Difference between revisions of "Bastelle (Archons of the Northern Waves)"

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(Skills)
Line 53: Line 53:
 
Cost:
 
Cost:
 
* Fame 11
 
* Fame 11
* (SKILL) (RANKS) / +(TOTAL MODIFIER)
+
* Acrobatics 10/+16
* /+
+
* Persuasion 16/+20
* /+
+
* Insight 5/+10
 +
* Perception 5/+10
 +
* Expertise: Administration 5/+5
 +
* Expertise: Synopticon 5/+5
  
 
==Powers==
 
==Powers==

Revision as of 09:54, 28 January 2015

This is a blank character sheet for Nick the Nevermet's Archons of the Northern Waves game.

Name: Bastelle

Aliases (if any):

Origin of Power: Endowed

Rules Sheet

Abilities

Cost: 78pp

  • STA 9
  • STR 4
  • AGL 6
  • AWE 5
  • PRE 4
  • FGH 11
  • INT 0
  • DEX 0

Defenses

Cost: 9pp

  • Toughness: 9
  • Fortitude: 9
  • Wllpower: 9
  • Dodge: 11
  • Parry: 11

Advantages

Cost: 18pp/10sp

  • Animal Empathy
  • Attractive 2
  • Benefit: Office (Archon) 2
  • Benefit: Wealth 17
  • Venture (Sapphopolis: Violence 3, System 3, Communal 5, Special 1) 3
  • Connected
  • Eidetic Memory
  • Fascinate (Persuasion)
  • Improved Initiative 1
  • Improved Trip
  • Inspire 2
  • Instant Up
  • Leadership
  • Move-By Action
  • Second Chance (Trip)
  • Skill Mastery (Acrobatics)
  • Uncanny Dodge
  • Well-Informed
  • Headquarters: Palace of Everflame (Huge [3, Toughness 10 [2, Communications, Computer, Defense System, Fire Prevention, Gym, Infirmary, Library, Living Space, Personnel, Power System) 3

Skills

Cost:

  • Fame 11
  • Acrobatics 10/+16
  • Persuasion 16/+20
  • Insight 5/+10
  • Perception 5/+10
  • Expertise: Administration 5/+5
  • Expertise: Synopticon 5/+5

Powers

Cost:

  • Power
    • details
  • Power
    • details

Holdings

  • HQ Stats
    • details
  • Venture stats
    • Details

Complications

  • Motivation:

Description

Backstory

Powers

Venture & Headquarters