep in a stable


Barbarian hunter with noble package

  • age 21
  • Ulandus the tree
  • STR 13
  • CON 13
  • SIZ 10
  • INT 15
  • POW 12
  • DEX 16
  • CHA 13
  • CA 3+1 SHIELD
  • DAM +1d2
  • IMP MOD +1
  • MOV 8
  • MP 12
  • SR 16 (will be lower with armour etc)

Combat skills

  • sword and shield 44%
  • long bow 72%
  • dagger 59%
  • club 34%

Skills

Common (Base %) %

  • Athletics(str+siz) 59%
  • Brawn (Str+Siz ) 28%
  • Culture(Eastern Harn)(Intx2 ) 70%
  • Dance (Dex+Cha ) 27%
  • Drive (Dex+Pow ) 31%
  • Evade (Dex2 ) 42%
  • Evaluate (Int+Cha ) 28%
  • First Aid (Int+Dex ) 29% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 36%
  • Insight (Int+Pow ) 22%
  • Lore (Eastern Harn) (Intx2 ) 70%
  • Perception (Int+Pow ) 57%
  • Persistence (Pow x2) 14%
  • Resilience (Con x2 ) 76%
  • Ride (Dex+Pow ) 73%
  • Sing (Cha+Pow ) 30%
  • Sleight (Dex+Cha ) 27%
  • Stealth (Dex+Int ) 75%
  • Swim (Str+Con ) 46%
  • Unarmed (Str+Dex ) 49%

advanced skills

  • commerce +5
  • language own 78%
  • language other 28%
  • Craft Furrier 36
  • craft agriculture +5%
  • Craft Carpenter +5%
  • Engineering +5%

Lore Herb +5% Lore mineral +5%

  • Survival 70%
  • track 58%
  • play drum 29%